Call of Cthulhu - Character Sheet - DDT Standard Grayscale.pdf

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I
NVESTIGATOR
Name
Occupation
Birthplace
Residence
Pronoun
Age
C
HARACTERISTICS
CON
DEX
INT
IDEA
STR
SIZ
POW
APP
Hit Points
Magic Points
Luck
Sanity
Indefinite Insanity
Firearms
(Handgun) (20%)
Firearms
(Rifle/Shotgun) (25%)
First Aid (30%)
Gambling (10%)
History (05%)
Intimidate (15%)
Jump (20%)
Language (Other)
Firearms
EDU
KNOW
Max Sanity
Temporary Insanity
Major Wound
Unconscious
Occult (05%)
Operate Heavy
Machinery (01%)
Persuade (10%)
Pilot
Dying
Accounting (05%)
S
KILLS
Animal Handling (05%)
Anthropology (01%)
Appraise (05%)
Archaeology (01%)
Art / Craft
(01%)
Psychology (10%)
Ride (15%)
Rope Use (05%)
Science
(05%)
Charm (15%)
Climb (20%)
Credit Rating (00%)
Cthulhu Mythos (00%)
Disguise (05%)
Dodge (half DEX)
Drive Wagon/
Coach (20%)
Elec. Repair (00%)
Fast Talk (05%)
Fighting (Brawl) (25%)
Fighting
(01%)
(01%)
(EDU)
Sleight of Hand (10%)
Spot Hidden (25%)
(10%)
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Law (05%)
Language (Own)
Stealth (20%)
Survival
Library Use (20%)
Listen (20%)
Locksmith (01%)
Mech. Repair (10%)
Medicine (01%)
Natural World (20%)
Navigate (10%)
Skill
Damage
# of Attacks
Range
Ammo
Swim (20%)
Throw (20%)
Track (10%)
Trap (10%)
Weapon
Malf.
C
OMBAT
Brawl
1D3 + DB
1
-
-
-
Move
Build
Dodge
Damage Bonus
M
Y
S
TORY
B
ACKSTORY
Personal Description
Ideology & Beliefs
Significant People
Meaningful Locations
Treasured Possessions
G
& P
Traits
Injuries & Scars
Phobias & Manias
Arcane Tomes & Spells
Encounters with Strange Entities
W
Spending Level
Cash
Assets
Char.
Player
Char.
Player
Char.
Player
I
NVESTIGATORS
Char.
Player
Char.
Player
Char.
Player
F
ELLOW
Q
UICK
R
EFERENCE
R
ULES
Level of
Fumble Fail
Success:
100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
skill
skill
01
Pushing Rolls: must justify reroll;
cannot push combat or Sanity rolls
First Aid heals 1 HP Medicine heals 1D3 HP
Major Wounds
= loss of ≥ �½ max HP in one attack
Reach 0 HP without Major Wound =
Unconscious
Reach 0 HP with Major Wound =
Dying
Dying:
First Aid = temp. stabilized; then require Medicine
Natural Heal rate
(non Major Wound): recover 1 HP per day
Natural Heal rate
(Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
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