Winds of Magic.pdf

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A COMPREHENSIVE GUIDE TO THE ARCANE PRACTICES
TAUGHT BY THE COLLEGES OF MAGIC
CREDITS
Design and Writing:
Dave Allen, Steve Darlington, John Foody, Wim van Gruisen, Jude Hornborg, Robin Low, Steven
Lewis, Paul Mathews, Charles Morrison, Pádraig Murphy, Clive Oldfield, Anthony Ragan, Russell Thurman, Simon Wileman
Illustration:
John Blanche, Alessandro Boer, Andreas von Cotta-Schønberg, Álvaro Jiménez Hernández, Ralph Horsley,
David Gallagher, Dániel Kovács, Yugin Maffioli, Sam Manley, JG O’Donoghue, Scott Purdy, Justin Russell, Tom Ventre
Cover:
Andreas von Cotta-Schønberg
Layout:
Tom Hutchings
Editor:
Christopher Walz
Proofreader:
Calum Collins
Cubicle 7 Business Support:
Tracey Bourke, Elaine Connolly, Jennifer Crispin, Andrena Hogan,
Donna King, Kieran Murphy, Cian Whelan
Cubicle 7 Creative Team:
Dave Allen, Emmet Byrne, David F Chapman, Walt Ciechanowski,
Zak Dale-Clutterbuck, Runesael Flynn, Dániel Kovács, Elaine Lithgow, TS Luikart,
Dominic McDowall, Sam Manley, Pádraig Murphy, Ceíre O’Donoghue, JG O’Donoghue, Christopher Walz
Creative Director:
Emmet Byrne
Publisher:
Dominic McDowall
Valued Advice and Assistance:
Samantha Bissix, Burc Kayahan, Dawn Lewis, Joe Logan, Andres Montelongo, Ian Paterson,
Dan Sparkman, Wayde Zalken
Special thanks to the Games Workshop Team
Published by:
Cubicle 7 Entertainment Ltd, Unit 6, Block 3,
City North Business Campus, Co. Meath, Ireland. Printed in China.
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2
Last Edited:
27 May 2022
CONTENTS
The history, lore, and practice
of Magic in the Empire
Tzeentch’s Crystal Shards ....................6
The Persecution of Wizards
Prior to Magnus .................................10
Magnus and Teclis:
Establishing the College System ........12
Magic Today ......................................14
TALES OF SORCERY
I
The Jade Wind
& the Lore of Life
The Jade Order ..................................79
Druid Career......................................80
The Jade Wind ...................................82
Tochter Grunfeld ...............................84
The Lore of Life ................................86
GHYRAN
VI
The Amber Wind
& the Lore of Beasts
The Amber Order ............................ 139
Shaman Career ................................ 140
The Amber Wind ............................. 142
Gregor Martak ................................. 144
The Lore of Beasts ........................... 146
Beast Form and
Other Transformation Spells ............ 150
GHUR
XI
REVISED SPELLCASTING RULES
Updated Rules for Magic, Ritual Magic,
and Endeavours
New and Revised Spellcasting Rules ..19
Ritual Magic ......................................27
New Endeavours ................................34
II
The Blue Wind
& the Lore of the Heavens
The Celestial Order ...........................91
Astromancer Career ...........................92
The Celestial Wind ............................94
Magister Raphael Julevno ..................96
The Lore of Heavens .........................98
VII
AZYR
ULGU
Magical wonders, cursed and otherwise
Wizard’s Robes ................................ 151
Scrolls .............................................. 153
Magic Potions .................................. 154
Grimoires......................................... 164
Power Stones ................................... 167
Cursed Items.................................... 170
MAGICAL ARTEFACTS
XII
New Arcane abilities, Skills and
Careers
New Careers ......................................35
Beadle Career.....................................36
Mundane Alchemist Career ...............38
Magister Vigilant Career ...................40
Scryer Career .....................................42
Augury ..............................................44
Psychometry ......................................47
Alchemy.............................................48
ARCANE ACTIVITIES
III
The Grey Wind
& the Lore of Shadows
The Grey Order ............................... 103
Shadowmancer Career ..................... 104
The Grey Wind ................................ 106
Grey Guardian Immanuel-Ferrand .. 108
The Lore of Shadows ...................... 110
