Keyforge_GOLEMS_Adventure_Seed_Packet-Visions_in_Amber.pdf

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V
ISIONS IN
Æ
MBER
1
G.O.L.E.M.S. ADVENTURE SEED PACKET
GENESYS
G.o.l.e.m.s. Adventure seed packet
for the Keyforge setting
C
REDITS AND
A
CKNOWLEDGMENTS
W
RITING,
E
DITING, AND
L
AYOUT
Writing, Editing, and Layout by Micah-Shalom “FatCrab” Kesselman
A
RT
Cover art includes “Plattegrond van Béthune” (1710), original from The Rijksmuseum. Character art for Commander
Riviek, Hive Tyrant, Jisuak, and Quisp is by RhoArt, who can be found on Fiverr at https://www.fiverr.com/rhoart and
Instagram as Rho_ATLAS at https://www.instagram.com/rho_atlas/. Demetrene character art is “Drummer” (1587) by
Jacques de Gheyn II after Hendrik Goltzius. All other art used in this product is from the Genesys Foundry Keyforge
Art Collection and/or Genesys Foundry Art Collection. Adversary Cards included in the Supplements file are based on
templates by Giri “Archellus” Raman.
This product was created under license. Genesys and its logo, and Genesys Foundry and its logo, are trademarks of
Fantasy Flight Games in the U.S.A. and other countries. All Fantasy Flight Games characters and character names, and
the distinctive likenesses thereof, are trademarks of Fantasy Flight Games. www.FantasyFlightGames.com.
This work contains material that is copyright Fantasy Flight Games and/or other authors. Such material is used with
permission under the Community Content Agreement for Genesys Foundry.
This work uses the GOLEMS framework for Genesys, available at https://www.drivethrurpg.com/product/316882/
GOLEMS-Genesys-Organizations-Legions-and-Enterprises-Management-System, and contains material that is
copyright Big Karki Products and/or Micah-Shalom Kesselman. Such material is used with permission under the GASP
Open Content Agreement as well as the Community Content Agreement for Genesys Foundry.
G.O.L.E.M.S. ADVENTURE SEED PACKET
GENESYS
I
C
ONTENTS
Acknowledgments.................................................. I
Contents .................................................................II
Introduction............................................................1
Eyeland, and its place within the Crucible .........1
What is the party doing here? ..............................2
Maps.........................................................................2
Region of Eyeland ........................................... 2
Isle of Eyeland ................................................. 3
Locations .................................................................3
The Gravitic Calm ....................................10
Phasewood .................................................10
Rotwood .....................................................11
Dis Æmberstair..........................................11
Dis Hiveland ..............................................11
The Untouched Æmberstair....................12
Faerie Plains ...............................................12
Eyelandtown ..............................................13
Temple of Seeing ......................................13
Eyeland Region................................................. 3 Notable Orgs ....................................................... 14
Eyeland River...............................................3
Withering Foothills .....................................4
Spireward Sifters..........................................4
Dis Seam.......................................................5
Temple of Seeing (Org) ................................ 14
Eyeland Dis Hive ........................................... 14
Flyers’ Union .................................................. 14
Eyeland Advance............................................ 14
Fatbranches ..................................................5 Notable Adversaries, Allies, and Agents.......... 15
Tip of the Wastes........................................5
Smugglers’ Runs ..........................................6
Fringewood ..................................................6
Eyeland Isle....................................................... 7
Antispire Æmberstair .................................7
Antispire Sifts ..............................................7
Whistlewood ................................................8
Æmbersmugglers Caves .............................8
Jisuak (nemesis) .............................................. 15
Lequin (Rival).................................................. 15
Hive Tyrant (Nemesis) .................................. 16
Hive Scuttler (Minion)................................... 17
Commander Riviek (Rival) ........................... 17
Quisp (Nemesis)............................................. 18
Flyers’ Union Member (Minion).................. 19
Demetrene (Nemesis).................................... 19
Flyerstrips .....................................................8 Metaplot................................................................ 20
The Old Æmberstair...................................9 Org Turn 0 ........................................................... 21
Sanctum Encampment...............................9 Recommended First Act .................................... 22
II
G.O.L.E.M.S. ADVENTURE SEED PACKET
GENESYS
T
I
NTRODUCTION
his first GOLEMS Adventure Seed Packet (GASP) is intended to be one of many of these that will eventually be
released across multiple settings. GASPs provide a strong starting point from which GMs can build out adventures
spanning multiple sessions or simply providing an easy way station of excitement for your PCs along their journey. Each
GASP includes some basic region description and content, a handful of NPCs and the factions with which those NPCs
are associated, and a general regional metaplot.
