Pathfinder - Interface Zero - Job inSecurity.pdf
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Jobinsecurity : An adventure for Starfinder or Interface Zero
by Klaatu Einzelganger
and Seth Kenlon
Publication date 2017
Copyright
©
2017 Creative Commons Attribution-Attribution-ShareAlike 4.0 International
Abstract
Your fixer sends you a message: a local CEO is worried that her board members plan to remove her,
and wants your team to ensure she keeps her job. No holds barred, by any means necessary. Seems
simple, so why is the troublesome board member so hard to find?
A 4-6 hour adventure for 1st-3rd level characters
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, and all other Wizards of the Coast product names, and their respective
logos are trademarks of Wizards of the Coast in the USA and other countries. This material is protected under the copyright
laws of the Tyrannical States of America.
Pathfinder, Starfinder, Paizo, and all other Paizo product names, and their respective logos are trademarks of Paizo.
Interface Zero and all other Gun Metal Games product names, and their respective logos are trademarks of Gun Metal Games.
This adventure holds no product identity of its own. Character names, situations, plot elements, layout, text, cover image, are
all Creative Commons.
Non-product identity content licensed Creative Commons BY-SA
ii
Table of Contents
Preface ........................................................................................................................................ iv
Overview ............................................................................................................................... iv
Optional backstory ....................................................................................................................... 1
Fixer ............................................................................................................................................. 2
Investigation ........................................................................................................................ 2
Portfolio on Peter Nazari ...................................................................................................... 3
Peter's penthouse ........................................................................................................................ 4
Stake out ............................................................................................................................. 4
Getting inside ...................................................................................................................... 4
Penultimate level ................................................................................................................... 5
Penthouse ..................................................................................................................................... 8
Penthouse investigation ....................................................................................................... 8
Living room and kitchen ............................................................................................... 8
Bedroom ........................................................................................................................ 9
Bathroom and toilet .................................................................................................... 10
Housekeeping ...................................................................................................................... 10
Next steps .................................................................................................................................. 12
Tina Tamotsu ............................................................................................................................. 13
Investigation ........................................................................................................................ 14
Hacker coup ........................................................................................................................ 14
Gengrove Apartments ................................................................................................................. 16
Investigation ........................................................................................................................ 16
Encounter ........................................................................................................................... 16
Searching Yazid ................................................................................................................... 17
The Tinkerers ............................................................................................................................. 18
Peter Nazari ........................................................................................................................ 19
Tinkerer combat .................................................................................................................. 19
Old flame ................................................................................................................................... 22
Tina meeting ....................................................................................................................... 22
Tina ambush ...................................................................................................................... 24
Corporate ................................................................................................................................... 25
Company tour ..................................................................................................................... 25
NeoPrimal Research laboratory ........................................................................................... 27
Final showdown .................................................................................................................. 28
A. Player handouts: Yazid email ................................................................................................. 32
Yazid emails ...................................................................................................................... 32
B. Player handouts: Data drop ................................................................................................... 34
Files .................................................................................................................................. 34
C. Tips on encounter building .................................................................................................... 35
The formula ........................................................................................................................ 35
Chance to hit ...................................................................................................................... 36
The formula ................................................................................................................. 36
Cheat chart ................................................................................................................. 37
Psychology of a hit ...................................................................................................... 37
OPEN GAME LICENSE Version 1.0a .......................................................................................... 38
Non-product identity content licensed Creative Commons BY-SA
iii
Preface
This is a cyberpunk adventure written mostly for a Pathfinder module called Interface Zero. However,
you should be able to adapt it for Paizo's official Starfinder RPG, or for any other cyberpunk system.
For extra Shadowrun-flavour, you might even try incorporating magic and various fantasy races from
Pathfinder or Dungeons & Dragons.
This adventure was playtested at ConFusion 2017, a New Zealand RPG conference, and on Hacker
Public Radio [http://hackerpublicradio.org/eps.php?id=2424] as an "actual play" miniseries.
Overview
Spoiler alert!
Do not read this part to your players! But the game master should read it to prepare
for this adventure.
Elizabeth Ravadun, CEO of Global Omnium Digital, hires your players because she's afraid that her
board of directors has begun to turn against her. She blames one board member for this: Peter Nazari.
She claims he's turning the others against her, so she wants the players to "deal" with him.
This starts by extracting Peter from his apartment, where he is hiding out.
The penthouse turns out to be empty, but clues lead to an IT worker named Yazid and to Peter's old
flame, Tina.
Upon further investigation, it becomes clear that Peter has joined a hacker group known as the
Tinkerers, and plans on taking down Elizabeth Ravadun as CEO. The players may fight him, or join
him.
If they fight him, he calls upon his old flame, Tina, for reinforcements. Assuming the players subdue
them, the adventure comes to a close.
If the players join him, then they all storm the corporation, fight Elizabeth Ravadun and her forces,
and put a stop to some dark secrets that Elizabeth had been concealing.
Non-product identity content licensed Creative Commons BY-SA
iv
Preface
Start
Peter's penthouse
Job: extract Peter Nazari
from his apartment.
Penthouse is empty.
Clues lead to...
Yazid
Yazid executed
by Gu Hanying.
Tina?
Fight Elizabeth.
End.
Tina
Tina former
girlfriend of
Peter
Fight Peter.
End.
Help Peter
take over
Tinkerers hacker
group.
Non-product identity content licensed Creative Commons BY-SA
v
Plik z chomika:
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