Fiasco - Rules Booklet.pdf

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RULES BOOKLET
1
A GAME ABOUT
POWERFUL AMBITION
&
POOR IMPULSE
CONTROL
WHAT'S IN THE BOX?
5 player reference cards.
1 Tilt/Aftermath board.
1 FIASCO Engine deck (54 cards).
The Engine consists
of 32 Outcomes (16 positive, 16 negative), 20 Aftermaths,
and 2 Let’s Not cards.
3 Playset decks (54 cards each).
Every Playset has a
summary (“The Score”) printed on the tuckbox. Each
deck includes a Kicker card, 18 Relationships, 13 Needs,
9 Objects, 9 Locations, and some blank cards so you can
make your own.
STOP
READING
If you prefer to learn by watching
instead of reading, you can find
tutorial videos on our website:
bullypulpitgames.com/games/fiasco
2
WHAT IS FIASCO?
FIASCO
is a storytelling game inspired by cinematic tales of
small-time capers gone disastrously wrong. You’ll tell a story
about ordinary people with powerful ambition and poor impulse
control. Lives and reputations will be lost, painful wisdom will
be gained, and if you are really lucky, you just might end up
back where you started. You probably won’t be lucky.
The goal of this game is to tell a fun story about humanity and
failure with your friends. Bad things will inevitably happen
to the characters you control and the game will work best
if you work together to find the most interesting ways to make
that happen!
To play, you’ll need the contents of this box, two to four friends,
about two hours, and a really dark sense of humor.
14+
2 HOURS
3–5 PLAYERS
WHAT IF I ALREADY KNOW
ALL ABOUT FIASCO?
This version of
FIASCO
is similar to the classic edition
you know and love, but it will play faster and be easier to
understand. We hope.
For more information on the classic edition, including
additional resources, tips, and tricks for the true
FIASCO
fans,
visit
bullypulpitgames.com.
3
PREPARATION
To play a game of
FIASCO,
you will need the Engine deck
paired with the Playset deck of your choice as well as the board
and player reference cards.
1.
Place the board in the middle of the table and give
each player one of the reference cards. Take out the
Engine deck
and separate the
Aftermath, Outcome,
and
Let’s Not
cards.
2.
Place the Aftermath cards in their space on the board,
number-side up.
3.
Place one Let’s Not card below the Aftermath cards.
4.
Divide the positive and negative Outcome cards
and shuffle them into two separate piles.
5.
Randomly put two positive and two negative cards, per
player, in stacks on their spaces on the board, symbol-
side up. See the table below for reference.
6.
Set the remaining Outcome cards aside. You won’t need
them for this game.
NUMBER OF
PLAYERS
POSITIVE
CARDS
NEGATIVE
CARDS
3
4
5
6
8
10
6
8
10
PLAYING WITH SIX OR MORE?
If you have six to eight players, see “Playing with Six or More”
in the Advanced Play section.
4
LET'S NOT
FIASCO
stories can go to some dark places, but they should
never go anywhere players don’t want them to. At any time,
for any reason, anyone can tap the
Let’s Not
card if things get
uncomfortable.
If someone taps the card, rewind, revise, and change the story
a little. The
Let’s Not
card is a gentle reminder to play with
an open heart and a desire to make your friends look and feel
awesome at the table, trusting they will do the same for you.
,
T
S
L
E
T!
N
O
5
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