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Pobierz
Venârivè
Player Guide
A Guide to
Northwestern L�½thia
Venârivè Player Guide
V
enârivè
Player Guide
By Jeremy Baker
(based on the work of N. Robin Crossby)
Eric Anderson, Anders Bersten, Roy Denton, Edward Dewe, Rob Duff,
Jan Schulze Elshoff, Andy Gibson, Ilkka Leskelä, Juha Makkonen,
Leif Midtdal, Peter Moller, Jonathan Nicholas, Dan Och,
Alun Rees, Matt Roegner, Robert Schmunk, Ken Snellings,
Neil Thompson, and R. Airiq Williams
Conrtributors to Venârivè: Northwestern L�½thia:
Ganbat Badamkhand, Marc Grunert,
and Juha Makkonen
Art by
Cartography by
Jeremy Baker
(based on maps by N. Robin Crossby)
Copyright © 2010 Keléstia Productions Ltd, All rights reserved.
Hârn™ is a trademark of Arien Crossby and Keléstia Productions Ltd.
The user of this electronic document is entitled to make printed copies for personal use.
Venârivè Player Guide 1.02
Copyright © 2010 Keléstia Productions Ltd
Venârivè Player Guide
This guide is designed to assist players of characters
from across the region of Venârivè. This guide is aimed
at players; Gamemasters (GMs) will want to have access
to
V
enârIVè
: n
orthweStern
l
�½thIa
,
and may find it useful
to have access to some or all of the following products
to run games in this region:
K
èthîra
: w
orld of
h
ârn
h
ârn
m
aSter
G
old
: G
amemaSterS
’ e
dItIon
h
ârn
m
aSter
G
old
: B
eStIary
h
ârn
m
aSter
G
old
: S
hèK
-p
Vâr
h
ârn
m
aSter
G
old
: m
arItIme
r
uleS
(forthcoming)
m
arItIme
S
erIeS
(forthcoming)
P
urpose of this
G
uide
D
ates
Unless otherwise indicated, all year numbers are
given in the Tuzyn Reckoning (
tr
) or Before Tuzyn
Reckoning (
bt
). This system was originally devised by
the Melderyni astronomer Tuzyn during the second
century
tr
, and is now the most widespread dating
system across the region. The current date is the
1st
of Nuzyael
tr
720.
C
ross
r
eferenCes
Words and phrases in
s
mall
C
aps
are references to
material found elsewhere in this publication, e.g. ‘See
f
olklore
’.
References in
I
talIc
S
mall
c
apS
indicate the titles of
other publications, e.g., ‘See
V
enârIVè
’.
p
ronunCiation anD
a
CCents
Accents are included in the body of the text only for
key locations and where the pronunciation of a word
would otherwise be particularly unclear (for example
where a circumflex accent is not followed by an r,
or where the final ‘e’ should be sounded). Tables at
the end of this guide, however, include full details of
accents to guide pronunciation.
Because of the variety of languages and dialects
across the region, not to mention the lack of regularised
spellings in differing scripts, the accents provided, and
the rules below, can only ever provide an ‘average’ or
approximate pronunciation.
The acute accent (e.g.
á)
indicates primary stress on
the syllable. A grave accent (e.g.
è)
indicates secondary
stress.
A circumflex accent (e.g.
â)
indicates the vowel
should be pronounced as if it were followed by an r. This
accent may replace the accent indicating primary or
secondary stress. If such an accented vowel is explicitly
followed by an r, it should be read either as a ‘double r’
and rolled slightly, or indicates a compound word,
where the previous ending r has been lost. Sometimes
it should be rolled even if there is no following r.
An
å
sounds like the vowel in the English word
law;
ø
is pronounced like the vowel in the English word
boat,
but more rounded.
A
y,
when used as a vowel, sounds like the vowel in
the English word
beet.
The
dh
digraph represents the voiced dental fricative
edh,
the consonant at the beginning of the English
word
them.
The
th
digraph is the unvoiced dental
fricative
thorn,
and is pronounced as at the start of the
English word
thin.
