Update v1.0.23641.F: Bugfixes Fixed an issue that could cause AI players to go into Age of Atom inappropriately, which could leave the game in a bad state. Fixed an issue where advancing into the Age of Alchemy would sometimes fail. Update v1.0.23492.F: Featured Changes The main theme for this update is Polish and Quality of Life changes. We've been working on some of these since before the launch of Atomic Ambitions, and some of these are new changes that we've been able to undertake now that we've had all hands free again. The main things we're excited about are some long-standing feature requests from the community, as well as updating our Simultaneous Multiplayer out of Beta! (We're well aware that the announcement coming as part of an Open Beta update is somewhat ironic). There is now a way to set priority on Improvements to prevent Goods from being used up by other Improvements. Before, Sawpit in this case will take all Logs before the Papermaker gets any There is now a third lock state on Improvements. The new intermediate state preserves the current operation ? it prevents assigned workers from being removed but allows new workers to be assigned to the Improvement. The new state is ?fully locked? and prevents both removal of existing workers and assignment of new workers. Grey is the same as before, Yellow uses the existing behavior (lock-in), and Red is the new behavior (lock-out & in).? You can now enter Victory Ages from any previous Age. Age of Conquest can now be accessed from Monuments or Plague, Age of Harmony from Alchemy or Heresy, and Age of Generals from Ignorance, Atom, Aether, or Harmony Added new Goods: Beavers and Hardwood in Forests, and Cocoa in Jungles. Hunting Camps can be built in Forests when Beaver is present (provides Meat and Leather). Hardwood provides twice as many Logs when present. Plantation improvements can be built in Jungles when Cocoa is present (provides Cocoa, which can be made into Delicacies). Added an option to scale tooltip size. Enabled new Achievements. New Power "Spawn Wasteland Scavenger" replaces Spawn Conquistador and Spawn Explorer in Age of Wasteland. Updated Siege to work against Cities, Vassals, and Towns with no buildings present to damage, harming defending militia. Balance PLEASE REMEMBER THAT BALANCE CHANGES WILL ONLY APPLY TO NEW GAMES.? Tinkerer Ideal in Machinery National Spirit moved to Tier 2. The cost of the Conquistador?s Spawn Pioneer Unit Action now scales with use. Target priority on Towers increased. Towers are now more likely to be attacked and killed before other defending Units. Most special Units, those unlocked by Innovations or National Spirits, are now part of existing Unit lines (as opposed to being independent), meaning they can be upgraded. Spartans and Hoplites join the Infantry line from Pike onward. Samurai and Naginata join the Infantry line from Muskets onward. Bow Raiders join the Support line from Mercenary Crossbow onward. Soldiers join the Support line from Modern Machine Gun onward. Knights of the Order join the Shock line from Cuirassier/Merchant Cavalry onward. Old Guard Cavalry join the Shock line from Main Battle Tank onward. Old Guard Grenadier join the Assault line from Submachine Gun onwar.d Knarr join the Light Ship line from Man of War onward. Galleon join the Light Ship line from Ironclad Battleship onward. Raiders and Horse Archers are now in the Mobile line, upgrading into Dragoon. Short Sword and Damascus Sword are now in the Assault line, Short Sword upgrades into Damascus, then into Longsword. Deep Water Utility Ship changed from ATK 10 / DEF 20 to ATK 1 / DEF 10. Updated Shells and Irradiated Water to allow shells to survive into Age of Wasteland (also updated Fishing Boat Improvement to be place-able on Irradiated Water if there are Shells). The Age of Archangel Devastation Tech now applies correctly to Nuclear Strikes. Nuclear Core Goods can no longer be Imported or Exported through trade. Gameplay Victory in Age of Generals now requires accumulating Ideology Points for your Faction (preventing victory as soon as the Age is entered). Improved the way workers are automatically reassigned from one Improvement to more productive assignments. Unified all Unit Deploy actions so that all of them can be used from anywhere inside a Region. Age of Wasteland now preserves your largest Region if all of your Regions are below 20 pop, instead of a Region at random. Disabled Flower Child National Spirits Peace Convention when in Age of Wasteland. Changed Vassals to better repair damaged buildings based on their level of development. If the Region an Outpost is connected to is lost, the Outpost now automatically connects to a new Region. When Advanced Start fails to place the intended number of Cities, the player is awarded an additional Settler and some Wealth. Un-Deploying Units that are allowed to enter