timekill.txt

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        For all who have asked, here is the Time Killers handbook.  It contains
a list of moves for all of the playable characters in the game and it also
contains biographies for everyone in the game(including Death).  The following
came straight out of the handbook.  Only minor additions were made by me.
This should answer most, if not all, questions about Time Killers.  If anyone
wants to turn this into a FAQ, be my guest, just acknowledge me.  This list
is pretty long so if you just want a quick list of moves, see the following
post.  Remember, if you find any part of the following incorrect, don't blame
me, blame the handbook.  However, I may still correct the changes and post
another version, but you're probably better off posting the correction so
everyone can just make the changes themselves.  Anyway, here it is:

                        TIME KILLERS OFFICIAL HANDBOOK

Button Configuration:
                        *   Head
                * BackArm(BA)   * WeaponArm(WA)
                * Backleg(BL)   * WeaponLeg(WL)
or

        * BackArm(BA)           * Head          * WeaponArm(WA)
        * BackLeg(BL)           * Head          * WeaponLeg(WL)

note:  Please remember that everything here will assume that your opponent is
        on the right.  If the opponent is on the other side, perform the reverse
        of the printed move.

BothLegs-BL and WL pressed together
BothArms-BA and WA pressed together
Flail-hit the button fast and repeatedly
close-you must be right next to the opponent to execute this move

Note:  If you lose the required limb, another move may be substituted.

Joystick controls will be abbrieviated as thus:
A-Away from opponent	U-UP	D-Down	T-Towards your opponent
UA-Up and away	DA-Down and away   UT-Up and towards	DT-Down and towards

Jumping:
Long jump-hold the joystick in the desired direction
Short jump-tap the joystick once(don't hold) in the desired direction
Multiple attacks and defends are possible while airborne.

Basics:
All 5 buttons pressed simultaneously will execute a death move.
A super death move is close and all buttons.  This can only be used when the
	opponent is stunned.  This will chop off botharms and the head.
Characters become stunned when repeatedly hit in the head.  Some stun more
	easily than others.  Flailing on the buttons shortens the stun's length.
	Execute A & Head to recharge after being stunned.
Defending is simply holding the joystick away from the opponent or holding
	BA and BL together.


         THUGG:


Origin: Mesopotamia		Weapon: Stone Axe	Height: 6' 9"
Time Period: 20,000B.C.		Death Move: Blood Chop	Weight: 325 lbs.
Fighting Place: Stone Age

	For centuries the alien Troglodytes dominated the earth, subjecting the emerging human race to the role of slaves and cattle.  The ruthless reptillian
race broke the spirit of these early humans, keeping them in constant pain and
fear.  At unexpected moments, the Troglodyte warriors would raid these prison
camps and wreak havoc on the hapless humans.  Some of the humans were enslaved 
to perform the lowest and most imhuman of tasks.  Others were unceremoniously
slaughtered, and the human meat consumed.  Still others were hunted, brutalized
and killed for sport.  The frightened and disorganized human race nearly became
extinct during the domination of the heartless Troglodyte race.
	Then Thugg, a huge and battleworn human, emerged from beyond The Edge.
A natural and brutal leader, Thugg was attacked by a band of Troglodyte warriors
at the base of the largest human death camp.  The humans had never witnessed
such a fierce battle, nor had they in their wildest imaginings dreamed that a
single human could best such overwhelming odds.  Thugg had slaughtered at least
a dozen of the fiercest Troglodyte warriors single-handedly!
	Thugg suffered some serious injuries during his first encounter with the
Troglodytes.  The human witnesses, at first wary of this ferocious stranger, 
eventually took him in and dressed his wounds.  Thugg's strong presence and 
self confidence made him a natural leader and the humans responded willingly.
In a relatively short time, Thugg re-taught them many of the important basics
of life that the Troglodytes had worked so hard to eradicate.  With the return
of their survival instincts came a sense of purpose of being and a drive for
the preservation of the species.  Thugg had taken a cowering, spiritless species
and turned them into an organized and driven fighting force.
	In the continuous battles that folowed against the Troglodytes, Thugg
led his men through victories and defeats, massive slaughters and devious 
espionage.  During this time, Thugg turned his savage strength and beast-like
agility into a formidable fighting style.  With each dead enemy, Thugg would
bite a chunk of green reptillian flesh from the dead corpse before him.  He 
would chew on the alien flesh until he faced his next victim.  Then, at the 
appropriate time, he would spit the pice of soft, rotted meat at his enemy.  Th
e Troglodyte was usually so shocked and repulsed that Thugg wold execute a final
killer blow.
	After yars of bloody battles and scores of dead bodies, Thugg finally
confronted the Supreme One, the hideous Troglodyte leader.  These two enigmatic
warriors locked into a battle of incredible brutality and destruction.  
Eventually, the tide of battle turned against Thugg.  As Thugg struggled to 
stop the Supreme One from splitting him open with his own axe, a Troglodyte 
guard huled a long spear at Thugg's back.  At the last possible instant, Thugg
shifted his weight and spun around, and the spear pierced both of the Supreme
One's hearts.
	With the death of their evil leader, the Troglodytes lost their sense of
evil and reverted to a more complacent species.  Thugg, immediately after his
battle with the Supreme One, wandered back into The Edge and was never heard
from again.

