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Old Bones
The Joseph A. McCullough Creator ‘Zine
Issue 1, XXXX 2022
I S S U E
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J A N U A R Y
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Editorial
The Slippery Slope
Diskos
Alternate Poisons
The Decrapolis
Double Crossbow
Carnival Charnel
Quasar Cola
Adar - Giant Birds in Oathmark
Cover and Interior Artwork:
Barrett Stanley
Logo and Graphic Design:
Steven Meyer-Rassow
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Old Bones: The Joseph A. McCullough Creator ‘Zine
– Issue 1 is copyright Joseph
A. McCullough, except for parts identified as written by other writers, who retain
copyright to their writings, and the artwork which remains the copyright of Barrett
Stanley. No part of this magazine may be reproduced or transmitted in any form
or by any electronic or mechanical means, including photocopying, recording
or by any information storage and retrieval system, without the express written
permission of the author and publisher, except where specifically permitted by law.
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Editorial
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elcome to the first issue of
Old Bones: The Joseph A. McCullough
Creator ‘Zine!
So, what’s a ‘creator zine’? Well, that’s partly what we
are here to find out. Over the last seven years or so, I have created a
lot of tabletop games. Many of these:
Frostgrave, Ghost Archipelago, Stargrave,
and
Rangers of Shadow Deep
use a similar mechanical system, while a few of the others:
Oathmark, The Silver Bayonet, Operation: Last Train,
etc. do not. While most of
these games are published by Osprey Games, that isn’t true of quite all of them.
So really, the only thing that connects all my games together is me, my gaming
philosophy, and a lot of the fans who have followed my work through the years.
I created
Old Bones
as a place I could give free reign to my creativity. I wanted
a space where I could write whatever I wanted for any of my games, no matter how
short, without having to worry about its relevance to a greater work, to publication
schedules, or even if the items fit exactly into the universe that I have established for
a given game (though I admit, I tend to keep those pretty loose anyway!). Also, it
could serve as a place to present items that can be used for multiple systems, which
is messy in larger supplements.
Along with this idea of creative freedom, I wanted something that harkened
back to my earlier days of gaming, when the industry was much more of a cottage
industry. A time when ‘cool ideas’ where more important than flashy presentation.
When all the pages were black and white, and you had to use your imagination to
provide the colour. I’m not saying it was a better time, or that the products then
were better than those now, but only that it has a charm all its own that I sometimes
find appealing.
I have set a few ground rules for this ‘zine, which I hope to keep going forwards:
1)
Each issue will be short, about 6,000 words. By keeping it short, I can
hopefully ensure that it comes out more frequently, but also that I can
keep the price down, so I don’t break the banks of my fans, and so it’ll be
worthwhile even if you don’t play all my games.
2)
I am making no promises. I might put out 4 issues a year or this might
prove a one-off. I just don’t know. Likewise, while I would like to have
something for each of my games in every issue, that probably won’t happen.
3)
Few photographs. Photographs just aren’t something I like dealing with,
so while I might use one here or there, I’m mainly going to go with
Barrett’s artwork as long as he has the time and inclination to support me!
4)
No submissions. I love encouraging other people’s creativity, but
truthfully, I don’t usually like being an editor. I might have a guest here
and there, but mainly it’ll be me.
5)
I’m going to have fun. If I find myself writing something just to fill up
the issue and not because it is fun to me, I’m going to chuck it in the bin.
That’s the rules… of course, Rule 2 pretty much means I don’t have to follow
my own rules. Seriously, for someone who writes rules for a living, I have never
been overly good at following them. And really, when it comes to having fun, rules
should only be followed if they aid in that endeavour!
So, in this first issue, I’ve got a lot of fun things. First up is ‘The Slippery
Slope’, a solo scenario about fighting up a waterfall that I originally wrote for
Frostgrave
but have modified so it can be used for
Rangers of Shadow Deep, Ghost
Archipelago,
and
Stargrave.
There is a scenario for
Oathmark
and a scenario for
The
Silver Bayonet
which has a slightly more ‘adult’ theme than usually makes it into my
work. There are also giant birds, double-crossbows, a rare science-fiction weapon,
rules for soda machines in
Stargrave,
and a whole heap of poisons!
Enjoy!
Joseph A. McCullough
Kent, England, 2022
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