VIII
SHYISH
Incarnate Elementals, Constructs, & Familiars
Incarnate Elementals ....................... 173
Magical Constructs ......................... 177
Familiars .......................................... 180
Familiars as Characters .................... 184
MAGICAL CREATURES
XIII
XIV
The White Wind
& the Lore of Light
The Light Order ...............................55
Hierophant Career .............................56
The White Wind ...............................58
Ashamira Dib ....................................60
The Lore of Light .............................62
HYSH
IV
V
The Ametheyst Wind
& the Lore of Death
The Amethyst Order ........................ 115
Spiriter Career ................................. 116
The Purple Wind ............................. 118
Elspeth von Draken  ........................ 120
The Lore of Death .......................... 122
IX
X
THE WINDS AT WORK
The Winds of Magic
and the Waystone Network
Environmental Saturation Levels ..... 189
Leylines and the Great Vortex ......... 193
The Great Vortex.............................. 196
The Forge of Henoth ....................... 200
Uli’s Tavern and Debating Arena ..... 201
Paranoth’s Column ........................... 202
The Shadow Maze............................ 204
The Vale of The Necromancer........... 206
The Cairnapan Complex .................. 207
The Gold Wind
& the Lore of Metal
The Golden Order .............................67
Alchemist Career ...............................68
The Gold Wind..................................70
Patriarch Balthasar Gelt .....................72
The Lore of Metal .............................74
CHAMON
The Red Wind
& the Lore of Fire
The Bright Order ............................. 127
Pyromancer Career .......................... 128
The Red Wind ................................. 130
Sergov Pfeiffer ................................. 132
The Lore of Fire .............................. 134
AQSHY
MAGICAL NEMESES &
ADVENTURES
Egrimm van Horstmann .................. 209
The Blue Scribes of Tzeentch ........... 212
Mòna Mimn .................................... 215
The Auction ..................................... 218
The Apprentice ................................ 219
XV
3
I
W I N D S O F M AG I C
4
I
AN ILL
WIND
In earlier times folk in the Empire shunned magic,
believing it inherently evil. Wizards were violently
persecuted, with Sigmarite priests condemning them as
the consorts of Daemons. Primitive magicians sought
safety in the countryside, yet witch hunters rooted them
out and many were burned at the stake.
In 2302 IC things changed. This was the time of the
Great War against Chaos, when an army of marauders
swept from the North to lay waste to the Old World. The
horde posed such a terrible peril that Humans, Elves, and
Dwarfs coordinated their efforts to defy it.
Teclis, most accomplished of High Elf Mages, travelled
to the Empire at the request of Magnus the Pious. He
sought out fugitive hedge wizards and taught them
rudimentary spells of fire and lightning. Teclis explained
that all magic was derived from Chaos and was invariably
tainted but could be controlled by a trained practitioner.
He demonstrated that eight sorcerous winds blew from
the Realm of Chaos and provided energies that fuelled
distinct magical practices.
Staunch Sigmarites were outraged that Magnus extended
tolerance to practitioners of sorcery, but Teclis was
persuasive. The new breed of wizards played a vital role
in defeating the Chaos horde, and Magnus was crowned
Emperor of the land of Sigmar.
Upon his ascension to the throne, Magnus asked Teclis to
create an institution to train wizards, and the Colleges of
Magic were established in Altdorf. For each wind Teclis
founded a separate school of magic. He judged the human
mind inadequate to master all eight Winds of Magic but,
with careful study, he believed Humans could glean the
fundamentals of a single wind.
Today each of the Colleges forms the headquarters of one
of the eight Orders of Magic in the Empire. The sorcery
of each is different from the others, yet all are aspects of
the great and terrible source of all magic — Chaos itself.
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