Lancer - Dustgrave_0JoaTf.pdf
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DUSTGRAVE
A two-part mission series for
Lancer
pilots starting at
LL2
By
Ralf Ziegler
Editing
Melody Watson
Layout
Minerva McJanda
Cover
Tom Bloom
Illustrations
Characters: Cygthera, Maps: SIEGEFAULT, Alternate Frames: Cosmixian,
Environments: Tom Finnbar Carroll, NPC Mechs: Norgad
Playtesting by
Vynne Montgomerie, Riley C. Jensen, Lionel "Electrum" C.,
Silverhand & all of Interpoint Station
Special Thanks
Bethan Hopkins
CONTENTS
INTRODUCTION
HAVELBURG
THE CITY OF PORT CONROY
MAJOR CHARACTERS AND FACTIONS
MISSIONS AND BEATS
STORY OVERVIEW
PART 1
BEAT 1: DELAYS
BEAT 2: INVESTIGATING THE ABDUCTION
DOWNTIME 1: GETTING READY
COMBATS IN DUSTGRAVE
COMBAT 1A: BLOODSPORT
COMBAT 1B: DUSTBRANDED
BEAT 3: MAGENTA RED
COMBAT 2A: A MAGENTA FAVOR
COMBAT 2B: IN THE TALON’S GRASP
COMBAT 3: ELEVATOR PITCH
BEAT 4: RESULTS
PART 2
BEAT 5: DUSTGRAVE
BEAT 6: LEONORA’S STORY
DOWNTIME 2: DRAMATIC TENSION
COMBAT 4: MESMERTRANCE
COMBAT 5: SUFFERING ON AN INDUSTRIAL SCALE
BEAT 7: NHP RESEARCH LAB
BEAT 8: FINISH LINE, A MEETING
COMBAT 6: TRANSCENDENCE
BEAT 9: REUNITED
COMBAT 7: BACKSTABBING BIRDS (OPTIONAL)
LIFE AFTER DUSTGRAVE
APPENDIX
NEW RULES AND GEAR
VARIANT FRAMES
NEW TALENTS
NPC TEMPLATES
4
6
7
9
16
17
18
19
22
28
31
33
36
38
40
42
44
46
47
48
49
52
54
56
58
60
61
65
67
69
70
71
76
80
82
INTRODUCTION
[4]
SECTION 0 //
Introduction
OVERVIEW
Dustgrave
is a two-part mission series for
Lancer.
Players take on the roles of mech pilots investigating
a missing person in the city of Port Conroy, capital of
the world of Havelburg. This mission series is intended
for groups at
L
ICENSE
L
EVEL
(LL) 2,
though it can be
adjusted for higher tiers.
The events of
Dustgrave
begin following the abduction
of Emily, the shipboard NHP of the merchant ship
Dynast’s Embrace.
The ensuing investigation will see
the player characters (PCs) sent all over the spaceport
city of Port Conroy. A layered city, Port Conroy is full
of unique characters and points of interest. While its
lower levels are safe and bustling, the pilots will have
to exercise caution when venturing higher. Dust-
choked and borderline inhospitable since the
“Disaster”, a freak orbital mining accident, the upper
levels of the city have since been abandoned by the
authorities, becoming a place for crime syndicates and
gangs to flourish.
Navigating these spaces and environments will provide
unique challenges in the group’s quest to uncover what
happened to Emily.
NHPs – non-human persons – like Emily are
similar to advanced AI systems
(see
Lancer,
p. 381–382).
BOOK STRUCTURE
This book includes the
Dustgrave
mission series,
encompassing
L
ICENSE
L
EVELS
(LL) 2–4.
Dustgrave
assumes that both the GM and the player
are familiar with
Lancer,
this is not an introductory
adventure. The structure of the mission series –
missions, enemy combatants, downtimes, and oppor-
tunities to perform
F
ULL
R
EPAIRS
– are all designed
according to the narrative outlined in this book, but you
should always make adjustments or changes based
on the expectations of your group.
Dustgrave
is comprised of several
missions
and a
number of important story moments, called
beats.
In
addition to marking the passage of time, beats create
the structure for a story that progresses alongside the
PCs. It’s not necessary to stick exactly to the beats
presented in this book – especially if you’re an experi-
enced GM – but for the best play experience we recom-
mend keeping to the structure presented in this book.
Each mission opens with a
briefing
that provides a
rundown of the mission’s parameters, beats, and
goals. Likewise, each mission is followed by a period
of
downtime.
Dustgrave
takes place over a few days
and while some adjustments can be made to the time-
frame, the narrative is relatively fast-paced.
PREPARATION
Dustgrave
is designed to be run by a GM (game master)
for 3–5 players, though it can be run with less or more.
The GM will need a copy of the full
Lancer Core Rule-
book,
as it contains setting material and statistics for
most of the non-player characters (NPCs) used in this
book. Players can play through
Dustgrave
with either the
paid or free version of
Lancer
– available at
MASSIFPRESS
.
ITCH
.
IO
– as both contain everything they need to know
to build, manage, and grow their characters.
We highly recommend using
Lancer’s
companion app,
Comp/Con,
to create characters and manage encoun-
ters. Comp/Con is available for free at our site,
LANCER-
RPG
.
COM
. To reduce the number of pages, the statistics
of NPCs from
Lancer
have not been included here.
New NPCs introduced in
Dustgrave
can be found in
the Appendix. New NPC classes and existing ones can
be added to Comp/Con for easy modification and use
by downloading the .lcp files included with the digital
versions of the game.
A NOTE ON PLAYER
SAFETY
Dustgrave
touches on themes of personhood, abduc-
tion, brainwashing, drug abuse, and trauma. Every
effort has been taken to represent these matters as
respectfully as possible, but GMs should still discuss
things with their players to ensure that all participants
are comfortable during play.
If your group decides that adjusting certain scenes will
make for a more enjoyable campaign experience then
you should do so, and you may wish to make use of
tools such as the
X-Card
(
TINYURL
.
COM
/
X
-
CARD
-
RPG
), the
Script Change Toolbox
(
BRIEBEAU
.
COM
/
THOUGHTY
/
SCRIPTCHANGE
/), or the
RPG Safety Toolkit
(
BIT
.
LY
/
TTRPG-
SAFETYTOOLKIT
) to help facilitate this in play. The point of
a roleplaying game is ultimately to have fun; as such,
ensuring that everyone at your table can comfortably
enjoy themselves.
SECTION 0 //
Introduction
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