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FANTASY
TRIUMPH!
Triumph! for Fantasy Battles
Early Access Version 0.1
July 2022
Washington Grand Company
FANTASY TRIUMPH!
Early Access Version 0.1
July 2022
TRIUMPH! Copyright 2016-2022
Washington Grand Company
All rights reserved. No part of this publication may be reproduced, stored
in a retrieval system, or transmitted, in any form or by any means without
the prior written permission of the publisher.
Table of Contents
Overview
Early Access Edition
Nomenclature
New Rules Mechanisms
Rules Structure
Battle Card Descriptions
Designing an Army for Fantasy Triumph
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
Heroes
12.
13.
14.
15.
16.
17.
18.
19.
20.
Hero Fundamentals
Attached Heroes
Detached Heroes
Hero vs. Hero
Duels Between Heroes
Extraordinary Heroism
Spellblast
Mindblast
Building an Army
Battle Cards
Battleline and Deployment
Command Points
Movement for Bow Levy and Rabble
War Wagon Missile Defense
Away
Flying Stand Types
Flying Movement
Flying and Combat
Flying and ZOC
I
II
II
II
III
III
1
1
2
4
4
4
5
5
6
6
7
7
8
8
9
9
9
10
10
11
11
13
13
14
Heroes and Friendly Combat Stands 9
Dense Topography
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
Dense Topographies
Dense Topo Rules
Dense Terrain Charts
Ambush (Army)
Armored (Stand, Transfer)
Assassin (Hero)
Away (Hero, Stand, Transfer)
Brittle (Stand)
Charge Through (Event)
Comms (Hero, Stand, Transfer)
Craven (Hero, Stand, Transfer)
Deadly (Stand, Transfer)
Delayed Entry (Army)
Disguise (Army)
Dueling Value (Hero)
Evasive (Hero)
Fast (Stand, Transfer)
Fierce (Hero, Stand, Transfer)
Flying (Stand)
Fortified Camp (Army)
Hearten (Stand, Transfer)
Hold the Line (Event)
Illusion (Army)
Invasion Rating (Army)
Maneuver Rating (Army)
Marksman (Stand, Transfer)
Massive (Stand)
Mindblast (Stand, Transfer)
Mobile Infantry (Army)
15
15
15
16
18
18
18
19
20
20
20
21
21
22
22
23
25
25
25
26
26
27
27
28
28
29
29
30
30
31
32
Battle Card Descriptions
Triumph! Rules Changes in Fantasy Triumph
Away and Flying
Magical Ranged Attacks
50
51
52
53
54
55
56
57
58
59
60
61
Negate Magic (Stand, Transfer)
No Camp (Army)
Pack Train and Herds (Army)
Prepared Defenses (Army)
Prowess (Stand, Transfer)
Ranged Attack (Stand, Transfer)
Regenerate (Stand)
Slow (Stand, Transfer)
Spellblast (Stand, Transfer)
Spiked Carts (Stand)
Subcommander (Stand, Transfer)
Supporting Shooters (Stand)
33
34
34
35
36
36
37
37
38
38
39
39
62
63
64
65
66
Terrain Affinity (Stand, Transfer)
Terror (Stand, Transfer)
Unreliable (Hero, Stand)
Unruly (Hero, Stand, Transfer)
Untouchable (Hero)
40
41
42
42
43
46
50
54
55
APPENDIX A: Battle Cards from
Triumph!
44
APPENDIX B: Simulating Fantasy Creatures
APPENDIX C: Simulating Fantasy Heroes
APPENDIX D: Dense Topography
APPENDIX E: Battle Card Quick Reference
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