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Hârndex
H
ârn
W
orld
G
lossary
and
r
eference
TM
M
aster
I
ndex
t
HIrd
e
dItIon
Hârndex
Writers
N. Robin Crossby
Tom Dalgliesh
Edwin King
Map and Plans
N. Robin Crossby
Brent Bailey
Ron Gibson
Eric Hotz
Richard Porter
Alun Rees
Illustrations
Eric Hotz
Richard Luschek
Cover
Richard Luschek
Editing and Layout
Brent Bailey
©1983–2014, Columbia Games, Inc.
All rights reserved. Reproduction in any
manner, without written permission of the
publisher, is strictly prohibited by law.
“Hârn,” “HârnWorld,” and “HârnMaster” are
registered trademarks of Columbia Games, Inc.
Copyright © 1983–2014, Columbia Games, Inc.
Master Index • Third Edition
Contributors
Brad Carter
Brian Clemens
Rob Duff
Mike Dwyer
John Frazer
Doug Gillanders
John Greer
Stephen Hinchcliffe
David Kowan
Sharon MacLeod
Simon Matthews
Brad Murray
Gene Siegel
Garry Steinhilber
Heraldry
C.I. Roegner
Matt Roegner
version 1.5
Columbia Games, inC.
Pob 1600
blaine, Wa 98231
u.s.a.
www.columbiagames.com
HârnWorld
®
#5002
introduCtion
Hârndex iv
ârndex
is an alphabetical, general reference
source book for gamemasters using
HârnWorld.
It
includes the following information:
Cultural/Political entries
All of the cultures and states named on the Cultural-
Political Map (in the
Hârn
article) are described in
Hârndex.
There is an entry for each barbarian tribe, each
kingdom, and most unique creatures.
Geographical entries
Every settlement shown on the Hârn Regional Map
is listed, as are some that are not on the map. Entries
give the name of the holder, the liege, and approximate
population, plus historical and biographical notes as
applicable. Populations include nearby villages that owe
fealty or taxes directly to the local government. Most
other features shown on the Regional Map are also listed,
including rivers, lakes, mountain ranges, etc. The grid
location of all geographical features is given.
a note on Pronunciation
Most pronunciation of Hârnic words is phonetic
(obvious), except for the letter “Y,” which is almost
always pronounced as a long “E.” Hence, Melderyn is
pronounced,
Mel–der–een.
The correct pronunciation of
names can be learned from local residents.
a note on this edition
This third edition of
Hârndex
is a compilation of
the entries from the first and second editions, published
in 1983 and 1990 respectively. It also contains material
from the “Hârnic Dictionary” that was published as part
of
HârnPlayer
in 1994. Additional text, illustrations, and
maps in this edition have been taken from Hârn material
published by Columbia Games between 1983 and 2014.
economic and Guild entries
The guilds common to Hârn are listed in
Hârndex,
along with a wealth of information about Hârn’s economy.
religious entries
The religious information given in the general
Hârn
article is greatly expanded in
Hârndex.
Entries can be
found on each deity and religious order.
Copyright © 1983–2014, Columbia Games, Inc.
HârnWorld
®
Hârndex 1
dogma and ritual, eschewing the martial glory sought
by his peers. His obsession with theology has weakened
Laranian military strength in Meselyneshire and his
message threatens to polarize the clergy.
aCHievement
Heraldic arms including escutcheon (shield),
mantling, mount, helm, supporters, wreath, scroll,
and crest. Called a coat of arms only if on a coat. See
H
eralds
.
aaldem Keep [H2]
Realm:
Orbaal
Population:
325
Holder:
Clan Taaresaar
Tribute:
Vaagel
aCorn KinG of arms
The chief herald of Kaldor resident at the Enclave of
the Holy Oak in Tashal.
Built by the Jarin in 430, Aaldem was captured by
the Ivinians in 674. The valhakar is Burlni Taaresaar, a
porcine and intelligent young man of 25. The Taaresaars
are a branch of clan Taares from Menglana in Ivinia and
are related to the royal clan of Orbaal.
adaenum, the
The tribal inhabitants of Anfla,
an island off the southwest coast
of Hârn. They are organized
into about 20 culturally
similar tribes, varying in
size between 60 and 400.
Fishing and agriculture
provide most of their
sustenance, but their
inefficient agrarian
techniques cause rapid soil depletion, prompting tribes
to move every few years. The Earl of Sarkum of Kanday
has claimed Anfla and all other nearby islands.
abriel abbey [J5]
Realm:
Kaldor
Population:
170
Holder:
Rekela of Nurez
From:
Serekela of Kaldor
Abriel is the seat of the Rekela (bishop) of the
Laranian diocese of Nurez in Kaldor. Abriel is also the
Hundred Moot of Nelafayn Hundred and a commercial
center of agriculture. Rekela Ilor Hadan, a capable and
pious man who cares little for temporal affairs, despises
his duties as Bailiff of the Hundred and leaves them
to the abbey’s high priest. The bishop’s theological
beliefs manifest themselves in meticulous attention to
Copyright © 1983–2014, Columbia Games, Inc.
HârnWorld
®
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