Cyberpunk RED - Tales of the RED - Street Stories.pdf
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Street Stories
9 Missions FULL OF ACTION AND INTRIGUE for
CAST AND CREW
Writing and Design by
Fran Stewart, Jay Parker, Melissa Wong, Mike Pondsmith, Monica
Valentinelli, and Trace Wilson
Additional Development by
Aron Tarbuck, Cody Pondsmith, J Gray, and James Hutt
Project Management by
Aron Tarbuck and Mike Pondsmith
Editing by
Linda Evans, Matt Click, and Michael Matheson
Business Management by
Lisa Pondsmith
Art Direction by
Jaye Kovach
Cover Illustration by
Bad Moon Art Studio
Interior Illustration and Graphics by
Adrian Marc, AgusSW, Bad Moon Art Studio, Catatau,
Dani Hartel, Diego Martinez, Domhnall Hegarty, Eddie Mendoza, Ernanda Souza, Hélio Frazão,
Jeffrey McDonald, Neil Branquinho, Pedram Mohammadi, Richard Bagnall, Santiago Betancur,
Sebastian Szmyd, Shen Fei, Storn A. Cook, and Torben Weit
Cartography by
Alex The Mapmaker, Borja Alonso, Derek Ruiz (Elven Tower), J Gray, Jon Abbiss
(Paper Griffin), Matt Henderson, MikaelsMaps, Niels E. Wisth, Saga Mackenzie, and Zovya RPG
Layout and Page Design by
J Gray
Playtesting and Beta Reading by
Adam Duffy, Alessandra Guccione, Alexis.D, Andy Wiersum,
Bram Louvenberg, Célestin Vieu, Chris “Case” Needy, Clayton Condit, Collin “Crosswire” Clohessy,
David “Dryss” Berland, David Kilgannon, David Mager, Elephant Seal, Florian G., Iceo (M.K) Berg,
jenncgf, Jimmie D. Carter, Kaidyn Kravetz, Karim Edouard, Kirill Zelenko, Les MCD, LuiLu92, Luis Salsa,
Luke “Big Baz” Gaffney, Marco Palmieri, Mark Milner, Mathieu Maas, Mike St. John, Mitch Moren,
Mr. Pillage Idiot, Nes, Nick Clohessy, Noah Smith, Olivier Larue, Rafael Alberto III, Raven Stone, Ryan
“Boss_Angler” St. John, Ryan “Rysk” Skogstad, Sasho Coates, Sean “Rye Ansdad” Page, Shawn
Gregory, Sion “Lugosi” Morgan, Tavner “God” Phillips, and Will Sandy
Special Thanks to
Patrick Mills
CR3051 • ISBN 978-1-950911-27-1 • First Printing • Printed in the United States
Copyright © 2022 by R. Talsorian Games, Inc., Cyberpunk is a registered trademark of
CD Projekt Red S.A. All rights reserved under the Universal Copyrights Convention. All
situations, governments, and people herein are fictional. Any similarities portrayed herein
without satiric intent are strictly coincidental.
contents
A Night at the Opera
...................................................5
Reaping the Reaper
...................................................91
Agents of Desire
...........................................................19
Staying Vigilant
..........................................................111
A Bucket Full of Popcorn-Flavored Kibble
....37
Bathed in Red
.............................................................127
Drummer and the Whale............................... 51
One Red Night ..............................................149
Appendix A: Mooks and Defenses
...............171
Appendix B: Locations
..........................................175
Haven’t Got a Stitch to Wear
...............................73
Appendix C: Biographies
....................................
181
3
W
elcome, Gamemaster, to Tales of the RED!
w e l c o m e g a m e m a s t e r t o t
a
l
e
s
o
f
t
h
e
r
e
d
We’ve gathered a group of amazing and talented writers to craft nine Tales to experience in
Cyberpunk RED.
To enjoy them,
you’ll need the
Cyberpunk RED
Core Book, some six and ten sided dice, and a crew of layers to run them with. These nine
Tales will take your players all over Night City. Here’s what’s inside.
In
Night at the Opera,
they’ll be in the University District, investigating a string of kidnappings on the behalf of the under-
funded and over-burdened NCPD, at the bequest of a wealthy Exec. But how are the Philharmonic Vampyres involved? You’ll
have to get on campus to find out.
Agents of Desire
is a seemingly simple job that twists wildly out of control. When the line between Agent and Human is blurred,
how will your Crew react?
In
A Bucket Full of Popcorn-Flavored Kibble,
they’ll will be jockeying for a piece of the silver screen - as an extra on the
Senait Sisters’ upcoming historical romance, The Parisian Hostess. Is your Crew ready for the spotlight?
Drummer and the Whale
takes your Crew under the waves to track down the source of a strange signal, theorized to be
pre-war tech. Then, things go really, really wrong. How is your Crew gonna react?
Haven’t Got a Stitch to Wear
is a classic street-level story. When the courier system that Night City businesses rely upon is
disrupted, it’s up to your Crew to get things moving again.
Reaping the Reaper
pits your Crew against a deadly AI threat. It’s a messy one, perfect for Edgerunners looking for a good
fight.
Staying Vigilant
has your Crew chasing down a rumored cyberpsycho terrorizing The Street. Numerous crews have been
buried already. Is your’s next?
Bathed in Red
is part one of a two-parter that closes out the book. It all starts in a Little Europe virtuality club called Delirium,
and it quickly gets wild as a Netrunner named Red Knight starts causing chaos.
One Red Night
is part two of the tale that began in
Bathed in Red.
After everything they’ve been through, your Crew will
get their chance to take Red Knight off the board, permanently.
Where to start? I recommend you start at the very beginning with
Night at The Opera,
and make your way through the
book from front to back. We’ve placed each Tale in the order we’d run them in during a campaign, but you know what your Crew
needs. You’re the Gamemaster after all. Good luck in there. We’re rooting for you!
H
ave
F
un in
n
igHt
C
ity
!
G
ame
D
esiGner anD
m
ayor of
B
alance
T
own
James
Hutt
The Missions in this book use the Beat Chart system (
see CP:R page 395
) to pace and focus story flow. Each Mission
breaks down into
Background
(read aloud text designed to set the mood),
The Rest of the Story
(a summary of the
Mission for the GM),
The Setting
(a summary of important locations in the Mission),
The Opposition
(a summary of
potential enemies), and
The Hook
(a guide to getting the Crew into the Mission) all followed by a series of
Developments
(non-action Beats, labeled as
Dev
in the header) and
Cliffhangers
(action Beats, labeled as
Cliff
in the header). They
eventually lead to
Climaxes
(the big finale) and
Resolutions
(the wrap-up).
GMs, read each Mission carefully.
The flow of Beats isn’t always linear. Some Missions have branching paths where
specific Beats only occur if the Crew takes certain actions. There might even be multiple possible Climaxes and Endings! In
addition, some Missions contain Optional Developments (OpDev) and Cliffhangers (OpCliff) to be thrown in at your discretion.
4
Plik z chomika:
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