	Thugg Special Moves:

Fast Trog hocker:	DA,D,DT & head
Slow Trog hocker:	DT,D,DA & head
Flip combo:		T & bothlegs - then while still in air, BA for pound to
					head, WA for axe chop
Body launch:		D & bothlegs - then while legs are extended, BA for 
					lobbing launch, WA for medium range
					launch,	botharms for quick launch
					(Double hit move, legs and launch)
Running head-butt combos:	T & head to start running head-butt - then
				A to stop for "psych" or execute a standing
				attack.  D to stop of execute a sliding 
				crouching attack.  If you run into a wall, you
				stun yourself.
Body roll combos:	DT & bothlegs to start rolling - then let the roll 
				continue to hit the opponent.  Hit any button
				combonation to execute a crouching attack.
Body roll and running head-butt are great ways to get close to enemy or move
under an airborne attack.

Ground pound:	A & WA Caveman will pound the ground so hard, that it forces 
			the opponent to bounce toward him.  Flail on the WA
			for faster hits.
Super Uppercut:	close T & BA to knock opponent up and away
Super Kick: 	bothlegs to hurl opponent into the back wall.
Quick blood chop:	A & all buttons.  This death move doesn't have the
				range of the normal death move, but is faster
				to execute.
Kick/chop:	WA/WL	


	LEIF: 

Origin: Harstad, Norway		Weapon: Battle-axe	Height: 6' 7" 
Time Period: 829 A.D.		Death Move: Berserker	Weight: 284 lbs.
Fighting Place: Nordic Conquest

	It seems as if Leif was always a grown man, seeking adventure and 
enjoying life to its fullest.  No one remembered Leif as a child, and he never
spoke of himself as a young man.  He would, however, tell long and enthralling
stories about himself and his incredible travels, describing exotic locations
and fersome enemies with such exuberance and detail that he was welcomed and 
held in awe wherever he went.  He never stayed in one place for long, but he
was remembered fondly by all those with whom he came in contact.
	Many of Leif's adventures involved the mysterious Black Army, a ruthless
plague of evil led by Black Thorn, hte hideous and cruel mystical leader of the
savage undead armies.  Leif led many battles against the armies of evil along
the northern coast of Norway, keeping their disease from spreading outward.  
Leif's bravery and physical endurance were a symbol of strength and courage for
his Viking comrades, and they gladly followed him into terrible battles, 
overcoming impossible odds.
	Black Thorn soon learned of Leif and his ability to rally his troops and
foil hil plans.  Black Thorn re-desingned his war strategy and turned all of his
energies toward killing Leif, thereby removing the greatest obstacle to his
military domination.
	Black Thorn and Leif mat many times through the years, but they never
battled each other.  This frustrated and enraged Leif greatly, for he knew that
if Black Thorn was destroyed, the wars would be over and many lives would be
saved.  Black Thorn was wary and clever and never put himself in any personal
jeopardy.  He sent brutal henchmen and expendable minions to trap and kill Leif
but through keen wits and enormous strength, Leif was able to overcome every
trap that was set for him.
	At last Leif's frustration with Black Thorn's devious untouchability
reached a searing climax, and Leif entered into a final desperate plan.  During
the Battle of Niffelheim, Leif butchered two dozen of Black Thorn's undead 
soldiers before he allowed himself to be captured.  Risking instant execution,
he was carried back to the Lair of the Unknown and thrown into the deepest of
the evil stronghold's dungeons.  There Leif waited, enduring unheard of tortures
and pain, holding on to the hope that Black Thorn himself would come to finish
him.
	After endurng many days of torture and humiliation, Black Thorn was 
finally convinced that Leif's tattered and bloodied body was no lo...
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