5E - Bloodpunk - Heritage of the Damned (OEF, 2023)_ZAlydg_pu73xE.pdf
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1
WriTer
:
Eyüp Emre Erdem, Alican Develioglu, Suat Deniz Vural
Editors:
Aysegül Gürzumar, Keller James O’Leary, Taylor Horner
Art Director:
Umut Çomak
Cover Art:
Mehmet Ozen
Interior Arts:
Layout and Graphic Design:
Umut Çomak
© 2023 Dream Realm Storytellers LTD
Bloodpunk: Heritage of the Damned is published by Dream Realm Storytellers, under the Open Game License version 1.0a Copyright 2000 Wizards
of the Coast, Inc. Dream Realm Storytellers logo, Corpus Angelus and 5e logos are trademarks of Dream Realm Storytellers. All characters
and the distinctive likenesses thereof are property of Dream Realm Storytellers.
Content: All trademarks, proper names, dialogues, plots, storylines, locations, characters, artworks, and trade dress.
CONTENT WARNING: This book contains elements that may
not be suitable for some readers. There are mentions
or depictions of graphic violence, mind control, rape,
suicide, bodily fluids, self-harm, and mutilation, the
death of children, as well as explicit language within.
Readers who may be sensitive to these elements, please
take note.
2
table of content
Adventure Background
..................................................4
Bloodpunk ......................................................................4
Tolia ................................................................................4
Kanrath...........................................................................5
...................................................................5
The Railroad...................................................................5
The Royalty ....................................................................5
Cyherested .....................................................................6
The Sanguinologist........................................................6
The Silver Cult ...............................................................6
....................................6
Old Common ..................................................................7
Currency .........................................................................7
New Mechanics ..............................................................7
Main Locations ..............................................................8
Adventure Overview
......................................................15
Chapter One
.....................................................................17
Running This Chapter ..................................................19
Blood Execution.............................................................19
Exsanguinate .............................................................20
Blood Rain .................................................................24
Darkened Day ............................................................39
Lightened Night ........................................................51
Blood Vision......................................................................72
The Crypt ..........................................................................82
Chapter Two
....................................................................96
Running This Chapter ..................................................97
Halfway There...............................................................97
Getting In..................................................................101
The Journey ..............................................................111
Second Blood Vision....................................................123
Twisted Corridor......................................................123
History of Blood .......................................................130
Blood Prison .............................................................131
Reunion.....................................................................134
Rules of the Under Garrote ........................................134
Waking Up ................................................................135
Garel’s Map ...............................................................135
Random Encounters ................................................136
...................................137
Travel In The Under Garrote ..................................137
Settlements ..............................................................138
Chapter Three
................................................................155
Running This Chapter .................................................156
.............................................157
Magic In Cyherested ................................................158
Newcomers...................................................................159
Arcane City Station .................................................160
....................................................161
Station Brawl............................................................162
Searching for the Cure ............................................163
The Organizations ...................................................165
The Events ................................................................194
..................................................213
Last Blood Vision .........................................................213
History of Blood .......................................................215
The Truth .................................................................220
.........................................226
The Prime Tower .........................................................229
Tower Entrance .......................................................229
Sanguinology ...........................................................232
The Prime Laboratory .............................................245
The End .....................................................................252
Adventure Spells .............................................................257
Adventure Items..............................................................262
Adventure Monsters .......................................................268
3
Heritage of the Damned
is designed for a party of four 1st-
level characters. It’s a long and detailed 5E adventure
that takes place in Tolia, a region in the Bloodpunk
setting. The journey begins in Kanrath, the vampire
city, continues through the railroad and the Garrote
Mountains, and ends in Cyherested, the sorcerer
city. The characters are a bunch of random unlucky
people living in Kanrath who are caught in the middle
of the struggles between a group of cultists trying to
awaken an ancient vampire, anti-vampire rebels, royal
vampires, and powerful sorcerers.
Everything you need to run this adventure is
provided in this book, including the monsters,
NPCs, spells, magic items, and the summaries of the
places within. Although it is not required to run this
adventure, the region is described in greater detail in
the setting book
Bloodpunk,
which you can take a look at
if you wish.