This content can be used with GOLEMS, a faction management and plot hook generation system that is available on
DriveThruRPG on the Foundry at https://www.drivethrurpg.com/product/316882/GOLEMS-Genesys-Organizations-
Legions-and-Enterprises-Management-System. With that said, this content does not necessarily need to be used with
GOLEMS and is fully usable as just more ammunition for a GM to have on hand as their players almost assuredly take
whatever path for which the GM is
least
prepared.
Eyeland Adventures - Visions in Æmber is intended to be used with the
Secrets of the Crucible
campaign setting for
Genesys. As a result, much of the content found here will refer to
Secrets of the Crucible
as
SotC.
E
YELAND, AND ITS PLACE
WITHIN THE
C
RUCIBLE
Eyeland Adventures
focuses on a particular region of the
Crucible, which may be placed wherever you wish but I
think is most suited as a quasi-region at the confluence of
many different regions. Eyeland, the region, is named for
Eyeland, the floating isle that hovers above Underlake, a
large æmber-tainted lake that makes up the bulk of the
region.
Eyeland itself is very small, only about 20 to 25 kilometers
on a side and floats about 300 meters above Underlake.
Waterfalls, that occasionally and randomly reverse
direction to become waterrises, stream between Eyeland’s
surface and Underlake below. The floating island is
accessible by a series of æmber stair-like structures,
appropriately called æmberstairs, that erupt from just
beneath the flanged outer edge of Eyeland and descend
into Underlake below.
Local inhabitants have constructed elevators, stairs, and
various other means to complete the trek from the top of
the æmberstairs onto the surface of Eyeland, as well as
various docks located where the æmberstairs meet
Underlake below. There are also a handful of clearings for
landing various flying vehicles dotted across Eyeland's
surface.
Of particular note, Eyeland is partially named for a
legendary piece of pure æmber at the summit of one of its
central peaks. The æmber is said to be a perfectly smooth
lens that naturally occurred on the floating isle and which
was only discovered and settled mere decades ago by a
wandering Inspired named Jisuak.
Jisuak built a temple, the Temple of Seeing, around the lens
to guard it and welcome any Inspired devotees who may
visit to contemplate and perhaps even find Completion.
Jisuak's temple came to be known as the Temple of Seeing
because the lens purportedly allows a meditating viewer an
incredible clairvoyance.
Through the lens, one can witness any event transpiring
anywhere on the Crucible and, even more noteworthy,
may peer into the thoughts and hearts of any beings of
whom the meditating viewer is aware and is able to focus
their mind upon.
The lens itself appears to be growing and is wreathed by a
spreading jagged growth of æmber so much so that the
inner chambers of the Temple of Seeing have been totally
overtaken by the crystalline æmber. The inner chambers
have been transformed into a small and eerie cave system
that is continuously warmed by the hushed umber tones of
the pure æmber of the lens' relentless expansion.
The caretakers of the Temple of Seeing continuously repair
and expand the temple as needed to ensure a proper buffer
can be maintained between the lens' holy æmber and those
whose unbridled emotions could taint it. They often rely
upon the Flyers’ Union, a local group of Skyborn, to both
ferry materials to Eyeland for repair and expansion as well
as to provide the actual labor for repairing the temple.
G.O.L.E.M.S. ADVENTURE SEED PACKET
GENESYS
1
Underlake itself is home to æmbersifters who sift its waters
for trace amounts of the pure æmber that cascades off
Eyeland (presumably due to the lens' growth). A Dis hive
has taken root in a mountainous area near the shores of
Underlake, although the Dis often appear able to make
excursions onto the isle of Eyeland without requiring
traversal of the æmberstairs. The Church of the Opened
Eye (Sanctum) has sent a vanguard force, the Eyeland
Advance, to drive out the Dis and, they hope, one day gain
control of, or at least access to, the lens. For the time being,
the Temple of Seeing welcomes the Eyeland Advance’s
assistance against a common foe.
WHAT IS THE PARTY DOING
HERE?
PCs may have many reasons to visit Eyeland, both the
region and the isle. An æmberrush has begun due to the
unique waters of Underlake, with prospectors from all over
the Crucible hoping to hit it big with a lucky sift. The
Æmberlens is also a powerful artifact that many entities
would hire skilled adventurers to investigate. Finally,
Eyeland is at the confluence of so many different regions
that arbitrary wandering could very well bring adventurers
to the location without any specific intent whatsoever.
T
M
APS
REGION OF EYELAND
he following maps do not cover all possible locations that your players may visit in their adventures in Eyeland, but
they will give you and your players a high level idea of the overall region and some important locations that are likely
to host multiple scenes. Critically, the maps should help everyone stay on the same page when imagining the scenes and
relative positions of locations to one another.
2
G.O.L.E.M.S. ADVENTURE SEED PACKET
GENESYS
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