super_tiny_sorcery_digital.pdf

(992 KB) Pobierz
BUILD YOUR SORCERER!
This is an expansion for Super tiny skirmish,
so to get started you’re going to need your
super tiny skirmish rules to hand.
Go ahead and make a character using the
rules provided there, But keep an eye on that
thinking skill. Remember when you first read
through the rules and thought
“huh,
why is
that there?”
well buckle up, cus we’re about
to think up some serious sorcery!
CASTING SPELLS!
Casting a spell takes
1
action.
To cast a spell roll
2D6
-
if the result is
lower
than your fighters
(T)
score, the spell is cast.
If the result is
equal to or greater
than your
(T) ,your
fighter loses
1(T)
for the remainder
of the game. This happens every time you
fail a spell.
MAKING SPELLS!
When you build your character, You’ll also
need to build your spells.
Each spell is made up of 3 sections
-
start
(1)
middle
(2)
and an end
(3).
When building a spell you can choose to
use single or multiples of each section in a
single spell for different effects.
When using multiples there are two ways to
do this
-
stacking sections, or by stacking
spells.
STACKING SECTIONS!
Stacking sections means arranging
multiples of each section into a single spell
(E.G 1 1 1
-
2
-
33)
-
For example if you
have a spell that has three
“target
character
within 5cm” starts, you would stack the 5cm
for a target distance of 15cm. Stacked
sections always focus on a single target.
STACKING SPELLS!
Stacking spells means you have a multiple
spells in a single action. This means you
have a single spell with multiple complete
sequences of
(1) (2)
&
(3),
one after the
other. When stacking spells you can treat
each sequence as a separate action, So if
you have three spells beginning with
“target
character within 5cm” you would be able to
target three separate characters within 5cm,
one after the other.
Stacked spells must all be the same.
Stacked spells count as a single action, so if
you fail your roll, you fail them all!
WRITING OUT YOUR SPELLBOOK!
Each spell section has a sound
-
when
making your spells you should write down
these sounds in order to form your complete
spell. Be sure to shout these sounds out as
you cast your spells!
STARTS!
SOUND
Crom
EFFECT
Enemy character within 5cm...
Enemy character within line of
sight...
Friendly character within 5cm...
Friendly character within line of
sight...
All characters within 10cm...
All characters within line of
sight...
This character (self)...
character in base contact...
COST
+1
Bral
Trak
Zek
Rox
Xam
Phu
Kri
+2
+1
+2
+2
+4
+2
+1
Ikt
All characters in base contact...
+2
Zgłoś jeśli naruszono regulamin