Gunsmith's Guide.pdf

(2052 KB) Pobierz
G
u nsmith
’
s
G
uide
C
redits
Author
Allen Ross
Editor
Natalie Thompson
Art by
Christina Kritikou / Catilus
Design & Layout
Craig Judd
Publisher
Alearis Games
Compatibility with Pathfinder Second
Edition requires
Pathfinder Second Edition
from Paizo Inc. See
paizo.com/pathfinder
to learn more about Pathfinder. Paizo Inc.
does not guarantee compatibility and does
not endorse this product.
Pathfinder is a registered trademark of
Paizo Inc. Pathfinder Second Edition and the
Pathfinder Second Edition Compatibility
Logo are trademarks of Paizo Inc. The
Pathfinder-Icons font is © 2019 Paizo Inc.
These trademarks and copyrighted works
are used under the Pathfinder Second
Edition Compatibility License. See
paizo.
com/pathfinder/compatibility
for more
information on this license.
Product Identity:
The following items
are hereby identified as Product Identity,
as defined in the Open Game License 1.0a,
Section 1(e), and are not Open Content: All
trademarks, registered trademarks, proper
names (characters, deities, etc.), dialogue,
plots, storylines, locations, characters,
artworks, and trade dress. (Elements that
have previously been designated as Open
Game Content are not included in this
declaration.)
Open Content:
Except for material
designated as Product Identity (see
above), the game mechanics of this Paizo
Publishing game product are Open Game
Content, as defined in the Open Game
License version 1.0a Section 1(d). No
portion of this work other than the material
designated as Open Game Content may be
reproduced in any form without written
permission.
1
C
ontents
Introduction
What’s In This Book?
Class Overview
3
3
3
5
5
6
Feats
The Master Gunsmith
Proficiencies & Abilities
Initial Proficiencies
Class Features
Proficiencies & Abilities
Initial Proficiencies
Class Features
Proficiencies & Abilities
Initial Proficiencies
Class Features
4
The Firebrand
9
9
10
8
1st Level
2nd Level
4th Level
6th Level
8th Level
10th Level
12th Level
14th Level
16th Level
18th Level
20th Level
A Note on Crafting for GMs
Weapons
Special Weapons
Weapon Traits
Critical Specialization Effects
Ammunition
Gear
16
16
17
17
18
18
19
20
20
21
21
22
23
23
25
25
25
26
26
The Sharpshooter
12
13
13
14
Equipment
23
Open Game License
27
2
i
ntroduCtion
Although we often omit early firearms from
our imaginations of traditional fantasy,
they were used alongside knights in
shining armor in many famous encounters.
Several illuminated manuscripts from the
15
th
century show us that cannons were a
likely adversary in any castle siege of the
time and texts from all over the world
show us that explosive weaponry was
experimented with throughout history. We
have examples dating back to antiquity of
cunning inventors finding ways to harness
volatile substances to propel arrows, light
ships aflame, and generally turn the tide
of battle.
Most of these inventions would prove as
terrifying and dangerous to the inventor
and their allies as they were to the enemy, so
only the most dedicated craftsmen forged
and operated them. A fantasy gunsmith
would be a versatile class, just like their
real-life counterparts who had to be well
versed in blacksmithing, woodworking,
alchemy, and mathematics to construct
and utilize their inventions in the late
middle ages. An archetype reflecting this
level of mastery and ingenuity would feel
right at home in any setting that allowed
master alchemists and magi.
C
lass
o
vervIeW
W
hat
’
s
I
n
t
hIs
B
ook
?
This book contains three classes based on
different iterations and backgrounds of a
gunsmith, each with their own playstyle
and a list of weapons and items inspired by
historical sources.
In the following sections you will find three
classes based on the idea of a high fantasy
gunsmith, each offering a unique playstyle.
The
Master Gunsmith
reflects a
knowledgeable inventor who is always
seeking to improve themselves and their
creations. They are the most flexible because
they can acquire a larger number of recipes
and choose a particular weapon to enhance
and make their prized creation. This class is
the best option if you wish to be a true master
who can come up with an explosive solution
for any problem in front of them or doesn’t
want to be tied down to a particular style. It
may also benefit from being combined with
another class’s archetype.
The gunslinging
Firebrand
is a smith
who sees the usefulness of firearms –
particularly pistols – but knows their
limitations and supplements their use
with knowing how to fight in melee. As
a Firebrand, you know how to use your
weapons in close quarters to great effect,
dealing both damage and terror to your
enemies. This class is the best option if you
want to be in the thick of the battle and
make a name for yourself by triumphing in
even the most chaotic situations.
The
Sharpshooter
is a smith who knows
that the advantage of firearms is their
range. As a sharpshooter you will know
how to navigate the terrain and use it to
your advantage, remaining hidden while
you engage your enemies from extreme
distance. This is the best class option if
you want to be able to make legendary
shots and support your allies from afar.
3
Zgłoś jeśli naruszono regulamin