KoW-3-Background-Book-DIGITAL-srcxck.pdf

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Introduction
Contents
Pannithor ......................................... 4
In the Beginning ............................................ 7
The Time of Light ........................................ 12
The God War ..................................................18
The Time of Ice ............................................22
The Age of Conflict ......................................24
Of Magic .........................................................28
Basilea ............................................................30
Dwarfs .............................................................44
Elves ................................................................68
Sylvan Kin .....................................................92
Northern Alliance ........................................96
Forces of Nature ..........................................108
Salamanders ................................................120
The Herd ......................................................130
The Forces of Pannithor
The Kingdoms of Men .............................. 134
League of Rhordia ......................................146
Halflings ...................................................... 152
Brotherhood .................................................174
Ogres .............................................................180
The Trident Realm of Neritica ................192
Abyssal Dwarfs ........................................... 204
The Empire of Dust ...................................216
Forces of the Abyss .....................................228
Goblins......................................................... 244
Orcs ...............................................................254
Riftforged Orcs ........................................... 264
Ratkin ...........................................................282
Nightstalkers .............................................. 296
Undead ..........................................................306
Varangur .......................................................320
2
Introduction
Credits
Rules Writing & Army List Development
Matthew James, Daniel King, Chris Morris, Jason
Moorman, Jeffery Swann
Editing & Proofing
Ead Brown, Rob Burman, Christopher Fisher, Matt Gilbert
Background Material
Rob Burman, Michael Grey, Matt Gilbert, Guy Haley,
Mark Latham, Thomas Pike, Anthony Reynolds, Greg D
Smith, David Symonds
Graphic Design & Layout
Duncan Aldis, David Lanza
Photography
Ben Sandum
Miniature Painting
Duncan Aldis, Luke Barker, Mark Bedwell, Alex Cairns,
Andrew Chesney, Conflict in Colour, Matt Gilbert, Golem
Painting Studio, Matt Kennedy, Ben Macintyre, Dave Neild,
Paul Scott Miniatures, Chris Straw, Studio Giraldez, David
Symonds, Chris Webb, Andrew Wedmore, Dave Wilson,
Winterdyne Commission Modelling
Playtesters
Patrick Zoro Allen, Michael Blyth, Roger Connor, Michael
Crossman, Matthew Curtis, Nick Davies, Andrew Goodman,
Jez Gurney, Alec Habig, Frank Habig, Daniel Hannon, Ed
Herzig, Geoff Holland, Christopher James, Kris Kapsner,
George Kirke, Eldon Krosch Jr., Yan Zhi Lai, Sami
Mahmoud, Elliot Morrish, Adam Padley, Michael Pearcy,
Cyle ‘Dino Lord’ Pool, Tom Robinson, Todd Serpico, Paul
Smith, Adrian Smith, Erich Trowbridge, Nick Williams,
Eric Winters
Terrain
Elvis Fisher, Gale Force Nine, PrintableScenery.com, Ben
Sandum, Sunny Shukla, Tabletop World, Nick Williams
Art
Jeff Brown, Robin Carey, Robert Cirillo, Juan Diego
Dianderas, Shen Fei, Heath Foley, Michele Giorgi, Des
Hanley, Yann Hoarau, Ralph Horsley, Tugsbayar Jamts, Rob
Jenx, Stef Kopinski, Alan Lathwell, Ciaran Morris, Phil
Moss, Thomas Putman, Michael Rechlin, Boris Samec, Lie
Setiawan, Tan Ho Sim, Luigi Terzi, Damian Ziomek
Special Thanks
Andrew Sharp, PrintableScenery.com, Jesse Cornwell
(thanks for the boots!) and all our players across the world!
All scenery from owner’s collection.
Based on original rules by Alessio Cavatore.
3
Pannithor
Background
Pannithor
Behind the massive walls of Therennia Adar, deep down in
the twilight gloom of the city streets there is a door. It is
a nondescript, unremarkable wooden door, passed daily by
the feet of thousands as they go about their daily lives. The
door has no key, no handle that can be seen by those who
do not know its secret – their eyes slide past as they walk on,
unseeing. Yet behind this unexceptional door, protected by
spells woven by Valandor himself almost one thousand years
ago, is a vast room, lit by glittering mirrors that cunningly
re-cast soft light from the heavens far above. Tiered wooden
shelves surround the central chamber, heavy with the dusty
books and grimoires of the learned elven races. In studies
and lecture rooms off the main hall, students and teachers
absorb the knowledge recorded by their ancestors while
scholars continue to chronicle the history of the world and
the secrets it contains. In the middle of the central hall is an
immense table made of a single piece of polished hardwood,
carved with astonishing skill by the hands of ancient elven
artisans. On the table lies a massive animal hide, taken from
Y’Roon Thunderfoot, the ancient king of the mammoths.
As fascinating as they may be, the table and the enormous
piece of leather draped across it are not what will capture the
imagination. A giant quill, filled with a limitless supply of
black ink made from the blood of hydras, scratches its way
endlessly over a fantastically detailed map of the entire world.
Since time forgotten, the quill has faithfully recorded the
ever-changing shape of the world; the rise and fall of empires,
the kingdoms and borders that shift and merge and come and
go. The fate of entire civilisations and the decisive events and
battles that have dominated history have all been steadily and
dispassionately recorded by this unerring cartographer. As
an observer you can ask the map to redraw itself to show the
world as it was at any time. It is possible to watch the fate of
nations unfold as they have struggled to survive to the present
day. The destiny of the noble races and their influence on the
surface of the world is clear but perhaps more intriguing is to
study the minor players or those that fall between the cracks
of history. The authority of the noble races and the impact of
the major forces of darkness are common knowledge. But to
study the map is also to understand the subtle influence that
the so-called minor peoples have had on the shaping of the
world and the ripples of their interactions down the ages and
into the future. You can also see the places you never knew
existed. The world is much bigger than many people believe.
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