DC20 - Core Rules Beta 0.9.5 - Character Sheet.pdf

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PLAYER NAME
CHARACTER NAME
CLASS & SUBCLASS
ANCESTRY & BACKGROUND
LEVEL
COMBAT MASTERY
LEVEL 2
2 4 6 8 10
M.
R
ICE
PT
ERT
TE ND
OV
ADE
EXP
MAS GRA
N
EXPERTISE
HEALTH POINTS
PRECISION
Defense
AREA
Cap
RESOURCES
STAMINA POINTS
MANA POINTS
P
RIME
= Highest Attribute
AWARENESS
TEMP
HEAVY
BRUTAL
REST POINTS
= Max HP
GRIT POINTS
= CHA + 2
M
IGHT
P
H
Y
S
I
C
A
L
SAVE
ATHLETICS
INTIMIDATION
B
MAX
WB
PDR
EDR
MDR
A
GILITY
SAVE
ACROBATICS
TRICKERY
STEALTH
COMBAT
ATTACK / SPELL CHECK
=
CM + Prime
SAVE DC
= 10 + CM + Prime
INITIATIVE
= CM + AGI
FLY
MOVE SPEED
HOLD BREATH
C
HARISMA
M
E
N
T
A
L
SAVE
ANIMAL
INFLUENCE
INSIGHT
ATTACKS
Name
Dmg.
Type
SWIM
GLIDE
CLIMB
BURROW
JUMP DISTANCE
I
NTELLIGENCE
EXHAUSTION
Checks, Saves,
Speed, Save DC
SAVE
INVESTIGATION
MEDICINE
SURVIVAL
-1 -2 -3 -4 -5
DEATH THRESHOLD
= Prime + CM
TRADES
ARCANA
HISTORY
NATURE
OCCULTISM
RELIGION
FEATURES
LANGUAGES
LANGUAGE CHECK
= d20 + Intelligence or Charisma
LIMITED
FLUENT
MISC
TM &
©
2024 The Dungeon Coach LLC. Permission is granted to print this document for personal use.
v1.9514
STORED
SUPPLIES
CARRIED
ATTUNEMENT
Slots
ATTUNEMENT SLOTS
= Prime
EQUIPPED
HEAD
glasses, goggles, hat, hood, crown, helmet
NECK
necklace, amulet, choker
MANTLE
cloak, cape, shawl, scarf, backpack, pauldron
BODY
vest/tunic/cuirass, trousers/leggings/greaves
WAIST
belt, sash, waistband
HANDS
gloves, bracers, handwraps, gauntlets
RING RIGHT
ring on right hand
RING LEFT
ring on left hand
FEET
boots, sandals, sabatons
TM &
©
2024 The Dungeon Coach LLC. Permission is granted to print this document for personal use.
v1.832
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