Ironsworn - Starforged - Asset Cards [SINGLES [OEF][2022-02-19].pdf
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ASSET CARDS
This file includes print-and-play asset cards for the
Ironsworn: Starforged
tabletop roleplaying game.
You may print these assets for personal use.
They are sized for use with standard 3.5x2.5in
(88x63mm) card protectors.
Writing and game design by Shawn Tomkin
Icon and card design by Nathen Græy
PRINTING THESE ASSETS
CREDITS
Copyright ©2021 Shawn Tomkin
Updated 2/19/22
COMMAND VEHICLE
STARSHIP
NAME
Your armed, multipurpose starship is suited
for interstellar and atmospheric flight. It can
comfortably transport several people, has
space for cargo, and can carry and launch
support vehicles. When you Advance, you
may spend experience to equip this vehicle
with module assets.
When you Finish an Expedition (dangerous or
greater) in your starship and score a hit, this
journey strengthened your ties to your ship
and any fellow travelers. You and your allies
may mark 1 tick on your bonds legacy track.
When you Withstand Damage, you may roll
+heart. If you do, Endure Stress (-1) on a
weak hit or miss.
4
3
2
1
0
BATTERED
CURSED
5
MODULE
ENGINE
UPGRADE
Your vehicle’s finely-tuned engines speed
your travels. When you Undertake an
Expedition (+edge) and score a strong hit,
take +1 momentum; on a strong hit with a
6 on your action die, take +2 momentum
instead of +1.
When you Enter the Fray, choose one
(before rolling).
Maneuver: Add +1 and take +1 momentum
on a strong hit.
Boost: Take +2 momentum on a hit.
When you make a desperate move to pursue
a foe, escape a threat, or get in range, you
may push your engines to their limit. If you
do (decide after rolling), reroll any dice
and count a weak hit as a strong hit. Then,
Withstand Damage (-2).
MODULE
EXPANDED
HOLD
Your vehicle carries up to 3 cargo. When
you gain +supply, you may convert it to
+cargo. When you make a move +supply,
you may add +cargo. When you Sacrifice
Resources, you may instead suffer -cargo for
any portion of the cost.
When you score a miss or weak hit as you
make a move to barter or negotiate, and you
have at least 1 cargo, you may sweeten the
pot. If you do, reroll all dice and add +cargo.
Then, suffer -1 cargo.
When you make a move to outrun a threat
and have at least 1 cargo, you may first lighten
your load by dropping cargo. If you do, suffer
-cargo by the amount dropped, add +that
amount, and take +2 momentum on a hit.
2
1
0
3
MODULE
HEAVY
CANNONS
When you aim your cannons and use
them to Strike, choose one.
Strafing run: Add +1 and take +1
momentum on a hit.
Focus fire: Mark progress on a hit, but
Lose Momentum (-1).
Once per fight, when you Clash by
committing to an all-or-nothing exchange of
fire, add +1, count a weak hit as a strong hit,
and mark progress on a hit. On a miss, you
must suffer a dire outcome.
When you Compel, Enter the Fray, or Gain
Ground by bringing your cannons to bear and
sending a promise of violence to your foe
over communication channels, add +1 and
take +1 momentum on a hit. On a strong hit
with a match, take another +1 momentum.
Plik z chomika:
Matrinicz
Inne pliki z tego folderu:
Ironsworn - Starforged - Rulebook [PAGES [OEF][2022-02-19].pdf
(57245 KB)
Ironsworn - Starforged - Reference Guide [SPREADS [OEF][2022-02-19].pdf
(21985 KB)
Ironsworn - Starforged - Reference Guide [PAGES [OEF][2022-02-19].pdf
(27942 KB)
Ironsworn - Starforged - Asset Cards [SHEETS [OEF][2022-02-19].pdf
(492 KB)
Ironsworn - Starforged - Asset Cards [SINGLES [OEF][2022-02-19].pdf
(768 KB)
Inne foldery tego chomika:
_czasopisma, ziny
_filmy
_mapy, kartografia
_mistrzowanie
_o grach
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