Not the End - Quickstar (revised-1).pdf

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NOT THE END
QUICKSTART GUIDE
A GAME BY CLAUDIO PUSTORINO
ILLUSTRATIONS BY PIETRO BASTAS
Mana Project Studio and Fumble GDR
proudly present Not the End
The content of this Quickstart Guide is released under Creative
Commons BY-NC-SA 3.0. Please share it with everyone who will play it
with you and let us know what you think!
Download game materials and character sheets at:
bit.ly/NTEResources
The Not the End team
Idea and Art Direction: Claudio Pustorino
Game Design: Claudio Pustorino, Fabio Airoldi, Claudio Serena
Illustrations: Pietro Bastas
Layout: Claudio Pustorino
Editing: Claudio Serena
Editorial direction: Michele Paroli
Artistic supervision: Mirko Failoni
The contents of this preview and its graphic elements should be
considered as preliminary material for the final version of the product.
CONTENTS
CONTENTS
Welcome to Not the End
What is an RPG?
The pillars of
Not the End
The game’s setting
HexSys: the game system
What is a test?
Facing a test
3
4
5
5
6
6
9
10
How and when to take risks
How to use successes
How to use complications
Lessons and scars, other uses of
a
Other types of tests
Leaving the scene
When to leave the scene
How to leave the scene
How to return to the scene
33
34
35
37
38
40
41
41
42
THE HEROES OF NOT THE END
Creating heroes
Describe your hero in one sentence
List their distinctive traits
List the resources at their disposal
12
14
16
17
22
EVOLVING THE HERO
How to evolve heroes
Adding or changing a trait
Marking the hero with a scar
Learning a lesson
44
46
47
47
47
PL AYING THE HERO
Facing tests
What is a test and how do you face one?
How to describe the goal
How to fill the bag
How to decide how many
a
to draw
24
26
28
30
31
32
NARRATING STORIES
The narrator’s tasks
How to narrate tests
Narrating complications
Narrating misfortunes
How to describe a challenge
Pacing the sessions
48
50
52
54
55
56
58
WELCOME TO NOT THE END
Not the End
is a role-playing game that tells the adventures of heroes who are willing to risk everything
for what they consider important, using an original game system called
HexSys.
In this game a hero is anyone who can learn from their mistakes. Every hero in this game is defined as
much by their successes as by their failures and each experience, however traumatic, makes them stronger
and more multifaceted than before.
In
Not the End
every hero is described by keywords placed in a hexagon hive, each of which
represents one of their distinctive traits. The proximity of the hexagons within the hive creates
relationships and bonds that make each hero totally unique.
HexSys
does not use dice to resolve
conflicts and dangerous situations, but different-colored tokens that represent successes and
complications.
Every test that you face will produce results that add something
to the story and to the game world, making the outcome of
each test unique and different from the previous one. Be
prepared to take risks, triumph, fail and get back on your
feet. This is not the end!
WHAT IS AN RPG?
In a role-playing game, players take
on the role of the characters in a story,
interpreting their motives and deciding their actions. If you have
never role-played before, don’t worry: while it may seem difficult, as
soon as you sit down at the table you will find that it comes as naturally
as telling a story around a campfire.
The playgroup will include a
player
with a special role, responsible for
describing the world around the
heroes,
playing all the
secondary characters
and helping the game unfold. From now on we will call this player the
narrator.
The game consists of a conversation between the
narrator
and the
players.
The narrator describes the scene, the players respond
by describing their heroes’ actions, the situation evolves and the
cycle restarts.
Sometimes the game will insert a random element to make the
story a little unpredictable. The purpose of a role-playing game is to
have fun while experiencing an adventure together, so remember to allow
everyone at the table to take part and contribute to the story in their own
way, without any pressure.
THE PILL ARS OF NOT THE END
Not the End
tells intense stories that leave an indelible mark on
the heroes who experience them. When you play, respect these
three pillars:
Take risks for what you consider to be important
Let the story change your hero
Live every end like a new beginning
5
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