Broken Compass - Adventure Journal.pdf

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This manual is more what you’d call guidelines
than actual rules
Authors
:
Riccardo “Rico” Sirignano and Simone Formicola
Art
:
Daniela Giubellini
Layout design
:
Michele Paroli
Graphic design
:
Antonio D’Achille
Translation:
Caterina Arzani
Revisions:
Jamie Peter Watkins
P
laytesters:
Arturo Benzi, Nico Borgogni, Marco B. Bucci, Enrico Buscaroli, Andrea Buzzi,
Claudia Cirillo, Claudia D’Aniello, Eleonora Ferrarini, Daniela Giubellini,
Francesco “Sisco” Panitti, Michele Paroli
A project by
:
Two Little Mice
B
ETAREADERS:
Luca Carbone, Elisa Ciatti, Claudia Cirillo, Alessandro Savino
T
hanks
t
o:
Claudia Cirillo, Gloria Comandini, Simone Maccapani, Riccardo Gallori e Yari Montorsi
(Cercatori di Atlantide), Andrea Felicioni, Chiara Listo e Giuseppe Vitale (Morgengabe),
Admin T e Sesso Droga e D&D, Andrea “il Rosso” Lucca, Lucandrea Massaro (Io
non gioco da solo), Mauro Monti (Casa Kilamdil), Eugenio M. Lauro, Roberto Petrillo,
Raven Distribution, Daniele Priore, Selena Sanesi, QCBN - Quelli Che Ben Nerdano,
Michele Paroli and all our backers on Kickstarter
©2020 Two Little Mice. Any reproduction, even partial, of the manual or elements
thereof without prior express authorization of the authors is strictly prohibited
CULTURAL
REFERENCES
This game was inspired by the great sagas of our childhood, stories that took
us and still take us around the world, traveling light-heartedly thanks to their
over-the-top narration.
Among our movie inspirations, notable mentions are “The Mummy” tril-
ogy, the “Indiana Jones” saga, as well as “Jumanji”, “National Treasure” and
other gems of the genre like “Romancing the Stone”.
Several videogames were born in the wake of these cinematographic mile-
stones, most significantly “Tomb Raider” and “Uncharted”, with their remark-
able protagonists, but also “Assassin’s Creed”, a game centered on historical
research and discovery. We wouldn’t be here, now, writing this rulebook, had
it not been for the many hours spent with a controller in hand in those worlds.
We hope those of you who loved the incredible Adventures listed above can
find the same spirit, the same voices and ideals in this book. Likewise, we
hope to incite the curiosity of those of you who aren’t familiar with these
popular titles and encourage you to go live those experiences. That would be
a worthy discovery!
CONTENTS
SECTION 1
BROKEN COMPASS
CORNERSTONES OF ADVENTURE
HOW TO PLAY
PLAYING TOGETHER
JUST LIKE THE MOVIES
FOLLOW THE BROKEN COMPASS
6
8
12
14
15
20
22
SECTION 2
WHO ARE YOU, ADVENTURER?
ADVENTURER SHEET
HOW ADVENTURERS ARE BORN
TAG EXPERTISE
ITEMS, WEAPONS & GEAR
YOUNG, OLD, TRUE
THE ACCIDENTAL ADVENTURER
24
26
28
36
41
46
52
54
SECTION 3
CHALLENGES
DIFFICULTY OF A CHALLENGE
FACING A CHALLENGE
SUCCESSES
FAILING A CHALLENGE
HOW DO YOU FEEL?
58
60
62
64
66
76
82
SECTION 4
DANGERS
IT TAKES LUCK
LUCK COINS
TRAPS
ENEMIES
92
94
102
106
112
114
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