Forbidden_Psalm_Kill_Sample_Process_Crew_Sheets_and_Quick_Ref_OEF.pdf

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CREW
rOStER
Agility:________
Knowledge:______
Presence:_______
Strength:_______
Toughness:______
Name: ______________________ Handle: _________________ HP:______ ARM:_____
Special Crew Type:__________________________________________Bugs__________
Crew Name
Crew XP
Credits
Wanted Level
Agility:________
Knowledge:______
Presence:_______
Strength:_______
Toughness:______
Flaw: ___________________________________________________
Feat: ___________________________________________________
Injury: ______________________/__________________________
Mutation _____________________/__________________________
Mutation _____________________/__________________________
[Name]
[Damage][Modifier][Special Condition] [Ammo] [Keywords]
Weapon: ________/_______/_______/___________________/_____/________
Weapon: ________/_______/_______/___________________/_____/________
Weapon: ________/_______/_______/___________________/_____/________
Programme: _____________/________________________________________________
Programme: _____________/________________________________________________
Modification: _____________/___________________________/Condition_________
Modification: _____________/___________________________/Condition_________
Modification: _____________/___________________________/Condition_________
Equipment _______________________________________________________________
_________________________________________________________________________
_________________________________________________________________________
_________________________________________________________________________
Name: ______________________ Handle: _________________ HP:______ ARM:_____
Special Crew Type:__________________________________________Bugs__________
Flaw: ___________________________________________________
Feat: ___________________________________________________
Injury: ______________________/__________________________
Mutation _____________________/__________________________
Mutation _____________________/__________________________
[Name]
[Damage][Modifier][Special Condition] [Ammo] [Keywords]
Weapon: ________/_______/_______/___________________/_____/________
Weapon: ________/_______/_______/___________________/_____/________
Weapon: ________/_______/_______/___________________/_____/________
Programme: _____________/________________________________________________
Programme: _____________/________________________________________________
Modification: _____________/___________________________/Condition_________
Modification: _____________/___________________________/Condition_________
Modification: _____________/___________________________/Condition_________
Equipment _______________________________________________________________
_________________________________________________________________________
_________________________________________________________________________
_________________________________________________________________________
DRONE
HP:______ ARM:_____
Drone Type________________________
Special Action: __________________
__________________________________
__________________________________
Weapon: _______________________
Damage: _______________________
Modifier: ______________________
Special Condition: ____________
Ammo: _________________________
Keywords: _____________________
DRONE
HP:______ ARM:_____
Drone Type________________________
Special Action: __________________
__________________________________
__________________________________
Weapon: _______________________
Damage: _______________________
Modifier: ______________________
Special Condition: ____________
Ammo: _________________________
Keywords: _____________________
Name: ______________________ Handle: _________________ HP:______ ARM:_____
Agility:________ Flaw: ___________________________________________________
Knowledge:______ Feat: ___________________________________________________
Presence:_______ Injury: ______________________/__________________________
Strength:_______ Mutation _____________________/__________________________
Toughness:______ Mutation _____________________/__________________________
[Name]
[Damage][Modifier][Special Condition] [Ammo] [Keywords]
Weapon: ________/_______/_______/___________________/_____/________
Weapon: ________/_______/_______/___________________/_____/________
Weapon: ________/_______/_______/___________________/_____/________
Modification: _____________/___________________________/Condition_________
Modification: _____________/___________________________/Condition_________
Modification: _____________/___________________________/Condition_________
Equipment _______________________________________________________________
_________________________________________________________________________
_________________________________________________________________________
_________________________________________________________________________
Name: ______________________ Handle: _________________ HP:______ ARM:_____
Agility:________ Flaw: ___________________________________________________
Knowledge:______ Feat: ___________________________________________________
Presence:_______ Injury: ______________________/__________________________
Strength:_______ Mutation _____________________/__________________________
Toughness:______ Mutation _____________________/__________________________
[Name]
[Damage][Modifier][Special Condition] [Ammo] [Keywords]
Weapon: ________/_______/_______/___________________/_____/________
Weapon: ________/_______/_______/___________________/_____/________
Weapon: ________/_______/_______/___________________/_____/________
Modification: _____________/___________________________/Condition_________
Modification: _____________/___________________________/Condition_________
Modification: _____________/___________________________/Condition_________
Equipment _______________________________________________________________
_________________________________________________________________________
_________________________________________________________________________
_________________________________________________________________________
Name: ______________________ Handle: _________________ HP:______ ARM:_____
Agility:________ Flaw: ___________________________________________________
Knowledge:______ Feat: ___________________________________________________
Presence:_______ Injury: ______________________/__________________________
Strength:_______ Mutation _____________________/__________________________
Toughness:______ Mutation _____________________/__________________________
[Name]
[Damage][Modifier][Special Condition] [Ammo] [Keywords]
Weapon: ________/_______/_______/___________________/_____/________
Weapon: ________/_______/_______/___________________/_____/________
Weapon: ________/_______/_______/___________________/_____/________
Modification: _____________/___________________________/Condition_________
Modification: _____________/___________________________/Condition_________
Modification: _____________/___________________________/Condition_________
Equipment _______________________________________________________________
_________________________________________________________________________
_________________________________________________________________________
_________________________________________________________________________
mpaign Notes
Ca
Movement
Setup
1.
