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HOBBIT: AN UNEXPECTED JOURNEY, THE HOBBIT: THE
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White Dwarf, GIN, Games Workshop, Citadel, Golden Demon,
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White Dwari Manager: Ian Huxley
Managing Editor‘ Lyle Lowery
April 2024
Warhammer 40,000, the 'Aquila’ Double-headed Eagle logo,
WHITE DWAR
ISSUE 499
PLAY WITH GRAB
hen you play games, somebody
wins and somebody loses. And
the sun will come, and you wouldn’t want
your opponent to ruin it, would you?
I’m an empathetic gamer, and when my
while the object of the game is to
win, the point of the game is for
both players to have fun. One thing you can
do to make that happen, indeed I would say
it is your duty, is to win and lose with grace.
Keeping in mind the point of the game is to
have fun, being a poor sport can take all of
opponent has a bad time, so do I. I recently
played a game in which I was heading
towards a major victory, and despite my
efforts to keep it light and fun, my
opponent was not dealing with it well. And
it made that victory a negative experience.
Instead of enjoying it, I was apologising for
it. I felt bad. But I was also mad, because
LYLE
Managing Editor
the joy out of your opponent’s experience.
And when things aren’t going your way,
that’s not always fun. But that’s no reason
my opponent was taking something from
me. He had lost sight of the point.
It wasn’t long before the shoe was on the
other foot, and I remembered to lose with
you should also diminish your opponent’s
fun! That’s when you’re most tested as a
player; can you rise to the occasion and take
your lumps while allowing your opponent
to enjoy their success? Even if you’re not
having fun, someone should! Your days in
every bit of grace I could. I hope my
opponent thoroughly enjoyed his win!
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THE CRUSADE CAMPAIGN
Now Crusade rottcs fifld part two of our
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SCENARIOS OF THE MONTH
Watcry Banteoton Gooeratm
20
New scenartos for 40K and A05, plus a fancy
BASIC TRAINING
tauttcs gmde \wtt hetp you find out.
28
Who has prtortty hero? t'topetotiy tttts tssoe's
HOBBY HANGOUT
an Idea and tomwg tt [IIIO omts of models.
32
Part two of CICEIEtHg a ootoor scheme takmg
SATELLITE UPLINK
Tho Rodditch Tabletop Gamers get to touch,
36
and we take a Closer took and magtcat models
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IIIIIITE DWARF
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TALE OF FOUR 5
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Letters, questions and pictures of ourntcd
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WORLDS OF WARHAMMER
From ancient grudge break to new mutiny,
8
when civil war makes civil hands unclean.
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WHITE DWARF BUNKER
tactics, painting tips and hobby challenges.
12
The world’s largest Warhammer club, including
ARK ARCANA: THE FAITH AND
PRIESTS OF THE CULTS
UNBEROGEN
should join one of the Cults Unberogen.
44
Do you have faith in the God—King Sigmar? You
DAWNBRINGER CHRONICLES:
THE RATTLE OF THE PIPES
Something sinister lurks in the sewers of
Hammerhal in this short little tail...
50
RULES OF ENGAGEMENT
narrative rules.
52
You Messin’7Jimbo talks us through his top 10
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DEATHGORGE BLADEBORN
Six Bladeborn warbands migratefrom
WarhammerUnderworldsinto Warcry.
55
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A TALE OF FOUR WARLORDS
66
it's the final challenge for James, Rhu, Joe and
Andy, and they have pulled out all the stops.
MYSTERIES
OF THE CRYPTEKS
anything Crypteks can't do? Well, eat...
80
Chrono-psycho-techn0~pyromancy. Is there
TEMPUS PURGATUS
The first part in a short-long story set in the
88
past—present-future of a TechPriest.
TEMPORALABNORMALITIES
92
ALSO IN THIS ISSUE
This issue’s card
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RESILIEHT BACKB
You’ll have the time of your life with these
temporally-shifting Boarding Action missions.
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GALACTICWARHOSTS:
NECRON DYNASTIES
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Painting and modelling inspiration dedicated
scenariOS of the .
to the true rulers of the galaxy.
month) one each
for Warhammer
40,000 and Age
of Sigmar.
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ARMY GALLERY:
his stunning Deathwatch army With us.
122
PURGE THE XENOS
Golden Demon winner Martin Waller shares
THE ARANTHIAN SUCCESSION: I30
STREETS OF DEATH
It's the final part of the studio‘s campaign. But
who has triumphed in the Underhive?
LEGACY OF DEFIANCE: IV
serial. What Will be the fate of lstrouma?
I36
And it’s also the final part in our Tome Keepers
INSIDE THE STUDIO
What we've been painting recently. Also, a
142
sneak peek of things to come...
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