Catalyst BC212 - Record Sheets 3039 Unabridged [2011].pdf

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David Lundy (Order #19724248)
RECORD SHEETS: 3060
/section00:
Table of ConTenTs
nOTES
i
i
TablE Of COnTEnTS
Previous record sheet volumes grouped all unit types together and then organized
per tonnage. However, this often ignored the organization of the corresponding
Technical Readout, creating disconnect for players moving from a Technical Readout
to a record sheet volume to find the unit they’re looking for.
To better ease this transition, this record sheet volume is organized like its
corresponding Technical Readout. Hyperlinks off of each unit name in the ToC will
enable players to instantly move to a given section, or to the start of a given unit’s
record sheets.
Silhouettes:
starting in 1996, for various reasons, the use of numerous battleMech
images within the
BattleTech
universe were discontinued (their names and game stats
remained, only their visual representation was omitted). as explained on page 280 of
Technical Readout: 3039,
from an “in-universe” perspective, all of those images were
“upgraded” in look at feel to images that could be used (see the Project Phoenix section
of
Technical Readout: 3085).
now, however, many of those images are once again in use.
If a silhouette appears for a specific variant, than that image still is not in use.
VEHICLES
ferret light scout VTol
savannah Master Hovercraft
swift Wind scout Car
armored Personnel Carriers
J-27 ordnance Transport
Mobile army surgical Hospital
Packrat lRPV PKR-T5
skulker Wheeled scout Tank
Warrior H-7
Harasser Missile Platform
J. edgar light Hover Tank
Mobile Headquarters
scorpion light Tank
Coolant Truck
Karnov UR Transport
Hunter light support Tank
Pegasus scout Hovertank
saladin assault Hover Tank
saracen Medium Hover Tank
scimitar Medium Hover Tank
striker light Tank
engineering Vehicle
Hetzer Wheeled assault Gun
Goblin Medium Tank
Condor Heavy Hover Tank
Drillson Heavy Hover Tank
Maxim Heavy Hover Transport
Vedette Medium Tank
bulldog Medium Tank
Hi-scout Drone Carrier
lRM/sRM Carrier
Manticore Heavy Tank
Pike support Vehicle
Mobile long Tom artillery
Rommel/Patton Tank
Von luckner Heavy Tank
Demolisher Heavy Tank
Partisan Heavy Tank
schrek PPC Carrier
sturmfeur Heavy Tank
ontos Heavy Tank
behemoth Heavy Tank
BATTLEMECHS
Commando
Javelin
spider
UrbanMech
firestarter
Jenner
Panther
assassin
Cicada
Clint
Hermes II
Vulcan
Whitworth
blackjack
Vindicator
Centurion
enforcer
Hunchback
Trebuchet
Dervish
Dragon
Quickdraw
Catapult
JagerMech
Grasshopper
orion
awesome
Charger
Victor
Zeus
stalker
Cyclops
banshee
atlas
CONVENTIONAL FIGHTERS
light strike fighter
boeing Jump bomber
Guardian fighter
Medium strike fighter
Heavy strike fighter
’Mechbuster
Planetlifter air Transport
AEROSPACE FIGHTERS
seydlitz
Cheetah
Thrush
sparrowhawk
sholagar
Corsair
samurai
Transit
stingray
lucifer
shilone
Transgressor
slayer
Chippewa
Riever
stuka
FIRST IN CENTURIES…
Raven
Wolfhound
Hatchetman
Cataphract
Hatamoto-Chi
Daboku
sai
STAR LEAGUE
Thorn
flea
Hornet
Mongoose
falcon
Hermes
Hussar
sentinel
Wyvern
David Lundy (Order #19724248)
RECORD SHEETS: 3060
/00:
CREDITS
002
/
003
TablE Of COnTEnTS
Crab
Kintaro
Champion
lancelot
bombardier
Guillotine
black Knight
flashman
Thug
Highlander
King Crab
Standard ruleS
i
PROJECT PHOENIX
locust
stinger
Wasp
Valkyrie
ostscout
Phoenix Hawk
Griffin
scorpion
shadow Hawk
Wolverine
ostroc
ostsol
Rifleman
Crusader
Thunderbolt
archer
Warhammer
Marauder
Goliath
battleMaster
longbow
Marauder II
Advanced and Experimental Rules:
If any record sheets
includes “advanced” or “experimental” on it—meaning it mounts
equipment from
Tactical Operations—then
that record sheet
is generally not appropriate for tournament player (individual
tournaments will spell out the specifics of whether such designs
can or cannot be used).
eraS
These designs are considered “standard rules” (see p. 10,
Total
Warfare)
and are legal for tournaments played at the Gen Con
Game fair®, origins Game Convention®, and other convention
tournaments, retail store events and so on, alongside the record
sheets found in the various record sheet books (whether published
by Catalyst Game labs, fanPro, or fasa). (note that only those
designs that meet the requirements for a tournament unit selection
will be available for use in a given tournament.)
The record sheets in this volume indicate which era they first
appeared in; see page 4 for an explanation of battleTech eras.
CREDITS
Record Sheet Application
Jason Tighe
Project Development
Randall n. bills
Data Entry
Peter smith
BattleTech Line Developer
Herbert a. beas II
Production Staff
Art Direction
brent evans
Cover Art
franz Vowhinkel
Cover Design
David M. stansel-Garner
Additional Design
Matt Heerdt
Illustrations
Doug Chaffee
David R. Deitrick
Dana Knutson
Chris lewis
Kevin long
Duane loose
Mike nielson
i
Proofreaders
Joel bancroft-Conner, Roland M.“Colbosh”boshnack, sebastian
“beeRockxs” brocks, Rich Cencarik,
Johannes Heidler,
luke “Jellico”
Robertson, Chris smith, Peter smith, Jason Tighe, Chris Wheeler.
