ZZAP! AMIGA 2021 10.11.pdf

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A FUSION RETRO PUBLICATION
No.1 October/November 2021
£3.99
MICRO ACTION
A NEW MAGAZINE FOR AMIGA FANS
ALL THE LATEST
GAMES REVIEWED
IAN
O
AD
SBO
VE
RN
TH
NTU
E A
N
EL
IAN OSBORNE discusses his CD32 launch coverage
R
AT
E TR
D TH
ES
E
T G
AIL W
AM
SCREEN$ BY
AM
ITH
IGA
SIMON BUTLER
ES
C
RE
COL
D32
VIE
IN B
LA
U
WE
E
D!
LL
NCH
TU
RB
O
GLENN CORPES charts Bullfrog’s success on the Amiga
BULLFROG
SP
R
THE TIME I VISITED...
INT
CONTENTS
FABERLOUS FEECHERS
RUFF ’N’ REDDIE REGYERLAS
Oct/Nov 2021
8
ZZAP! COVER CRACKERS
Graeme Mason goes back to his 1986 game
collection and picks out his six favourite inlay covers.
4
THE EDITORIAL
It’s all fresh and new . . . at last the
Amiga breaks away from the C64.
14
BULLFROG PRODUCTIONS
Glenn Corpes was employee #2. In the first of a
series, he charts Bullfrog’s success with the Amiga.
28
ART GALLERY
Mr Simon Butler picks the best of the
best in the art department.
19
ANTSTREAM ARCADE
The Amiga classics revisted on this modern gaming
platform.
32
ZZAP! RRAP
Ludlow’s and ZZAP! AMIGA’s Lloyd
Mangram does love a good letter —
as long as it’s not a tax one.
23
PERIFRACTIC’S RR
Christian Simpson starts playing around with old
3 1/2” disks.
40
WHITE WIZARD
A new, younger wizard in the Tower
originating from the Celtic Norf.
34
THE TIME I VISITED...
Ian Osborne packs his sandwich box and heads to
the train station — he’s off to the CD32 launch.
46
AMOS
Programming corner with
Francois Lionet.
GAMES REVIEWED
SIZZLER
GOLD MEDAL
Tiny Bobble
.......................................6
Terrahawks.........................................12
Time Gal.............................................26
Turbo Sprint
. ...................................50
52
NEWSFLASH
It’s Jazzcat Simmons and the
Commodore Amiga news!
Managing Editor:
Sven Harvey
Editor:
Chris Wilkins
Art & Illustration:
Oliver Frey
Adventure Editor:
Colin Bell
Staff Writer:
Lloyd Mangram
Copy-editor:
Gareth Perch
Guest ZZAP! Writers:
Ian Osborne, Glenn Corpes, David Simmons, Graeme Mason, Francois Lionet, Christian Simpson
Contributing Writers:
Mark Macrae (reviewer), Chris Thacker (reviewer), Andrew Fisher (reviewer), Simon Butler, Graeme Mason
No material may be reproduced in whole or in part without written consent of the copyright holders. We cannot undertake to return any written material sent to the
ZZAP! A magazine unless accompanied by a stamped addressed envelope. Unsolicited written or photo material which may be used in the magazine is paid for at our
current rates (not a lot, by the way).
The opinions and views of correspondents are their own and are not necessarily in accordance with those of the publisher.
© 2021 Fusion Retro Books
www.fusionretrobooks.com
Cover by
Trevor Storey
The ZZAP! 64 and ZZAP! AMIGA name is © Fusion Retro Books; the ZZAP! logo style is © Oliver Frey & Reckless Books 1984–2021
HELLO FROM
SVEN
W
elcome to the first
issue of ZZAP! AMIGA,
the mag you have been
waiting 30 years for, ever
since ZZAP! 64/AMIGA
reverted to ZZAP! 64!
