Shadowdark - Barbarian Class, The (v1).pdf

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The Barbarian
Class
All weapons
None, shields
1d8 per level
When wielding a two-handed
weapon or using a versatile weapon in two
hands, you gain a +1 bonus to hit and
damage.
2
3-6
7-9
10-11
12
You gain an additional use of rage or increase rage die by one (d6, d8, etc.)
+1 to melee weapon damage
+2 to Strength or Constitution stat or +1 to melee attacks
Overcome some of your suspicion of magic, gain the use of another type of magic item.
Choose one option or 2 points to distribute to stats
"There’s a power in a barbarian's spirit that defies explanation
—unyielding, raw, and as untamable as the wilderness itself. They are
forces of nature in human form."
~ Kinley Baldwin, mercenary veteran
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Whether hailing from frozen mountains,
dense forests, or unforgiving wastelands,
barbarians are primal warriors who fight
with raw might and instinct.
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3/day gain +1 to hit and +1d4 damage
for 3 rounds. In addition, you inflict a critical
hit on 18-20.
You add ¼ of your Constitution
score (rounded down) to your Armor Class.
Additionally, you have advantage on
Constitution checks to resist disease, poison,
and the effects of the natural environment.
You are suspicious of most
magic and, aside from healing potions and
herbal remedies, are only willing to use
magic weapons.
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1 -2
3-4
Drang
Savage
Warrior
Champion
Keeper
Chieftain
Berserker
Reaver
Ravager
Hellion
5-6
7-8
9-10
"Barbarians revel in chaos and carnage, seeing battle not as a means to
an end, but as an end in itself. Civility is a foreign concept to them."
~ Herry the Fair, knight
is an independent product published under the Shadowdark RPG Third-Party
License and is not affiliated with The Arcane Library, LLC. Shadowdark RPG © 2023 The
Arcane Library, LLC
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