lazy_dm_workbook_fill-in_pages.pdf
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FILL-IN PAGES
The
following four pages are templates that you can use
to write down vital information as you prepare and run
your games. You are free to copy and print extra copies
of these pages, as you need.
CAMPAIGN PLANNER
The
campaign planner sheet follows the campaign
building approach discussed in
Return of the Lazy DM.
Start with the primary campaign hook.
This
is
the one-line description that describes what your
campaign is about.
Then
move on to the six truths of your world–the six
things that set your campaign apart from all the other
worlds and campaigns out there.
These
truths can help
your players design their characters, and will help you
focus on what makes your campaign unique.
Then
go on to your campaign fronts—a concept
borrowed from the excellent story-focused RPGs
Apocalypse World and Dungeon World. Each of these
fronts represents a primary mover in the campaign’s
world.
This
might be three major villains, or it might
be a mixture of villains, upcoming events, or major
factions in the world.
These
fronts represent the major motivators in the
campaign that the characters will interact with. Each
front has a primary goal and three grim portents.
The
goal is the point toward which the front moves.
The
grim portents are the three noticeable events that can
take place and reveal to the characters that the front is
moving forward. All these concepts are discussed in
Return of the Lazy DM.
With these sheets in hand, you can easily keep track
of your campaigns, adventures, characters, and NPCs,
both during preparation and as you play.
SESSION WORKSHEET
This
worksheet helps you walk through the eight steps
of game preparation described in
Return of the Lazy
DM.
When you’re not sure where to start to prepare for
your next game, grab a copy of this sheet and use it to
guide your prep.
You can save copies of these sheets to see how your
adventure evolves from session to session, or just to
keep a historical record of your game.
CHARACTER TRACKER
This
sheet can help you keep track of the player
characters in your campaign—the
first
and often most
vital step in game preparation. Putting the characters
first
and foremost ensures that the rest of your prep
keeps the characters in mind, and puts them in the
spotlight they deserve.
The
design of this sheet is
purposefully open, to let you write down the things
most important to you as you track the characters in
your game.
NPC TRACKER
When you’re running a game, things are happening
fast and furiously. It’s easy to completely improvise an
NPC, then forget about that character seconds later.
This
NPC tracker is intended to help you quickly write
down NPCs as you create them in your game. Like the
character tracker, the design of this sheet has been left
open so you can add whatever information you
find
valuable in your game.
48
SESSION WORKSHEET
CAMPAIGN
Who are the characters?
What secrets and clues might they uncover?
THE LAZY DM’S WORKBOOK
SESSION #
DATE
What NPCs might they meet?
What monsters might they face?
What is the strong start?
What magic items might they acquire?
What fantastic locations might they discover?
What scenes might occur?
CHARACTER TRACKER
Character Name
Player Name
Race/Class
Background
THE LAZY DM’S WORKBOOK
Ideals, Traits, Flaws, Bonds
Notes
Adventuring Group Notes
NPC TRACKER
NPC Name
Character Archetype
Notable Statistics
Notes and Interactions
THE LAZY DM’S WORKBOOK
NPC Name
Character Archetype
Notable Statistics
Notes and Interactions
CAMPAIGN PLANNER
CAMPAIGN HOOK:
What is this campaign about? What is the goal?
THE LAZY DM’S WORKBOOK
SIX TRUTHS OF YOUR WORLD:
What makes this campaign unique?
CAMPAIGN FRONTS:
What are the major moving forces in this campaign?
Front 1:
Goal:
Three
Grim Portents:
Front 2:
Goal:
Three
Grim Portents:
Front 3:
Goal:
Three
Grim Portents:
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