White Star - Distress Signal Tundara.pdf

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A
DVENTURE
L
OCATIONS
- S
CIENCE
F
ICTION
S
LEEPING
G
RIFFON
P
RODUCTIONS
D
ISTRESS
S
IGNAL
T
UNDARA
A
N
E
XTENDED
W
HITE
B
OX
S
CI
F
I
E
NCOUNTER
BY
A
NTHONY
C. H
UNTER
Adventure Written By: Anthony C. Hunter
Cartography by: Anthony C. Hunter
Cover Design by Anthony C. Hunter,
using elements from Shutterstock.com
Distress Signal Tundara, Copyright 2015
Sleeping Gri on Productions
White Star™ is a trademark of James M. Spahn, and used
with permission under license.
This adventure hook is designed for a group of 3 to 6 adventurers, of level 1 to 2. It can
be scaled appropriately by the referee to accommodate more or less powerful groups.
This is a sandbox style adventure hook, presenting a situation to the referee and several
possible complications to that situation that the referee can then choose from or mix
and match as desired.
If you are planning to play this adventure, please lay it down and step away now, all
of the information in this document is designed for your referee, who will decide how
much of it to share with you and in what degree. Reading further may interfere with
your enjoyment of the adventure.
Okay, only referee’s here now? Let’s continue then. . .
H
aving tHe
a
dventurers find tHe
t
undara
The adventurers are crew or passengers aboard a ship (whether their own or someone
else’s is up to the referee) when a faint, repeating distress signal is intercepted, the
message says. . .
“This is Captain Melissa Barron, of the Merchants Union freighter Tundara, we have
experienced catastrophic power failure and have a major hull breach. We are dead in space
with limited life support and need assistance. Our last recorded coordinates were Zeta 25,
Delta 983, Gamma 82 and are drifting at a steady rate of one/tenth sublight speed in the
direction of the Falana system. Assistance is needed.”
This message will repeat itself every three minutes, obviously on a loop. Any ship that
hears such a distress call is considered morally obligated to respond. Many would
respond regardless due to salvage rights if the ship is a derelict and rewards from the
Merchants Union if the ship is not derelict.
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t
He true situation
(referee eYes onLY):
The Tundara was unknowingly transporting a newly developed Nano-Virus from a secret
lab located on the rogue asteroid of Yvarl to the corporate labs of Klem-Corp, located on
the ice moon of Garad in the Falana system (six light years distant), when the nano-
virus escaped from it’s stasis container and began causing problems aboard the Tundara.
t
He
n
ano
-v
irus
:
RstMstr-XS1 Nano-Virus was accidentally created by Dr. Fredrick
Drummond of Klem-Corp in their Yvarl research lab. The RstMstr-XS1 nanos have
a penchant for consuming any ferrous metals they come into contact with as they
reproduce themselves, leaving behind a slight oxidized (rusty) metal dust as residue.
Their programming was intended to only utilize specific and limited amounts of nearby
material to create specific forms, but a coding error caused the nanos to respond in a
viral fashion. Dr. Drummond’s team was initially unaware of the error due to the lab
area and containment pod being composed of completely non-ferrous materials.
Dr. Drummond decided to ship the completed alpha batch of the RstMstr-XS1 to the
nearest fully staffed Klem-Corp lab, located on Garad in Falana system, for further
testing and development.
After the Tundara was in deep space, a cyborg crewman aboard the Tundara, Elbrent
Smythers, who earns extra credits as a corporate spy for SynthCorp, stole into the cargo
hold in an attempt to learn what was in the stasis container and possibly steal a sample
for SynthCorp. Upon breaching the seal of the stasis container, the nano-virus quickly
overwhelmed the unprepared Smythers and fed off his cybernetic systems, leaving him
unconscious and immobile in the cargo hold.
Subsequently, the RstMstr-XS1 began assimilating all available ferrous materials in the
cargo hold and was able enter the adjacent engineering bay. In engineering, it began
utilizing the engines and related equipment in the bay to expand, causing the ship to
lose power and primary life support, as well as creating a large hull breach. As the
RstMstr began to grow, it has gained some rudimentary intelligence as well, granting it
a limited amount of animal-like cunning. It’s growth is currently being thwarted by the
non-ferrous bridgework that connects the cargo bay and engineering to the rest of the
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ship, while the ship slowly drifts in the direction of the Falana system.
P
ossibLe
s
oLutions to tHe ProbLem
:
• Destroy the ship, or at least, the ‘infected’ areas.
• Draw the RstMstr-XS1 away from the ship somehow
• Return the RstMstr-XS1 to the Stasis Container
• Alternate ideas that the players will likely pull out of thin air during play.
P
ossibLe
C
omPLiCations
:
• The remaining crew of the Tundara (Captain
Barron, First Mate Yvonne Pelton, Engineer
Harrison Randolph and Crewman Oran Quegg)
have been able to see the hull damage to
the cargo and engineering sections and the fact that apparently a large portion of the
engines themselves seem to be missing. They have been trying to contact crewman
Smythers and crewman Francisca Terrone (who was in engineering) and are currently
trying to determine their options. There is a small lifeboat under the Bridge, and they
have enough emergency life support to last another five hours when the adventurers
first intercept the distress signal (it will take about an hour to reach the ship). They have
space suits close at hand, which they will don if more damage appears to the hull or
when they decide to enter the lifeboat. Crewman Quegg is on the verge of unreasoning
panic and could prove a danger to himself, his crew mates, and anyone who comes to
rescue if not handled delicately.
• The distress signal could draw the attention of pirates looking for easy pickings. A
sample pirate vessel and her crew are listed in the encounters section of the adventure.
• A rogue asteroid (iron-rich and quite dense), is tumbling through this section of
space and has a chance (1 in 6) of coming dangerously close to the Tundara or any ship
attempting to board her. If this asteroid were to strike a ship, especially one with no
active defenses, the results would be catastrophic for the ship.
• The Nano will begin to create a number of small constructs, designed to scout the
available areas of the ship and to evaluate the situation (and possibly locate more
ferrous materials). These constructs will be dangerous in their own right, as well
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