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Travellers'
Aid
Jociety,
TRAVELLER
Traveller
is
a
game
system
intended
for
role-playing
situations
in
the
far
future.
It
envisions
certain
standards
for
human
behavior,
for
space
travel,
and
for
alien
worlds.
It
details
the
basics
of life
and
of
endeavor.
From
that
background,
players
assume
the
role
of
adventurer
and
set
out
into
the
universe
in
search
of
fame,
glory,
fortune,
and
power.
To
begin,
Book
1
covers
the details
of
persons,
how
they
are
defined
and
generated,
and
what
forms
of
knowledge
are
a t
their
command.
It
con-
tinues
by
covering
combat
with
bare
hands,
laser
guns,
and
everything
in
between.
Book
2
is
concerned
with
starships
and
space
travel.
Securing
passage
on
a
starship,
and
encountering
i t s
costs
and
i t s
comforts,
gives
everyone
an idea
of
the
pleasures
and
dangers
of
interstellar
flight.
Additional
information
covers
how
an
individual
may
procure
his
own
personal
ship,
how
much
it
will
cost
to
operate,
and what
it
takes
to
crew
it.
Players
may
instead
attempt
to
sign
on
a
crew
for
working
passage.
More
details
cover
s
space
combat,
commerce,
and
experience.
Book
3
indicates
what
kinds
of
worlds
will
be
encountered, including
the
details
of
size, atmosphere,
populace
and
government.
Separate
sec-
tions
address
the
potential
for
animal
encounters, patron
encounters,
and
for
psionics.
In
essence,
the
Traveller
Basic Set
(Books
1,
2,
and
3,
boxed)
provide
a
set
of
ground
rules
revealing
how
the
universe
operates.
Players
and
referees
are
then
free
to
venture
in
search
of
whatever
they
desire.
Traveller
is
a
role-playing
game.
Although
intended
for
use
by
a
referee
with from
2
to
5
players,
any
number
can
play,
and
solitaire
play
is
extremely
simple.
Because
it
is
a
role-playing
game,
much
of
the
action
is
cooperative
in
nature,
rather than
strictly
competitive,
and
everyone
has
ample
opportunity
to
participate
and
contribute.
Traveller
+y
\
-
G-
-
Science-Fiction
Adventure
in
the
Far
Future.
Boxed
$11.98
Available
from hobby
and
game
shops,
or
direct
from
L
Game
Designers'
Workshop
203
North
Street,
Normal,
Illinois
61761
d
the
JOURNAL
of
the Travellers' A i d Society
Cover Article
Asteroid Mining, by Marc W. Miller.
. . . . . . . . . . . . . . . . . . . . . . . . . . .
.14
. . . . . . . . . . . . . . . . . . . . . . . .
.24
Amber Zone
Planetoid P-4638, by Loren
K.
Wiseman
Variant
Centennial, for Double Star, by Roberto Camino.
. . . . . . . . . . . . . . . . . .
.12
Features
From the Management.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
.2
Just Detected
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
.4
Traveller News Service
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
.5
Ref's Notes on Robots, Part 2
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
.6
The Bestiary.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
.26
The Ship's Locker.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
.28
Modules
Advanced Powered Battle Armor, by Bob Barger.
. . . . . . . . . . . . . . . . . .
.23
Mercenary Character Generation Outline, by Chuck Kallenbach 11
. . . . . . .
.30
Dates in this issue of the
Journal
are given
in accordance with an arbitrary Imperial
calendar o f 365 days. The expression o f date
consists o f a three-digit day number (showing
the current day of the year), followed b y a
dash and a four-digit year number (showing
the current year since the founding of the
Imperium).
The date o f this issue is 001-1 106; New
Year's Day o f the 1106th year of the I m -
perium. A l l dates given in this issue corres-
pond t o this dating.
The Journal of the Travellers' Aid Society
is a science-fiction gaming magazine dedicated
to Traveller, GDW's role-playing game set in
the far future.
Editor- Loren
K.
Wiseman
Spiritual Advisor- Marc W. Miller
Publisher- Game Designers' Workshop
Artists i n this iS.5~0- Lydia Moon, cover.
Bill Rotsler, 16. Bob Barger, 23. Charles
Williams, 24. Gary Johnson, 26. Dick Hentz,
27. T o m Smith, 28-29.
The Journal of the Travellers'Aid Society
is copyright 1979 b y Game Designers' Workshop.
Printed in the U. S. A. A l l Rights Reserved. ISSN: 0193-3124. A l l editorial and general mail
should be sent t o
The Journal,
Box 432, Normal, Illinois 61761.
