Not the End - Stories.pdf

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Mana Project Studio and Fumble GDR
proudly present Not the End
The content of this manual is released under Creative Commons
BY-NC-SA 3.0. Please share it with everyone who will play it with you
and let us know what you think!
Download game materials and character sheets at:
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The Not the End team
Idea and Art Direction: Claudio Pustorino
Game Design: Claudio Pustorino, Fabio Airoldi, Claudio Serena
Illustrations: Pietro Bastas
Layout: Claudio Pustorino
Editing: Claudio Serena
Editorial direction: Michele Paroli
Artistic supervision: Mirko Failoni
INTRODUCTION
Welcome to Stories
What you need to play
How to use this manual
Game symbols
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URAGIRI: THE BETRAYAL
At the daimyo’s court
The propitiatory banquet
The banquet
The night of the clay dolls
Investigation at court
Investigation in Hakata
The samurai showdown
Norinaga Mitsumori
Tsuzuku – after Norinaga’s defeat
Suggested traits
Typical names
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PALENTOS: FL AMES AT SEA
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History and fantasy
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Of saints, soldiers and seers
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The world belongs to the masters, the rest to the
servants
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Winners and victors
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For glory, for money and to save our skin!
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“Beneath a vermilion sky fit for battle”
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Galleasses of the Arsenal of Veleria
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Alì Mullah Libbesh
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The Skull of Saint Marea the Warrior
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Shipwreck sirens
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Suggested traits
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Suggested resources
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Typical names
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THE THIRST Y HERD
Heroes and the world
The fairytale tone
Drought: legend and reality
The king’s summons
Three trials to pass
More information
The rift
The last sip
The Mountain and the Wind of Dawn
Suggested traits
Suggested resources
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THE DOOR TO INFINIT Y
A new pharaoh
The Regency Council
Interview with the nobles
The three pyramids
The pyramids of Khufu, Khafre and Menkaure
An ancient secret
The sphinx
Suggested traits
Suggested resources
Typical names
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THE FIRST TORCH
Ralmar’s society
Dagger Magic
Ashkilian or Monstrous Magic
The heroes’ goal
The rebellion sheet
Story or dream?
The streets of Lower Ralmar
Enemies and allies
Partisans
Merchants
Sidequest
The Court of Miracles
The City guard
The last night
Death to King Ralmar
The Sorcerer King Ralmar
The people of Ashkil are free
Suggested traits
Suggested resources
Common names
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THE BL ACK SUN
Setting the scenario
Travel between action scenes
Questions to answer
Incipit – The Cathedral of the Martyr’s Blood
Garguiglia Cemetery
The Valley of Fog
The Crypts of the Castle of Bones
Suggested traits
Suggested resources
Typical names
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KILL’EM ALL
Biomecha and inner conflict
A ravaged Earth
The Pilots are different
The Mongrels are monsters
Mysteries and truths
An incomprehensible enemy
Alpha-class Kaiju
The Lost Lands
The 42nd basement floor
Suggested traits
Suggested resources
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THE SWASTIK A ON THE MOON
We decided to fight
A partisan war
Blood magic
Help from Uncle Sam
The Montezuma
Freeing John Tidor
Suggested traits
Suggested resources
Typical names
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IN THE L AND OF FOOLS
Truth and lies
The value of truth
Rascals and good people
The Opposites
“Unknown” places
Secondary characters
Truth Powers
Growing up and traveling difficult roads
Surreal challenges
The Land of Fools
Escaping the cops
Freeing your accomplices
Facing Giovancarlone
Suggested traits
Suggested resources
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1722
A declining civilization
The forgotten island
The legacy of ancient champions
Mutunga, the end
Important places
Roimata supporters
Rebelling against clan leaders
The underground caves
The Diouo clan crisis
Mutunga
Suggested traits
Suggested resources
Typical names
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