The adventure starts in the dark gothic city of
Kanrath. The city is mostly inhabited by mortals, yet,
the vampiric hierarchy holds the reins of the city
through sheer supernatural power. The characters
are mortals leading their day-to-day lives in this city,
who are suddenly arrested for crimes they haven’t
committed. They will be prosecuted, imprisoned, and
executed; but, a twist of fate will bring them back to life
and force them to pursue the mystery that has revived
them. This pursuit will eventually take the characters
to Cyherested where they shall unearth many mysteries
and overcome many challenges that an ordinary mortal
wouldn’t even dream of.
As this adventure takes place in a dark setting,
the characters face cold-blooded murders, body
mutilations, grotesque creatures, and other inhumane
acts. There are mechanics in some chapters and
atmosphere. Therefore, we think it’s best that you read
the entire chapter or episode that you are going to play
before you dive in, to make sure that the content is
suitable for your players if nothing else. However, if you
are reluctant to do so, the
Adventure Overview
section
summarizes the major events that take place in the
adventure.
Adventure
Background
organizations and key characters of the adventure, as
well as the land of Tolia. They are all required for you to
understand the adventure completely.
Bloodpunk
In the setting, blood is an important substance that
governs religion, societies, and technology. There
are advanced weaponry, complex engines, everyday
tools, and many devices that run on blood. This type of
technology relies almost entirely on an orange semi-
magical mineral called the “angst” crystal. The majority
of people believe that power comes from blood, and that
power is carried by it through generations. The Blood
God is worshiped by many in the region; especially in
might in it, and common people pay with it when
aspect of life.
Tolia
Surrounded by mountains and shores, Tolia is a cold
and mountainous region where the days are short and
the nights are long. There are three major settlements
in Tolia: Kanrath, Cyherested, and the metro complex
within the Garrote Mountains. Apart from these
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protected settlements, beasts, magical creatures, and
people occupy the wilderness. Tolia is a dangerous
region, and it pushes its occupants to live within the
borders of its cities, even if those cities are riddled with
injustice. Common stories of wild tribes, barbarians
blinded by rage, druids covered in bloodsucking vines,
disasters, and harsh weather killing travelers and
took over the rule of Kanrath.
The Royalty
Kanrath
is a friend who he shared common ideologies with.
accidentally consumed out of love. The Third Child is
Built centuries ago, the city was established and
The Sixth Child is the head of the rebels taking action
against vampires; he turned him into a vampire to make
an example of and humiliate.
Crimson King. The Second Child was consumed by the
of the Crimson King, who keeps her imprisoned in the
control of the armies; nobody knows what happened to
her body. The Sixth Child is missing, hiding within the
city, funding anti-vampire activities.
last two centuries and it has become the largest
settlement in Tolia. It is ruled by vampires and built
according to their preferred aesthetic; in the Victorian
dark-gothic style. Although mortals are greater in
number in the city, they are oppressed through laws,
vampire propaganda, and the might of the vampires’
supernatural powers.
The Founder
The Railroad
founded Kanrath. He was a powerful wizard seeking
a cure for his unknown, extraordinary disease. When
he killed a son of the Sun God to absorb his divinity,
the Sun God seized the divine essence and cursed the
and marriage and transformed it into Kanrath. He
formed a hierarchy where vampires towered over
mortals and tried to accumulate the potency of blood
to achieve divinity through vampirism. When the
descendants whom he himself turned into vampires
cannot truly be killed) and locked away in a crypt. The
There is a railroad going through the Garrote
Mountains, connecting Kanrath and Cyherested. It was
built during the war between the two cities to supply
sieges. Later on, it became a commercial railroad. The
main railroad connects to the metro line; a smaller
railroad built within the Garrote Mountains to facilitate
the logistics of angst ores from the angst mines. After
the angst mines were depleted, the metro line was
and outcasts settled in the stations of the metro line,
living within the tunnels under the Garrote Mountains.
This place is now inhabited by people who don’t want
to try their chances out in the wilderness, but also can’t
bear to stay in either of the cities.
The city was erected in a single day, but the
preparations for its establishment took much longer.
5
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