Oathmark - Kingdom Builder.pdf
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BUILDING AN ARMY
There are two methods for choosing your
Oathmark
army. The first is to agree
on a
total point value
with your opponent, choose one of the four main races, and
spend your points to purchase units from the Terrain List for that race. This is
the quick and easy method, and it works well if you are just getting started, want
a one-off game, or want to keep your army completely themed around one race.
The downside to this method is that you cannot use the Campaign Rules
presented in the next chapter for such armies, and they do not accurately
represent most of the armies in the Marches. Kingdoms in the Marches are
generally loose collections of cities, towns, and villages composed of many
different races, and their armies draw from all available resources when they go
to war. Therefore, when building anything other than a basic army, it is important
to first create your kingdom.
Create a Kingdom
The first step in creating your kingdom is to locate the
Kingdom Sheet
found at
the back of this book (or download a copy from he Osprey Games website). At
the top of the sheet, there are spaces to write the name of your kingdom and its
current ruler. These have no direct bearing on the game, but they can go a long
way toward envisioning your realm.
The part of the Kingdom Sheet we are concerned with here is the set of five
concentric circles in the middle. These circles, which are divided into regions
and territories, are used to plot out the different types of terrain found in your
kingdom, including great cities, mountains, dark forests, etc. It is not a map, as
such, but more of a visual guide to the kingdom based on how far certain
territories are from the seat of power.
The area within the innermost circle is
Region 1
and contains one territory.
The area between the second circle and the first is
Region 2
and contains two
territories.
Region 3
contains 3 territories, and
Region 4
contains 4 territories.
Region 5
represents the borderlands on the edge of your kingdom and is not
used when creating a kingdom; it comes into play later in the Campaign Rules
section.
As you create your kingdom, you choose one type of terrain for each of the
territories within the first four regions. The terrain you choose gives you access
to specific types of troops, which you can later use to assemble an army for a
specific game or campaign.
When building your kingdom, you must first decide whether your capital is
a Human, an Elf, a Dwarf, a Goblin, or an Orc City. Your choice of capital
determines the race of your king and/or royal family and has a strong influence
on the make-up of any army you assemble. Still, any kingdom can include any
territory, so it is possible to gain access to any unit in the game you want to
play, no matter which capital you choose. You may find, however, that you do
not have room in your kingdom for all the different territories you want to
include.
Once you choose your capital, consult the Terrain Lists for each of the races
and decide on a terrain type for each of your territories in Region 2. Each
terrain type lists the figures to which it gives the kingdom access when
constructing an army. The number in parentheses after the name of each terrain
type refers to the rarity of the terrain type; it determines where you can place
the terrain in your kingdom. You may select any terrain with a rarity of (2) or
less from the Terrain List that includes your capital city, or any terrain with a
rarity of (1) from one of the other Terrain Lists. For example, if your capital is
a Dwarf City, you can choose any of the terrain types with a rarity of (2) on
the Dwarf Terrain List (such as Forges, Mountain Passes, or Lumber Yards), or
any of the terrain types with a rarity of (1) from the Human Terrain, Elf Terrain,
or Goblin and Orc Terrain Lists.
Next, choose the terrain for the three territories in Region 3. This is much like
choosing your terrain for Region 2, except you have more choices for Region 3,
because you may now choose any terrain with a rarity of (3) or less from the
Terrain List that includes your capital city, or any terrain with a rarity of (2) or
less from the other Terrain Lists.
Finally, choose the terrain types for the four territories in Region 4. You may
choose any of the terrain types listed on any Terrain List for these territories, with
no limitations.