©2011 The Topps Company, Inc. all Rights Reserved. battleTech
Record sheets Unabridged: 3039, Classic battleTech, battleTech,
’Mech, battleMech, MechWarrior and The Topps Company, Inc.
logo are registered trademarks and/or trademarks of The Topps
Company, Inc in the United states and/or other countries. no
part of this work may be reproduced, stored in a retrieval system,
or transmitted in any form or by any means, without the prior
permission in writing of the Copyright owner, nor be otherwise
circulated in any form other than that in which it is published.
David Lundy (Order #19724248)
TM
BattleteCH eraS
CIVIl War (3062, 3067)
The
BattleTech
universe is a living, vibrant entity that grows each year
as more sourcebooks and fiction are published. a dynamic universe, its
setting and characters evolve over time within a highly detailed continu-
ity framework, bringing everything to life in a way a static game universe
cannot match.
However, the same dynamic energy that makes
BattleTech
so compel-
ling can also make it confusing, with so many sourcebooks published
over the years. as people encounter
BattleTech,
get hooked and start to
obtain sourcebooks, they need to know where a particular sourcebook is
best used along the
BattleTech
timeline.
To help quickly and easily convey the timeline of the
BattleTech
uni-
verse—and to allow a player to easily “plug in” a given sourcebook—
we’ve divided
BattleTech
into five major eras. (for those that own the
Bat-
tleTech Introductory Box Set,
the year dates in parentheses following each
era’s title correspond to the maps found in the
Inner Sphere at a Glance
sourcebook.)
The Clan threat is eventually lessened with the
complete destruction of a Clan. With that massive
external threat apparently neutralized, internal con-
iao
flicts explode around the Inner sphere. House liao
t.
conquers its former Commonality, the st. Ives Com-
pact; a rebellion of military units belonging to House
Kurita sparks a war with their powerful border enemy, Clan
Ghost bear; the fabulously powerful federated Commonwealth of
teiner
House steiner and House Davion collapses into five long years of
bitter civil war.
JIHad
Ian Cameron, ruler of the Terran Hegemony,
concludes decades of tireless effort with the
creation of the star league, a political and
military alliance between all Great Houses and
the Hegemony. star league armed forces im-
mediately launch the Reunification War, forcing
the Periphery realms to join. for the next two centu-
or
centu
ries, humanity experiences a golden age across the thou-
sand light-years of human-occupied space known as the Inner sphere. It
also sees the creation of the most powerful military in human history.
Star leaGue (2570)
following the federated Commonwealth Civil
ederated
War, the leaders of the Great Houses meet and dis-
-
band the new star league, declaring it a sham. The
eague,
pseudo-religious Word of blake—a splinter group of
lake—a
Comstar, the protectors and controllers of interstellar
tar,
communication— launch the Jihad: an interstellar war
that will ultimately pit every faction against each other and
even against themselves, as weapons of mass destruction are used for
the first time in centuries while new and frightening technologies are
likewise unleashed.
every last member of first lord Richard
ord
Cameron’s family is killed during a coup
launched by stefan amaris. following the
thirteen-year war to unseat him, the rulers
of each of the five Great Houses disband the
star league. General aleksandr Kerensky departs
leksandr
with eighty percent of the star league Defense force
beyond known space and the Inner sphere collapses into
centuries of warfare known as the succession Wars that will eventually
result in a massive loss of technology across most worlds.
SuCCeSSIOn WarS
(3025, 3030, 3040)
Under the guidance of Devlin stone, the Republic
tone,
of the sphere is born at the heart of the Inner sphere
phere
following the Jihad. one of the more extensive peri-
-
ods of peace begins to break out as the 32nd century
dawns. The factions, to one degree or another, em-
-
brace disarmament and the massive armies of the
succession Wars begin to fade. However, in 3132 eighty
uccession
percent of interstellar communications collapses, throwing the universe
into chaos. Wars almost immediately erupt and the factions begin re-
building their armies.
darK aGe (3132+)
as Catalyst Game labs continues to publish new
BattleTech
products
(and reprint previously published products), easy reference logos—cor-
responding to those above—will be printed directly on their back covers.
This will allow retailers and players alike to know at a glance what eras are
covered by a given product. for additional ease of reference, era logos
will also appear on product’s sell sheet, online products page and so on.
note that if a Catalyst Game labs’
BattleTech
product does not con-
tain an era logo, then it is considered a core rulebook or supplement to
be used across all eras, such as the
Introductory Box Set, Total Warfare
and so on.
SOurCeBOOKS
Clan InVaSIOn
(3052, 3057)
a mysterious invading force strikes the core-
ward region of the Inner sphere. The invaders,
phere.
called the Clans, are descendants of Kerensky’s
slDf troops, forged into a society dedicated to
becoming the greatest fighting force in history.
With vastly superior technology and warriors, the
Clans conquer world after world. eventually this out-
ventually
side threat will forge a new star league, something hun
hun-
eague,
dreds of years of warfare failed to accomplish. In addition,
the Clans will act as a catalyst for a technological renaissance.
David Lundy (Order #19724248)
VEHICLES
David Lundy (Order #19724248)
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