Unfortunately we don’t
have a backlog of 30 years
worth of unpublished
reviews to bring you so
please bear with us while
we catch up with the last
three decades just as
development of games for
the Commodore Amiga
appears to be reaching a
new lease of life.
We will be
concentrating on the
newest releases and
encourage developers
to drop us a line about
anything they are working
on. 680x0 based Amiga
gaming will be at the
magazine’s heart but we
will be venturing into other
aspects of the Amiga
family, from
Deluxe Paint
and
ProTracker
to
Napalm
and WipEout
2097ala. We’ll
be looking at
Amiga Forever,
and Amiga emulation
on the Raspberry Pi and
won’t shy away from the
PowerPC Amiga hardware
and software plus, maybe,
if you’ll all good, the odd
round up of Amiga game
remakes on other systems.
It was the Amiga 500
Batman
pack that really
got the Amiga going, back
in 1989, and with ZZAP!
64/AMIGA coming to an
end in 1990 there was an
awful lot of game releases
to come, and machines for
that matter. Suffice to say
the first ZZAP! review of a
game for the AGA Amigas
is inside, as is the first
Amiga CD game review
from ZZAP! Okay, okay, we
cheated, it’s a game that
comes in AGA, CD32 and
other variants based on a
Laserdisc stored game that
was controlled by an A500
in the arcades!
Mind you, you’re
probably wondering who
the hell I am, having the
balls to play editor on
such an unexpected
(30 years late)
spin off from
ZZAP! 64/
AMIGA? Well
I have been
using Amiga
computers since
Sven’s
previous
life looking
after the Amiga
section of Micro Mart!
The
Batman Pack,
David Pleasance’s
rescue package for Commodore!
1986 when a neighbour got
an A1000, though I didn’t
get my own for a few years
after that to replace my
Commodore 128. From
there though I got involved
with Infinite Frontiers and
worked on the Amiga
Diskzine, The Final Frontier
and then from 1999-2016
I wrote the Amiga Mart
column in Micro Mart,
which closed with the final
Amiga Mart in Christmas
2016.
My favourite games
are…Well… you may have
to find out what I and the
team enjoying playing as
we go along!
Welcome to the first
quarterly issue of ZZAP!
AMIGA — and we on the
team all hope you enjoy
the ride!
4 ZZAP! AMIGA
Micro Issue 1
ROGER, ROGER
W
ell here we are with
ZZAP! AMIGA — I am
feeling proud publishing
a brand new magazine
for this wonderful
computer. My 8-bit love
was the Spectrum which
I eventually sold to get a
second hand Amiga 500.
It was massive compared
to the Spectrum, with this
great long modulator out
the back. But boy — the
games, the music, the
demo disks and the art. I
was in love all over again,
and have been ever since
with the Amiga family of
computers.
Welcome to issue one
of ZZAP! AMIGA, let’s hope
there are many more issues
to come.
JACK..ASS
N
ews just in that the
arcade game Jackal
is being converted for the
Amiga by Neeso Games.
Jackal was released into
the arcades in 1986 by
Konami and is a top down
run & gun type game where
the player has to drive
a fully armed jeep ‘up’
the screen whilst killing
enemey soldiers, tanks,
armament and more whilst
saving POWs and dropping
them off at the nearest
heli-pad. Not much more
is known about the Amiga
port — suffice to say we
are excited to see what
Neeso Games do with the
conversion.
KUNG FU
FIGHTING!
t the time of writing,
Greame Cowie (Turbo
Sprint, Rygar)
is busy
developing a new OCS
port of the grandfather of
all beat-em ups,
Kung Fu
Master.
Enhanced graphics
are being provided by Ten
Shu, and the lightning
progress can be tracked on
Greame’s YouTube channel
A
(https://bit.
ly/3hrQjsy).
It looks and
sounds
amazing, and
if
Turbo Sprint
is anything to
go by, we are
in for a treat! I
wonder if the
‘Gun’ Easter
Egg in the
C64 version
will make an
appearance?
ZZAP! AMIGA
Micro Issue 1
5
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