Forbidden Psalm - Rotten Bits.pdf

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O wild West Wind, thou breath of Autumn's being,
Thou, from whose unseen presence the leaves dead
Are driven, like ghosts from an enchanter
fleeing,
Yellow, and black, and pale, and hectic red,
Pestilence-stricken multitudes: O thou,
Who chariotest to their dark wintry bed.
Percy Shelley
RoTten Bits
From the bleak corners
of the world comes forth
a collaboration of the
darkest kind: Westfalia and
KRD Designs bring you a
new way to experience the
Forbidden Psalm.
Based on the MÖRK BORG
MINIATURES range by
Westfalia, Rotten Bits
provides you with:
• a new mini campaign for Forbidden Psalm
• new warband options and mercenaries
• new monsters
You need a copy of the Core Book to play.
A massive thank you to Westfalia and the
MÖRK BORG for making this happen. Art work
and miniatures by Westfalia/Boris Woloszyn.
Before starting a scenario, any warband in Forbidden Psalm can replace
any number of their members with a member/s of the
Rotten Ones.
Each
Rotten One can only join a warband once. You cannot, for example, have two
Gutterborn Scum in a warband at any one time. Replaced warband members
leave the warband and take their equipment with them.
Rotten Ones
may also be hired for one-off jobs as per normal mercenary rules.
To hire a Rotten One, pay 25 gold and temporarily replace one member with a
Rotten One. The member is still considered part of the warband.
Rotten Ones
are selfish, and when hired as mercenaries never drop their
equipment or trade it willingly.
Unlike normal warband members, the Rotten Ones do not have Feats and
Flaws. Instead, each Rotten One has a class feature and Rotten Drawback.
Additionally, you do not assign stats to Rotten Ones, and you should use
the stats, equipment, and all other information for each Rotten One when
running them in your Forbidden Psalm games.
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