Reference_Release Notes_4.0_Modeling - Blender Developer Wiki.pdf

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Reference
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Release Notes
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4.0
Modeling
Modifiers
Snap and Navigation
Shape Keys
UV Editor
Building Blender
Windows
macOS
Linux
Modeling
Modifiers
The Add Modifier menu has been changed to a standard menu and now includes
geometry nodes assets.
A new "Shift A" shortcut opens the Add Modifier menu in the properties editor.
Develop
Getting Started
Code Documentation
Style Guide
Release Notes
Snap and Navigation
You can now press
B
to set
base point
when you transform objects. This allows for a fast and precise snap from vertex to vertex.
Additionally you can navigate while transforming while holding
Alt,
and there are different snap symbols for the different snap types (vertex, mid-point, perpendicular, ...).
Process
Communication
Modules
Bug Tracker
Code Review
More
Google Summer of Code
Python
FAQ
0:33 / 0:33
All Snap Improvements
It is now possible to navigate while transform (Move, Rotate, Scale, Edge Slide, Vert Slide, and Shrink/Fatten), by default you have to hold
Alt
and navigate. (33c13ae6e3,
017d4912b2).
Transform operations now have a new feature to edit the 'Snap Base' (3010f1233b).
Bones now support snapping with "Align Rotation to Target" (dea93845af and
4d1593c4ad).
New snap symbols (9c2e768f5b,
fb556c75df).
User Interface
The snapping menu has been reworked (8e059b569b).
Snap With
was moved to the beginning of the popover
Align Rotation to Target
and
Backface Culling
were moved closer to the snap targets
Snap With, Target Selection
and
Align Rotation to Target
are no longer hidden by varying the mode and options
Project Individual Elements
has been replaced with the
Face Project
option
Face Nearest
has been moved to stick together with the
Face Project
option
Shape Keys
The Blend From Shape and Propagate To Shapes operators now respect X symmetry (0bd95dd963,
4d0dbab5b1)
UV Editor
Add Invert Pins operator.
INFO
This page was last edited on 30 October 2023, at 10:24.
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