Ashen Void - System-Neutral Campaign Setting.pdf
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ASHEN VOID
System-Neutral Campaign Setting.
Text, maps and graphic design by Albert Rakowski.
Artwork by Albert Rakowski, created with NightCafe Studio.
Editing by Bogna Stolarska.
First Release, June 2022
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Special thanks to:
Magdalena Jędzierowska
Natalia Strzelczyk
Natalia Tkaczyk
Kacper Wierzbicki
This publication is released under
Creative Commons Attribution
4.0 International License:
You can share, modify and adapt any part
of this game (including commercial applications), as long as you
give the attribution.
2
Preface
In this book you will f ind the outline of a setting that has been
growing in my mind for the last few years. Or maybe even longer, as
it began somewhere between 2011 and 2013. All rules are presented
in a very vague way to make the game as system neutral as possible.
They should be compatible with virtually any OSR ruleset.
Nothing that is described here should be treated as an element
necessary for the setting’s coherence. That’s because nothing is
coherent here - it’s just a toolkit for you to use, either to include in
your own campaign setting, or to build your own vision of the world
of Ashen Void.
Because of that, it may be diff icult to use this book as you go, unless
you’re really good at improvising in real time. In most cases you will
have to do your homework - almost everything takes the shape of
a list (which can be used as a random table), map isn’t particularly
readable, and the artwork is even more cryptic, created by
a heartless machine.
But - hopefully - all of this will spark your imagination.
A .R.
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The Emblems
Numerous sections of this book have small random tables called
the Emblems. They can be used to flesh out the particular entry.
Emblems are presented in the form of quotes, items and locations. I
encourage you to completely twist their purpose and form.
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Use the Words wisely. They are the outline of the world. Or just
rumors and babblings of the insane.
1.
the Words
I think we died and woke up here. I think we are dead. But we can
still die here. I don’t want to know what happens if we die here.
2.
Can’t you see? All this blighted land is just an ancient seabed. These
mountains were islands once. Remains of dead civilizations can be
found on their tops, in the Tomb Cities.
3.
4.
I haven’t drunk water for centuries. Yet, I’m not dead.
Parchments made of ancient skin. Ink of blood. Words of power are
written this way.
5.
Weapons made of bone slay the ethereal. Weapons made of earth
slay the children of the skies.
6.
These skies are dead. The wind howls the ancient stories. Whisper
your story to the Eternal Columns to be remembered.
7.
Silence kills. That’s why many carry chimes and are always talking.
The Wastes dislike silence. But the monsters want your sound for
themselves.
8.
There are creatures, timeless and wise, made of fossilized bones.
Bound together with twigs and roots and grass. With the twig
magic.
9.
All beasts have antlers. We are the only ones who do not have
antlers. Antlers contain powerful magic.
10. The Mud Flats are poisonous. There are those who feed on particular
kinds of mud and creatures that live in mud. The mud changes
them, grants them power. The mud magic.
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