Neon City Overdrive - Rulebook.pdf

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NEON CITY
OvERdriVe
A game of
cyberpunks
BY NATHAN RUSSELL
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Neon City Overdrive: a game of cyberpunks
© 2020 by Nathan Russell, all rights reserved.
Peril Planet game studio
www.PerilPlanet.com
Writing and design by Nathan Russell
Published by Peril Planet © 2020
Cover:
Jukka Nieminen
Interior art:
Tithi Luadthong, Monica Marie Devine, Yevhen Verlen, Maksym Shevchenko
Six-sided dice font:
Vulpinoid Studios
Neon City Overdrive, all original characters, creatures and locations, logos and the Action
Story logo and the Peril Planet logo are © 2020 of Nathan Russell.
No part of this publication may be reproduced or transmitted in any form or by any means,
electronic or mechanical, including photocopying, recording, or any information storage
or retrieval system, without prior permission in writing from Nathan Russell. Requests for
more information can be sent to info@perilplanet.com.
Permission is granted for the purchaser of this book to print one copy for personal use.
This game is a work of fiction. All characters and events portrayed in this work are fiction.
Any resemblance to real people or organisations is purely coincidental.
Peril Planet
www.PerilPlanet.com
CONTENTS
WELCOME TO THE CITY ........... 4
The low-down ....................................... 5
Life: upgraded ....................................... 5
The neon sprawl ................................... 7
Beyond the sprawl ............................... 9
Neon City slang..................................... 9
DOWNTIME ............................. 40
Experience points ..............................40
Advancement ......................................41
Leverage ................................................41
Drives......................................................42
Recovery ................................................42
Retirement ............................................43
THE BASICS ............................. 10
What you need ....................................10
What you do.........................................11
How you do it ......................................11
Fiction first ............................................12
Playing safe ..........................................13
Glossary .................................................13
RUNNING THE CITY ................ 44
Mastering checks ...............................46
Consequences .....................................48
Running scenes...................................50
Timers .....................................................52
Rewards .................................................53
CHARACTERS .......................... 14
Trademarks ...........................................15
Edges and Flaws .................................18
Drives......................................................19
Gear .........................................................20
Round out .............................................22
THREATS.................................. 54
Attitudes and reactions ...................54
Harm .......................................................55
Street threats .......................................56
Corp threats .........................................58
Grid threats...........................................59
HIT THE STREETS .................... 24
Game time ............................................25
The job ...................................................25
Scenes ....................................................26
Distance and range ...........................27
The check ..............................................28
Stunt points..........................................31
Consequences .....................................32
Harm .......................................................34
Healing...................................................35
Combat ..................................................36
Interfacing ............................................38
JOBS ........................................ 60
Rule of cool...........................................60
Groups and people............................62
Locations ...............................................63
The hook ...............................................64
Lock and load ......................................64
The first scene .....................................64
Planning scenes ..................................65
The Block 13 Job.................................66
The Grind City Job .............................68
CHARACTER SHEET ................ 70
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WELCOME TO
THE CITY
NEON CITY OVERDRIVE
is a game of cyberpunks and the neon-lit sprawl they run
jobs in. It is a game inspired by the attitude, style and action of classic fiction, films
and other media of the genre. It is a world of gleaming sky scrapers and sprawling
urban labyrinths where people eke out whatever existence they can claw from
the next guy. It is a world of hard choices, high risks and limitless danger dressed
in chrome and lit in neon.
AT A GLANCE
GENRE:
Science fiction / cyberpunk
TONE:
Grim and gritty
TOUCHSTONES:
Akira (anime), Alita: Battle Angel (film), Altered Carbon
(TV), Blade Runner & Blade Runner 2049 (film), Cyberpunk 2020 (RPG), Dredd
(film), Eclipse Phase (RPG), Elysium (film), Ghost in the Shell (anime), John Wick
trilogy (films), Judge Dredd (comic series), Max Headroom (TV), Total Recall
(film), Mirrorshades (short story anthology), Neuromancer & the Sprawl trilogy
(novels), RoboCop (film), Snow Crash (novel), Orphan Black (TV), The Matrix (film),
Transmetropolitan (graphic novel)
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NEON CITY OVERDRIVE
THE LOW-DOWN
Not too many years from now the world’s population is crushed into overpopulated
pocket states sprinkled across a toxic wasteland. Despite dramatic advancements
in science and technology, most people continue to eke out an existence as they
have always done, as cogs in a machine much larger than themselves. They are
distracted from their ineffectual lives by slick consumerism and invasive media
that lulls them into a passive state of obedience, if not content.
But under the grimy veneer of civilisation, constant war is waged. War between
the megacorporations, criminal syndicates, trillionaires who clutch at their
wealth, anarchists seeking to bring the system down and a disillusioned few who
think they can still change the world for the benefit of all. The pawns in these
conflicts are the cyberpunks, desperate individuals with valuable skills willing to
put their lives on the line in return for a little cash, reputation or leverage.
YOUR FUTURE
NEON CITY OVERDRIVE
provides the broadstrokes of a sandbox
setting for you to play in. There is enough here to get you started,
but the details have been left for you to fill in. Draw on your
favourite media and build a world that you want to play in.
LIFE: UPGRADED
Scientific advances have changed the way people live. Goods are 3D printed
while you wait, entertainment is beamed directly to your brain, and drones and
AI’s assist in every facet of daily life. For those who can afford it, medical care can
heal all but the most grievous of wounds, and the wealthy can live indefinitely.
CYBERTECH
Cyberware, drones, autonomous robots, AI assistants and nano-swarms are
mainstream technologies that people use every day. Cyberware replaces limbs,
eyes, bones and organs. It makes you tougher, faster, more durable. People
upgrade their flesh out of necessity, for a competitive advantage, or simply for
fashion. Body modification is common, cosmetic upgrades just a part of life. Many
corporations will even pay for an employee’s upgrades to enhance productivity,
but the cyberware is always reclaimed should a contract be terminated.
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