The bomb and the computer (1968).pdf

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THE
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War games — originally a system of table-top
manoeuvres adopted by the Prussian army to try
out new tactics — are today played by computer
to gain answers about the outcome of a nuclear
war. Andrew Wilson’s book is the first to
describe, for the general reader, the evolution of
the war game as a serious, and often unreliable,
military planning device. It led to disaster in the
hands of the German General Staff in 1914, and
in those of the Japanese navy in 1941. Later in
the Second World War, more scientific methods
of operation
research were perfected; but these
proved impotent to answer questions presented
by the H-bomb.
THE BOMB
AND THE
COMPUTER
By ANDREW WILSON
Wilson explains how the war game then came to
be resurrected as a means of providing “‘synthetic
war experience” through which to gain insights
into nuclear problems, and also those of other
kinds of “unconventional” war, such as the war
in Vietnam. He critically appraises its uses,
limitations and pitfalls, and describes how war
games are today used for research into Inter-
national Relations, the analysis of new weapons
systems, and the generation of“‘scenarios”’ about
the future of the human race.
(SEE ALSO
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214.66727.8
BARRIE & ROCKLIFF
THE CRESSET PRESS
30s.
| Can 36
MINISTRY
OF DEFENCE
LiGRARY
(CENTRAL
OLD WAR
AND
Crrce
ARMY)
BUILDING
WHITEHALL, S. ¥¥.4,
Digitized by the Internet Archive
in 2022 with funding from
Kahle/Austin Foundation
https://archive.org/details/oombcomputer0000wils
THE
BOMB
AND
THE
COMPUTER
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