2.
3.
4.
5.
Pick a Scenario
Set up Board
Determine Conditions
Deployment
Roll for Initiative
Glitches
Spend these once and only
once per Scenario at any
time, including after a
roll for the following
effects.
Maximum Effort:
deal
maximum damage with an
attack.
Déja Vu:
reroll any dice,
yours or someone else’s.
Insurance:
remove a
Downed model from play,
it auto-passes its death
save.
META:
cancel one Critical
or Fumble.
Connected:
reroll on the
Loot table (pg. 81).
Dues Ex Machina:
automatically pass
one test i.e. jumping,
morale, or combat.
Each Game Round
1. Determine Initiative.
2. Players alternate
activating a single model.
3. Activate Hostiles, if any
in play.
4. End game round.
All tests are DR12,
unless specified.
You roll a D20, add
relevant modifiers, and
check the result. If you
reach at least a 12, you
pass. Rolls of 20 are a
Critical
and rolls of 1
are a
Fumble.
Models can move their Agility +5
inches.
Climbing halves your speed.
Models can jump gaps 3 inches or
less by passing an Agility test.
Failing causes injury.
Leaving Combat
1. The opponent rolls Agility
against DR12.
2. On success your model does
not move.
3. On failure your model moves.
4. If opponent Fumbles you can
move and take an action.
5. On a Critical, opponent makes
an attack against you.
Combat
Models within 1 inch are
in combat. Ranged attacks
have a max range of 12”.
1. Check range.
2. Check if cover is
applied.
3. Check which stat the
weapon uses and add
the relevant modifier
to the roll.
4. Roll attacks (models
in melee both roll
at the same time and
apply the results).
5. Successful hits apply
damage.
6. Mark off any ammo
used.
7. If models are at 0hp
they are Downed,
place them face down.
Hostiles at 0hp are
dead, place them face
down.
Activating
Pick a model.
It can move & perform an
action.
Performing an action ends the
model’s activation.
GUTS
When a model rolls for GUTS make
a Presence test.
On failure they flee the fight.
On success they act as normal.
Models must make a GUTS test
when they:
• are Critically hit.
• strike a Downed enemy.
Hostiles
See flow chart on pg. 56.
Actions:
Make a ranged attack.
Make a melee attack.
Use equipment or Feats.
Use a Programme.
Pick up and/or drop any
number of items off the
ground or dead/downed
models within 1”.
Interact with Loot or
Scenario items within 1”.
Make a second move.
Post Scenario
1.
2.
3.
4.
5.
6.
7.
8.
Receive 400 creds.
Roll
death
saves.
Roll for injuries.
Sell and buy items.
Increase Wanted Level.
Gain and spend XP.
Hire new members.
Reallocate equipment.
Programmes
Max range 12”.
Knowledge based.
On failure mark a Bug.
On Fumble roll on System Crash
table (pg. 37).
QUICK REFERENCE
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