Kids on Bikes - Rulebook.pdf

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Jon Gilmour & Doug Levandowski
Heather Vaughan
S Gavis-Hughson, Nick Sauer, & Dustin Schwartz
Graphic Design & Layout
Copyeditors
Art By
A Game By
Matthias Bonnici
Table of Contents
SETTING BOUNDARIES
PAGE 3
PAGE 5
WORLD BUILDING
CHARACTER CREATION
PAGE 9
PLAYING THE GAME
PAGE 27
PAGE 41
POWERED CHARACTERS
INFORMATION FOR THE GM
PAGE 47
APPENDIX A - RELATIONSHIP QUESTIONS
PAGE 56
PAGE 59
PAGE 61
APPENDIX B - STRENGTHS
APPENDIX C - FLAWS
APPENDIX D - POSSIBLE ASPECTS FOR POWERED CHARACTERS
PAGE 62
APPENDIX E - TROPES
PAGE 66
PAGE 72
APPENDIX F - DIFFICULTY RATINGS AND CONSEQUENCES
BLANK CHARACTER SHEET
PAGE 75
Kids on Bikes
The door to the old house creaks open,
the rust on the hinges groaning as you
see the dust floating like spores in the air
inside. By the faint light of your cheap flash-
lights, you see the stairs to the upper floor,
its railings gnarled and broken like crooked
teeth. Their curve makes the stairs seem
almost like a hungry grin, and you wonder if
their age will support your weight. Still, you
must go in.
The only question is who will go first?
In
Kids on Bikes,
you’ll take on the roles of
everyday people grappling with strange,
terrifying, and exceptionally powerful forces
that they cannot defeat, control, or even fully
understand. The only way to face them is to
work together, use your strengths, and know
when you just have to run as fast as you can.
NOTE:
Most of this book is written with players in mind
and directed toward them. GMs, all of this information
will be pertinent to you, too, and we’ve included
more information for you at the end
of the book, starting on page 47.
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