A karúnè, the most
advanced northern vessel
Venârivè Player Guide 1.02
Copyright © 2010 Keléstia Productions Ltd
Venârivè Player Guide 1
V
enârivè
Venârivè is the northwestern part of the continent
of L�½thia, which is the largest continent on the world
of Kèthîra. It lies around the Venârian Sea and can be
defined as the area of L�½thia between 60˚ north and
the equator, and between 45º west and 45º east. The
name derives from the Venârian sea and the sea of Ivae.
The Venârian Lands
The Venârian Sea separates northwest L�½thia from
northern Anzelôria and the great isles of Hepeker. In the
east, the many islands of Karejia form a geographical
as well as a cultural bridge to the L�½thian near-east.
To the northeast lies the mountainous region
of Ûmélria, and beyond, the Ketârh Plateau, the
continent’s arid heart. To the southeast is the great
Beshakan Desert. The Namardhez and Mafanilar
mountains divide the desert from the Gulf of Mafan.
The Târga River valley is the Dalken heartland, but
that empire also has extensive lands along the coast of
the Venârian Sea.
Along the southern shore are the northern reaches
of the subcontinent of Anzelôria, including Pechalar,
Tuvara, Thonia, and Byria. Byria is a mountainous
region that projects north into the Venârian Sea.
North across the Venârian Sea from Byria is the great
peninsula of Azeryan, with its hardwood forests, deserts,
mountains and arable lands. In northern Azeryan are
the monumental Tonatris mountains, which protect
Azeryan from the northern plains’ peoples.
The mouth of the Venârian Sea lies in the west.
Beyond, are the gulf of Eder and the mighty Haonic
Ocean. South of the Venar mouth lie the desert islands
of Hepeker. The isle of Hepeker itself is the world’s
largest island, and its central regions are amongst the
driest. Along the coasts of Hepeker are more fertile
lands, such as Dalanya, whose mountains attract more
rainfall. The treacherous waters of the Elanas separate
Hepeker from Thonia and northern Anzelôria.
North of the Tonatris mountains lie the wide plains
regions of Quârphor and Reksyna. Further north are
the dark forests and frozen tundra of Altor. The mighty
river Tîrga cuts across this vast region from east to
west, eventually flowing into the gulf of Shôrk�½nè.
North of the gulf is Hârbáal, and beyond Hârbáal are
the mountainous islands and fractious kingdoms of
Ivinia.
Beyond the sea of Ivae and the gulf of Eder, are
the Hârnic isles. Hârn itself is the world’s second
largest island. It is a misty, mountainous place with a
reputation for odd folk and strange creatures. The isle
of Melderyn, second largest of the Hârnic archipelago,
has an ominous reputation; it is called the Wizards’ Isle.
The regions south of the gulf of Shôrk�½nè and
west of Azeryan include a number of mountain ranges
(including the Nadami and Jerinalian ranges), but
also the fertile valleys of the Benâmo, the Degela,
and the Gaden rivers. Here lie the feudal kingdoms of
Trierzon, Shôrk�½nè, Palíthanè, and Emélrenè. The latter
occupies the closest part of the mainland to the Hârnic
isles; it has a reputation almost as dubious as that of
the Wizards’ Isle.
A multi-layered map
of Venârivè, showing
vegetation, mountains and
hills, realms, towns and
cities, roads and trails,
trade goods and trade
routes, historical change,
climate zones, precipitation,
languages, and much
more is included with the
V
enârIVè
: n
orthweStern
l
�½thIa
module.
Hârn
Ivínia
HârbáalQuârphor Reks�½na
Shôrk�½nè
Ûmélria
T
ríerzòn
Góthmîr
Edêrwyn
Ketârh
Ázeryàn
Hèpekéria
Venârian sea
B�½ria
Thónia
Béshakan
Chogôro
Áltôr
Major Regions
of Venârivè
Karéjia Hácherdad
Dalkésh
Anzelôria
Mafán
Venârivè Player Guide 1.02
Copyright © 2010 Keléstia Productions Ltd
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