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Intrepid
Roll a D20, if its under your
attribute, it works!
Melee fighting uses STR,
ranged uses DEX, and
magic uses WIS.
In combat, you roll to
attack as well as defend.
Initiative = highest speed +
DEX and it determines who
acts first in combat.
Armor blocks it's value
DMG each time it is hit.
Magic deals 2d6 dmg.
1 Gold = 1 XP. Level up
50XP x Your LVL, and either
take a new ability, add 1d6
HP, or +1 to an attribute.
How to Play
Human, +1 DEX, 3 Speed
Elf, +1 WIS, 4 Speed
Dwarf, +1 STR, 2 Speed
Halfling, Luck, 2 Speed
Cleric, heal and protect
Mage, cast wild spells
Thief, sneak around
Warrior, smash stuff
Choose a Race
Cleric
Class Abilities
Choose a Class
Bless,
roll WIS to give adv.
Heal,
roll WIS to heal 1d6
Defend,
take half of DMG
someone else received
Guidance,
pray to your
deity for direction
Mage
Druid,
you can connect
with any spirit or animal
Familiar,
you have a pet
Ritual,
create original
spells with rituals
Brewer,
brew up
potions and salves
Roll your Attributes
Roll 3d6 for STR, DEX,
WIS, add racial bonuses
Roll 2d6 for your HP
Choose 2 class abilities
Thief
Class Abilities
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
General Items
Beetle
Crowbar
Candle
Tinderbox
Rations
Cloak
Lockpick
Mirror
Bell
Liquor
11. Rope
12. 10 ft. Pole
13. Compass
14. Lyre
15. Dice
16. Iron Pan
17. Shovel
18. Fishhook
19. Net
20. Bear trap
Weapons and Armor
Light, d4 dmg
Dagger, Shortbow, Whip,
Handaxe, Mace, Sling, Club,
Shield (1), Leather Armor (1)
Medium, d8 dmg
Sword, Crossbow, Bow, Axe,
Flail, Rapier, Spear, Trident,
Warhammer, Chainmail (2)
Heavy, d12 dmg
Greatsword, Longbow, Maul,
Battleaxe, Pike, Spikeshield
(1 + dmg), Plate Mail (3)
Inventory & Space
Your inventory is as
large as your STR value.
Heavy items are 2 slots
Backstab,
if unseen, deal
double dmg
Tinker,
adv on picklocks,
pick pockets, traps
Reflexes,
always go first
Poisoner,
always have a
vial of poison
Warrior
Double Strike,
lose 1 HP
to attack twice instead
Ranger,
+2 dmg to ranged
attacks
Hardy,
+4 HP
Knuckles,
fists do 1d6
Starting Class Weaponry
Cleric, 1 medium
weapon + light armor
Mage, staff + weapon,
or staff + light armor.
Thief, 2 light weapons,
or 1 light weapon +
armor
Warrior, medium
weapon + armor, or 1
heavy weapon
And of course, make stuff
up as you go along!
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