Cycles for Max - Features.pdf

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Cycles for Max
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Cycles Features
Based on Blender 2.93
Unidirectional path-tracing
With multiple importance sampling
Physically-based materials
Includes node-based system to create your own shaders
CUDA- and RTX-accelerated
Multi-GPU support
Hybrid GPU + CPU support
Renders layers
Including Cryptomatte
Camera types
Perspective
Orthographic
Panoramic
HDR environment maps
Configurable reconstruction filter
Progressive and tile/bucket rendering
Procedural 2D/3D textures
Displacement maps
Shadow catchers
Volumetric materials
Stereoscopic rendering
Side-by-side or anaglyph
3ds Max Integration
Compatible with 3ds Max 2017 to 2023
Supports all 2-dimensional built-in Texmaps
Including OSL maps in 3ds Max 2019+
Physical Material
Support is incomplete, see the manual for details
Multi/Sub-Object material
Physical Camera
Motion blur
Depth-of-field
Physical Sun and Sky
Lights
Point
Spot
Directional
Respects 3ds Max configurable exposure control
Mesh and particle instancing
Render options exposed through MAXScript
ActiveShade support
This support is still weak
Shader Editor
Build complex Cycles shader graphs within 3ds Max
Export shaders from Blender to 3ds Max
Details
Open-source
Shader Editor
- GPLv2+
Shader Exporter for Blender
- GPLv2+
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