DWARF TERRAIN LIST
Dwarf Terrain List Table
Terrain Type
Dwarf City (1)
Units Available
1 Dwarf King* or 1 Dwarf Prince*, 1 Dwarf General** or 2 Dwarf Captains,
1 Dwarf Champion, 1 Dwarf Spellcaster Level 1 or 2, Dwarf Soldier, Dwarf
Spearman, Dwarf Archer, Dwarf Militia
1 Dwarf Champion, Dwarf Warrior, Dwarf Linebreaker
Dwarf Border Guard
2 Dwarf Light or Heavy Catapults
1 Dwarf Spellcaster Level 1, 2, 3, 4, or 5
2 Indrik
2 Eachy
2 Barghest
Forges (2)
Mountain Passes (2)
Lumber Yard (2)
Hermitages (3)
Snow-capped Mountains (3)
Tarns (3)
Moors (3)
* You only have access to these units if your capital is this terrain type.
** No army may contain more than one general.
HUMAN TERRAIN LIST
Human Terrain List Table
Terrain Type
Human City (1)
Units Available
1 Human King* or 1 Human Prince*, 1 Human General** or 2 Human
Captains, 1 Human Champion, 1 Human Spellcaster Level 1 or 2, Human
Soldier, Human Spearman, Human Archer, Human Militia
1 Human Champion, Human Warrior, Human Linebreaker
Human Ranger, Human Mounted Ranger
Human Cavalry, Human Heavy Cavalry
2 Human Light or Heavy Catapults
1 Human Spellcaster Level 1, 2, 3, 4, or 5
6 Ogres or 6 Ogre Linebreakers
1 Buggane
1 Giant
Iron Mines (2)
Barrens (2)
Plains (2)
Timber Mills (2)
Monastery (3)
Rough Hills (3)
Sea Caves (3)
Rocky Mountains (3)
* You only have access to these units if your capital is this terrain type.
** No army may contain more than one general.
ELF TERRAIN LIST
Elf Terrain List Table
Terrain Type
Elf City (1)
Silver Mines (2)
Forests (2)
Grasslands (2)
Kennels (3)
Towers (3)
Outposts (3)
Hill Caves (3
Dark Forests (3)
Units Available
1 Elf King* or 1 Elf Prince*, 1 Elf General** or 2 Elf Captains, 1 Elf Champion, 1
Elf Spellcaster Level 1 or 2, Elf Soldier, Elf Spearman, Elf Archer
1 Elf Champion, Elf Warrior, Elf Linebreaker
Elf Ranger, Elf Pathguard
Elf Mounted Ranger, Elf Cavalry
Elf Hunt Master
1 Elf Spellcaster Level 1, 2, 3, 4, or 5
2 Elf Ballistae
1 Lindwurm
6 Giant Spiders or 6 Wulvers
* You only have access to these units if your capital is this terrain type.
** No army may contain more than one general.
GOBLIN AND ORC TERRAIN LIST
Goblin and Orc Terrain List Table
Terrain Type
Goblin City (1)
Units Available
1 Goblin King* or 1 Goblin Advisor*, 1 Goblin General** or 2 Goblin Captains,
1 Goblin Champion, 1 Goblin Spellcaster Level 1 or 2, Goblin Soldier, Goblin
Spearman, Goblin Archer
1 Orc King* or 1 Orc Prince*, 1 Orc General** or 2 Orc Captains, 1 Orc Champion,
1 Orc Spellcaster Level 1 or 2, Orc Soldier, Orc Spearman, Orc Archer
1 Orc Champion or 1 Goblin Champion, Orc Warrior, Orc Linebreaker
Goblin Slave, Goblin Slave Slinger
Wolf, Goblin Wolf Rider, Goblin Wolf Rider Scout
2 Goblin Light Catapults or 2 Orc Heavy Catapults
1 Goblin Spellcaster Level 1, 2, 3, 4, or 5 or 1 Orc Spellcaster Level 1, 2, 3, 4, or 5
6 Trolls
1 Knucker
Orc City (1)
Smithies (2)
Slave Camps (2)
Dark Hills (2)
Ruined Villages (2)
Dungeons (3)
Rivers (3)
Poisonous Swamps (3)
* You only have access to these units if your capital is this terrain type.
** No army may contain more than one general.
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Matrinicz
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Oathmark - Expanded QRS.pdf
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