Labyrinth Lord - Stonehell Dungeon - Into the Heart of Hell [oef_2015].pdf

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Into the Heart of Hell
Table of Contents
Introduction to the Dungeon ............................................................................................................................................ 3
Level Six .............................................................................................................................................................................. 13
Level Seven ........................................................................................................................................................................ 43
Level Eight .......................................................................................................................................................................... 75
Level Nine ........................................................................................................................................................................ 105
Level Ten .......................................................................................................................................................................... 125
Appendix A: Chaos Events ............................................................................................................................................ 148
Appendix B: The Nakthoti ............................................................................................................................................ 154
Appendix C: The Roster of Heroes .............................................................................................................................. 159
Appendix D: Vaedium ................................................................................................................................................... 161
Appendix E:
Stonehell Dungeon: Down Night-Haunted Halls
Errata .................................................................... 163
Stonehell Dungeon: Into the Heart of Hell
Design & Cartography:
Michael Curtis
Editor:
Tim Snider
Cover Art:
J.A. D’Andrea
Interior Art:
Luigi Castellani, Gary Dupuis, William McAusland, Bradley K McDevitt, Jeremy Mohler, Matt Morrow, Carl
Nash, Håkon Nordheim, and Ralph Pascucci
One Page Dungeon Concept:
David Bowman
One Page Dungeon Template:
Michael Shorten
In Memory:
Michael Rupert Curtis (1944-2014). Thanks, Dad.
Thanks to the following people who helped me change residences in the midst of this project oh so long ago:
Joseph
Bloch, Kristian Collins, DivNull Software, Michael Filan, Dion Kurczek, James Maliszewski, Paul Ramer, and Jason
Sholtis
Special Thanks To:
All
the patient fans of Stonehell Dungeon around the world. Thanks for waiting. It’s been a fun ride!
All artwork is copyright of the individual artists and is used here with their kind permission. Some artwork copyright
William McAusland, used with permission. Giant Spider © Jeremy Mohler, 2002. Jeremy Mohler Standard Stock Art: OE
Stock Art - Giant Spider by Outland Entertainment
Labyrinth
Lord™ is copyright 2007-2011, Daniel Proctor. Labyrinth Lord™ and Advanced Labyrinth Lord™ are
trademarks of Daniel
Proctor. These trademarks are used under the Labyrinth Lord™ Trademark License 1.2
available at
www.goblinoidgames.com.
Mutant Future™
is copyright 2008, Daniel Proctor and Ryan Denison. Mutant Future™ and Mutants &
Mazes™ are trademarks of Daniel Proctor.
These trademarks are used under the Mutant Future™
Trademark License 1.1 available at www.goblinoidgames.com.
Stonehell Dungeon
Introduction to the Dungeon
Greetings and welcome back to the ancient prison
known far and wide as Stonehell Dungeon. This is the
second and final book in the Stonehell series, a tome that
explores and details the crumbling
vault’s
deepest and
oldest levels. This book,
Stonehell Dungeon: Into the
Heart of Hell,
picks up where its predecessor,
Stonehell
Dungeon: Down Night-Haunted Halls,
left off. Material
covered in the first book, including portions of the
dungeon’s history, rules for restocking
and changing the
dungeon, and suggestions on using the megadungeon in
campaign play are not repeated in this book. Although it
is not impossible to utilize this second book alone,
possession of
Stonehell Dungeon: Down Night-Haunted
Halls
will greatly assist in running the dungeon and is
highly suggested by the author.
As in the previous book, this book is intended to
recapture the “Saturday Night Dungeon Crawl” of the
hobby’s earliest days. Referees and players looking for
complex details on overarching plots and other story
elements will not find them here—but
that doesn’t mean
they can be introduced! The Stonehell Dungeon series
concentrates on providing the Labyrinth Lord with the
basic and barest information necessary to use the
megadungeon as part of his or her campaign. Although
plot hooks and adventure seeds are suggested
throughout the book, it is up to the Labyrinth Lord to
flesh out and personalize the dungeon and to make
whatever changes and additions he or she finds
necessary to best implement Stonehell Dungeon into
their game world.
Like many things in life, the more effort you put into
Stonehell Dungeon, the more enjoyment and use you’ll
get out of it. This is not to say that the dungeon cannot
be used “as is” right from the book. However, by taking
the time to weave the loose threads given herein into
your campaign and to elaborate on the sparse details
provided for certain encounters and adversaries, you’ll
find the dungeon becomes a living part of the game
world, one the characters—and more importantly, the
players—become invested in and wish to return to time
and time again.
No matter what route you decide to utilize, know that
by ownership of this book, Stonehell Dungeon is now
yours to do with as you please. Make the most of it and
do with it what thou will!
space in the text, the former is abbreviated to
SD: DNHH
and the latter is abbreviated as
SD: BS.
Stonehell Dungeon Prior to the Prison Years
There are places in the world, both above and beneath
its surface, that attract evil and malignancy. These
locales exert an almost-magnetic pull upon maleficent
entities, calling them there like an oasis in a parched
desert. Whether these evil places attract evil due to mere
happenstance or a deeper, less quantifiable, mystical
reason has long been debated by scholars.
It should come as no surprise to those familiar with
Stonehell
Dungeon’s origins (see
SD: DNHH
pp. 4-5)
that the former prison sits upon one of these spots of
spoiled land. Long before the Sterling Potentate erected
his penitentiary, the caverns that predated the dungeon
were home to subterranean civilizations steeped in
treachery, callousness, and evil. Although these cultures
have vanished, the relics left behind by the chthonic
nations still linger in the dark, awaiting discovery.