foreign territory (Envoy, Merchant, etc.) can now also un-deploy into foreign territory. AI The AI now has a better concept of Improvements phasing out and will actively delete certain Improvements to make room for more productive options. AI personalities now have a bigger impact on diplomatic actions. Reworked hostility from proximity, now considers which City or Town was there first (modified by personality). Improved AI?s ability to coordinate offensive Armies. AI player more reliable at sending Navies to attack. AI player will no longer order Utility Ships to join in naval attacks. UI / Art Removed the Beta pop-up in Simultaneous Multiplayer. When a Landmark is contained within a Region, the name of the Landmark now appears in tooltips that show sources of income. Created new Scrap and Mechanized Improvement categories. Related Improvements are now grouped under these headings. Negative Sanitation from ?Bads? now shows in tooltips. The Compel button is no longer displayed when Diplomacy is locked. All Age advancement techs now show the name of the Age being advanced to instead of a generic ?Advance.? Information for all deployable Units is now more consistent and also makes use of new nested tooltips for Deploy and Vassal Integration where appropriate. Accumulated Chaos from certain Goods is now shown in UI. (Most things that influence Chaos change the rate, the amount of Chaos received per turn, not a ?lump sum? amount of Chaos.) Updated tooltips for Target Infrastructure for greater clarity. Improved tooltips for all Prospect Unit Actions. Updated Challenge Mode tooltip to be more concise. Standardized some building requirements displayed in tooltips to make these easier to understand. Added new help topic for Advanced Start. Made Combat Prediction in tooltips modify in cases where a Nuclear Strike will be used. Expanded information for Compel in Diplomacy UI to include how to unlock the ability. Fixed an issue so that tootips for the Visionaries Domain Power now include that it grants Specialists as well as Culture. Adjusted display of DLC source in tooltips that was causing some buildings to show incorrect information. Added a ?News from Abroad? message to better communicate when another Nation has used a nuclear weapon. Added a new effect for strategic bombing attacks. Added additional information in tooltips to clarify terrain or location bonuses for Wind Farm, Solar Farm, Tidal Power, Geothermal Power, Villas, Plantations, and Farms. Adjusted how Army names are applied to better handle cases like Armies disembarked from ships. Per player feedback, revised Arcana FX to make it easier to see. Adjusted Diplomacy-related UIs and display of ally information (to prevent situations like showing that an ally will join in a war against the Nation you?re about to attack when the Nation you are about to attack is the ally). Added some additional warning when upkeep will cause Units to be disbanded. Updated display of City status icons to better handle changing conditions (for, example, no longer show City Attack if you declare peace with the owner of the Units in range). Changed the display of Project tooltips so that they better reflect changes in the same turn (for example, if an increase in production causes an increase in Project output). Improved the tooltip for the Envoy?s Integrate Vassalized Territory ability. Added a nested tooltip for ?Deployed Units? to improve clarity of itemized Wealth tooltip. Clarified Embassy requirement is Diplomacy-related UI (now shows ?Does not have Embassy.?) Improved clarity of Town Specializations in tooltips. Updated targeting tooltip for Adopt Religion to clarify that it can replace your current religion and that it cannot be used to adopt a religion you already follow. Updated phrasing for some siege attacks to more consistently mention targeting "Strategic Targets." Added tooltip to Commanders' Legacy Ideal explaining you cannot complete it if your Field Marshal dies. Added the same outline display used on Units when they are obstructed by buildings or trees to Army banners. Cleaned up Expedition tooltips to not show unnecessary blank spaces in some situations. Removed redundant text in Age of Monuments Super Monument Quest. Fixed several tooltips that were cut short in most language settings. Simultaneous Multiplayer Since many desynchs can now be ?healed?, changed the display of out-of-synch to only appear after a desynch issue has persisted for at least two turns. Improved the Simultaneous Multiplayer lobby, fixing various related issues including players joining inappropriately (e.g., when the game is full). Fixed an issue with AI difficulty levels not updating correctly for players when changed by the host. Fixed an issue with players being assigned the wrong nation, player position, or color wh...
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