The Journal of the Travellem' Aid Society
is published quarterly with an individual issue
price o f $2. One year subscriptions are
$7
in the United States and Canada. Foreign subscrip-
tions (outside the U.S.A. or Canada, and not t o FPO or APO addresses) are $14 per year, which
includes air mail postage. Please make all payments i n U. S. funds drawn on a
U.
S.
bank.
Advertisers should inquire for an advertising rate card.
Submissions: We welcome articles and illustrations for the
Journal.
Please inquire before
submitting manuscripts; we will send a style and want sheet.
Q)
m
The most recent
GDW
game flyer had a passing mention of the
current Traveller Project- Azhanti High Lightning. The inquiries on
this project prompt this preview of the project.
Azhanti High Lightning
is
a large (better than
20,000
tons) starship
in the service of the Imperium. Originally produced with a spinal
particle accelerator, the class of ships has been retired, and recently
quite a few have returned t o Imperial service after a refit with meson
guns. In addition, these ships mount three squadrons of fighters, and
extensive secondary armament. Other ships in the class include the Bard
Endeavour and the Regional Frenzy.
The project
is
a boxed game set aboard the Azhanti High Lightning.
Components include fourteen game maps (deck plans) each measuring
14
by
17,
several sheets of counters (similar to the Snapshot counters),
and a booklet (possibly two booklets) with interior descriptions,
scenarios, and other data.
At present the ship
is
being designed, with the various decks being
laid out and tested. Because many decks will be identical,
it
is possible
to cover the sixty or so decks with the fourteen sheets of plans available
in the package. Just around the corner
is
preparation of the counters,
which are planned to include military personnel, crew members, and
warbots based (somewhat) on the continuing refs notes in the Journal.
Because the Snapshot rules are proving somewhat cumbersome, the
project
is
evaluating a set of simplified rules designed by Frank Chad-
wick. Of course, Snapshot rules should prove entirely usable with the
deck plans, which use the standard half-inch squares.
Envisioned a the major thrust of the game are a series of scenarios
s
aboard the starship as
it
lies damaged and derelict in a decaying orbit.
Operations could encompass salvage, rescue, or emergency repair, all
while control of the ship remains uncertain. Other possibilities being
investigated include a mutiny scenario (perhaps two- one with the
mutiny, and another a the officers try to take the ship back), a brig
s
escape scenario, a boarding action situation, and even a disaster
situation. Certainly the ship will also be suited to Traveller adventures
run by referees.
The illo on the next page shows one of our current decks in the
ship (reduced t o
20%
of actual size).
Azhanti High Lightning
is
planned for release next July, at Origins,
'80.
Look for
it.
-2-
A Quarters Deck Aboard the Azhanti High Lightning.
Traveller
is available overseas though GDW distributors in the UK and Australia.
In the United Kingdom:
Traveller
(and
i t s
additional booklets, adventures, and
supplements)
is
printed under license from GDW in the UK by Games Workshop, 1
Dalling Rd, Hammersmith, London,
W6.
This British edition, printed in the UK,
means lower prices because no customs duties are involved.
In Australia:
Traveller
is imported and distributed by Jedko Games, 18 Fonceca
Street, Mordialloc, Vic, Australia.
Upcoming Traveller Projects from GDW: The following projects are currently
in the works
a t
GDW for publication in the first half of 1980.
1 Azhanti High Lightning- a indicated on page
2.
Design staff includes Marc
.
s
W. Miller and Frank Chadwick.
2. Supplement 5 76 Patrons- a compilation of scenarios based on the patron
,
encounter table in book
3.
Designer: Loren K. Wiseman.
3.
Double Adventure
1
Annic NovaIShadows- two adventures printed back to
,
back like an old Ace double novel. Annic Nova first appeared in Journal No. 1.
Shadows is totally new, and will be used
as
a tournament situation (at Winterwar,
Urbana, January, 1980) before publication. Designer: Marc W. Miller.
4. Adventure
2
Research Station Gamma-
a
single adventure (much like The
,
Kinunir in format)
dealing with an
CASTINGS IN SCALE AND THE LISTING
CATALOGING
Imperial Research
Station somewhere
near Regina. Con-
tents will inlcude
deck plans, rumors,
library data, situa-
STARDOCX
STANDARD
tions.
Designer:
Marc W. Miller.
Plik z chomika:
zombietots
Inne pliki z tego folderu:
102JGb- Traveller Logbook Rotated.pdf
(8949 KB)
CT A01 Adventure 01 The Kinunir.pdf
(7028 KB)
CT S03 Supplement 03 The Spinward Marches.pdf
(6001 KB)
101JG- Traveller Referee Screen.pdf
(5227 KB)
108JG- Dra'k'ne Station.pdf
(3527 KB)
Inne foldery tego chomika:
1977
1978
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