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Deathship One
BY JOSEPH A. MCCULLOUGH
Contents
Introduction
Choosing a Squad
The Rules
Alien Menaces
Selecting Rooms
Roster Sheet
Asset Cards
Alien Cards
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16
29
31
46
48
53
Cover and Interior Artwork:
Barrett Stanley
Graphic Design and Layout:
Steven Meyer-Rassow
Deathship One
is copyright Joseph A. McCullough, except for the artwork which
remains the copyright of Barrett Stanley. No part of this book may be reproduced
or transmitted in any form or by any electronic or mechanical means, including
photocopying, recording or by any information storage and retrieval system,
without the express written permission of the author and publisher, except where
specifically permitted by law.
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elcome to
Deathship One.
Better listen up, because the truth is, you probably
won’t live long. You see, you’ve been brought here to die. I don’t know why.
Maybe it’s a test or an experiment to measure the capability of warriors from your
planet. Maybe it’s just entertainment, like a circus or gameshow. Or maybe this is
punishment, a personal purgatory for your sins. Now, I don’t mean to bring you
down. I just don’t want to fill you with any false hopes either.
On the other side of that door is a room, and beyond that another, and
another, and another. In fact, there are five rooms in total. Each of those rooms is
designed to kill you in different ways. Traps, monsters, automated weapons systems,
you name it. No, I can’t tell you what the next room looks like, even if I wanted to.
It changes every time. The rooms shift around you see. But you’ve got one chance.
You’ve got to fight your way through all five rooms. In the unlikely event you
survive, you get to go home.
So, it’s that simple. You fight your way through, you survive. You might even
find a few things to help you on the way. Seriously though, make your peace before
you open that door, because once you do, there’s going to be no time for praying…
Introduction
Deathship One
is a solo or co-operative miniatures game in which the player controls
a small squad of warriors attempting to fight their way through an alien death trap.
It’s designed to be fast and fun and to use a minimum of miniatures and terrain. It’s
also designed to be limited. The whole game consists of 5 scenarios or ‘rooms’. The
order and make-up of those rooms can change from game-to-game, but you always
play five, assuming you live that long.
The first part of this book explains how to assemble your squad. There are
three squads available: low-tech, middle-tech, and hi-tech. This means you can play
the game using miniatures from any setting or time-period. So, if you want to try
the game with Greek hoplites, or US Marines from the Vietnam War, or power
armoured space commandos, you can. In fact, why not try all three and see which
group lives the longest?
The second part contains the rules you need to play the game. These have
been purposely kept as simple as possible, so that you can jump in and start playing
quickly, and so there isn’t too much to remember that might slow down the action.
After that comes the scenarios. Each of the scenarios represents one of the
rooms in the
Deathship.
It tells you how to set-up the terrain, what markers or
monsters are required, and any special rules that are in play. There is also a roster
sheet for your team, a set of asset cards, and an easy reference card for each of the
four alien menaces.
Finally, one last word about this game. It is not designed for you to win. Quite
the opposite, in fact. It is the
Deathship
after all. That’s not to say that winning is
impossible. The
Deathship
can be beaten, it just isn’t very likely. The fun is in the
trying, in the desperate attempt, and seeing how far your guys make it. If you keep
trying, who knows, someone might just make it out that last door!
WHAT YOU NEED TO PLAY
Aside from these rules, you are going to need a few things to play. First, you’ll need
a set of miniatures to represent your squad. This will be 4 – 10 figures, depending
on the type of squad. If you don’t want to use miniatures, you can use paper stand-
up figures, plastic army men, or even two-dimensional tokens. They’ll all work
fine. You’ll also need some aliens. There are four different types of aliens, which are
detailed later. Again, you can represent these with miniatures or whatever works
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