Lancer - First Edition.pdf

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LANCER
[2]
CORE RULEBOOK
By
Miguel Lopez and Tom Parkinson Morgan
Edited by
Melody Watson
Layout by
Minerva McJanda
Cover Art by
Tom Parkinson Morgan
App Development by
John Arena, Ari K
Art by
Aurahack, Jan Buragay, Farel Dalrymple, Connor Fawcett, Cosimo Galluzzi, Peyton Gee,
Lee Yeong Gyun, Gabriel Johnson, Sloane Leong, Tom Parkinson Morgan, Simon Roy,
Robert Sather, Cameron Sewell, James Stokoe, Olympia Sweetman, Guy Warley,
Calum Alexander Watt, Jake Wyatt, Daniel Warren Johnson
Playtesting
Thanks to Kai Tave, Ashley “Winged” Moni, Gwendolyn “Spiny” Clark, Grandar, Ffzdf, GC,
Kotarou, Delilah, Ikiryo, Jackdaw, Jen, Sayt, Threshette, Techhead, and the rest of the
Lancer
community discord for their years of feedback and playtesting.
Thanks to all the kickstarter backers that helped make this possible!
©2019 Massif Press
massif-press.itch.io
twitter.com/LancerRPG
ISBN: 978-1-7341438-0-5
Book SKU: MFF0001
Printed in China by Ad Magic
Please do not reproduce without permission.
[3]
GETTING STARTED 8 MISSIONS, UPTIME
INTRODUCTION
10
AND DOWNTIME 38
The Cavalry
11
PLAYING LANCER
What You Need
The Golden Rules
Narrative Play and Mech Combat
Skill Checks, Attacks, and Saves
Missions, Downtime, and Scenes
SECTION 0:
SECTION 2:
12
12
12
12
13
14
THE STRUCTURE OF PLAY
The First Session
40
40
45
53
THE MISSION
DOWNTIME
Missions and Narrative Play
Downtime Actions
42
50
BUILDING PILOTS
MECH COMBAT
AND MECHS
16
COMBAT BASICS
Characters and Objects
LICENSE LEVELS
LL0
Leveling up
Reallocating Points
Level Chart
Backgrounds
Triggers
Example Triggers
Pilots in Combat
Creating a Pilot
Mech Skills
Modular Mechs
General Massive Systems
Without Limits
Frames
Size
Armor
Mounts
Weapons
System Points
Core Systems
Base Statistics
Core Bonuses
Talents
Creating a Mech
SECTION 1:
SECTION 3:
56
58
58
59
62
64
67
68
74
18
18
18
18
19
20
25
26
28
28
30
31
31
31
32
32
32
32
33
33
33
34
35
35
35
Space, Size, and Measurement
TURN-BASED COMBAT
Movement
Attacks
Harm
Actions
60
THE PILOT
20
PILOTS IN MECH COMBAT
Piloting Mechs
74
76
77
78
THE MECH
30
QUICK COMBAT REFERENCE
STATUSES AND CONDITIONS
Combat Terminology
WEAR AND TEAR
MECH STRUCTURE
32
Damage and Structure
Overheating and Stress
Repairs and Rest
Death
Quirks
80
80
81
82
83
84
CREATION EXAMPLE
36
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CONTENTS
COMPENDIUM
TALENTS
GEAR AND SYSTEMS
Gear Tags
Valid Space and Direction
Artificial Intelligence
Archaic Weapons
Alloy/Composite Weapons (Melee)
Signature Weapons (Ranged)
Hardsuits (Armor)
Limited Pilot Gear
Miscellaneous Gear
Leveling Up
Icon Primer
The Big Four
SECTION 4:
86
90
104
104
106
107
108
108
109
110
112
113
116
116
117
118
118
120
121
HARRISON ARMORY
BARBAROSSA
GENGHIS
ISKANDER
NAPOLEON
SALADIN
SHERMAN
TOKUGAWA
HA Core Bonuses
224
226
230
234
238
242
246
250
225
PILOT GEAR
108
INDEX
BACKER CHARACTERS
CHARACTER SHEETS
254
257
258
INTRODUCTION TO LICENSING
116
GENERAL MASSIVE SYSTEMS
GMS CORE BONUSES
GMS Mech Weapons
GMS General Market Systems
GMS Flight Systems
118
EVEREST
IPS-NORTHSTAR
BLACKBEARD
DRAKE
LANCASTER
NELSON
RALEIGH
TORTUGA
VLAD
SMITH-SHIMANO CORPRO
BLACK WITCH
DEATH’S HEAD
DUSK WING
METALMARK
MONARCH
MOURNING CLOAK
SWALLOWTAIL
HORUS
BALOR
GOBLIN
GORGON
HYDRA
MANTICORE
MINOTAUR
PEGASUS
HORUS CORE BONUSES
SSC Core Bonuses
IPS-N Core Bonuses
122
126
128
132
136
140
144
148
152
158
160
164
168
172
176
180
184
190
192
196
202
206
210
214
218
191
158
127
CONTENTS
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