Evidence shows that at least four civilizations formerly
existed in the hypogeal realm under the prison in the
long millennia prior to its construction. These cultures
include the Kion, a four-armed humanoid race that
settled the region in antiquity, the Eaul, human refugees
that briefly occupied the dungeon in the wake of
calamity, the
Sai’tehlim, subterranean giants who
enlarged a portion of the halls for their own use, and a
fourth, unidentified civilization responsible for the
construction of the Machine (see
Level 8E).
Of this
mysterious fourth culture, only the sentient pool of
Helfaraferath remains, the sole survivor and repository
of knowledge (see
SD: DNHH
pp. 114-115). All four of
these vanished cultures established holdings around the
Majusek Sulcus (see below), perhaps due to the rich
ecosystem that great chasm sustained. Each subsequent
occupant built upon and extended the excavations they
discovered, turning the dungeon’s lowest levels into a
hodge-podge of construction styles and techniques.
The Kion were the oldest settlers in the subterranean
expanses
beneath Stonehell’s present location.
This race
settled in the area both above and below the surface.
Atop the mountain peaks, the Kion built observatories to
view the stars. The ruins of these stellar workshops can
still be discovered perched on foreboding cliffs and atop
lonely summits. Below the mountains, deep under their
stony roots, the Kion constructed strongholds and
sepultures, including a tomb to inter travelers from the
distant stars (see
Level 8A).
Eventually, the Kion
departed, their fate unknown, and their subterranean
holdings fell vacant and forgotten.
A Note on Abbreviations
From time to time, this book references material found
in both
Stonehell Dungeon: Down Night-Haunted Halls
and
Stonehell Supplement Two: Buried Secrets.
To conserve
3
Stonehell Dungeon Prior to the Prison Years
Stonehell Dungeon
Introduction to the Dungeon
Stonehell Dungeon Timeline
The following timeline lists important events in
Stonehell’s history, both prior to the prison’s construction
and afterwards. Most dates are approximate, and the
Labyrinth Lord can alter or ignore them as befits his
campaign.
5000 years ago:
The Kion settle the region, building
observatories on the mountain peaks above and erecting a
sepulture and stronghold beneath the mountain’s roots.
2000 y.a.:
An unidentified culture occupies and expands
the now-vacant Kion holdings. They construct The
Machine.
1600 y.a.:
The Sai’tehlim, a race of underworld giants,
occupies a small portion of the halls, constructing a
stronghold suitable to their great stature.
1300 y.a.:
The wyrm, Lightning Reflected in Terrified
Eyes, drives the Sai’tehlim from their halls and claims
them for its lair.
800 y.a.:
The Eaul flee a great catastrophe that laid waste
to the region and drove them from their home. They seek
security underground, discovering the excavations left
behind by the Kion, the Sai’tehlim, and others. The Eaul
slay the wyrm, Lightning Reflected in Terrified Eyes, and
occupy halls and chambers around the Majusek Sulcus.
700 y.a.:
The Eaul disappear, victims of the Host of the
Last Revel.
600 y.a.:
The Vrilya discover the Majusek Sulcus and
establish Tanna-T’liev.
350 y.a.:
The mountain trolls, descendants of the
Sai’tehlim’s servants, build their halls beneath the
mountains. They come into contact with the Vrilya soon
afterwards.
195 y.a.:
The Sterling Potentate assumes his throne.
187 y.a.:
Construction of Stonehell Dungeon begins.
183 y.a.:
The nixthisis manifests in Stonehell and begins to
grow powerful on the feast of emotions it finds there.
148 y.a.:
The Sterling Potentate is driven from his throne,
and the prison is liberated. Few prisoners are freed as
most have become acclimated to their subterranean life.
The prison becomes a shunned place.
147 y.a.:
Stonehell Dungeon becomes a destination for
adventurers, treasure-seekers, and thralls of the nixthisis.
Three thousand years later, the former excavations of the
Kion became home to an unidentified race. These
mysterious occupants
expanded the Kion’s diggings,
extending the chambers and corridors deeper and
broader. In addition, the unknown settlers constructed
the weird device known as “The Machine.”
After
roughly four centuries, these unknown residents
vanished, but a strange relic of their occupancy remains:
Helfaraferath, the mind and personality residing in the
Pool of Wisdom. Helfaraferath was once a member of
this ancient civilization and could shed much light on
their identity and achievements if he could be enticed to
reveal what he knows.
A few centuries after this civilization disappeared, a
tribe of subterranean giants known
as the Sai’tehlim
discovered the forgotten holdings around the Majusek
Sulcus and took up occupancy. Several of the halls and
chambers were enlarged to accommodate their titanic
bodies. The Sai’tehlim became the masters of the
dungeon for three centuries, lording over several
(comparatively) smaller servant races, including ogres
and the ancestors of the mountain trolls.
Unfortunately, the giants’ rule came to an end when the
great wyrm, Lightning Reflected in Terrified Eyes,
discovered both the Sai’tehlim’s
home and the
tremendous wealth they had accumulated. The dragon
slew the giants and drove their servants from their
masters’ halls.
Lightning Reflected in Terrified Eyes then
claimed the holdings for its lair, and no other creature
Stonehell Dungeon Prior to the Prison Years
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