Ironsworn - Starforged - Change Log-PE [2022-02-19].docx

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2/19/2022 - Digital Edition Launch

Everywhere

       Changed the dash (-) in page ranges and roll results to en-dash (–)

Moves

       Companion takes a hit - Changed “roll +your companion’s +health.” to  “roll +your companion’s health.”

       Explore a Waypoint - Added comma after “On a miss”

       Enter the Fray - Fixed bolding of strong hit

       Make a Discovery - updated “Roll Twice” to “Roll twice” (lowercase t) to match format used elsewhere

       Added formalized moves for scene challenges to the scene challenges section of the rulebook and to the Reference Guide codex

Playkit

        Minor updates to all sheets for style consistency

        Updates to move reference sheets per changes above

        Updated character sheet to remove + symbols on condition meters

Assets

       Modules / Missile Array - Ability #3: Changed “you may reroll each challenge die” to ““you may reroll any challenge dice”

       Support Vehicle / Skiff - Ability #1: changed “reliability” to “durability”

       Path / Bannersworn - Ability #3: Changed to “When you make a progress move in direct service to your ideology, you may reroll one challenge die. If you score a strong hit with a match, your reputation grows among those who share your ideology; mark 1 tick on your bonds legacy track.”

       Path / Blademaster

       Ability #1: Changed to: When you Clash or Strike in close-quarters, add +1. On a strong hit with a match, you are unstoppable; mark progress.

       Ability #3: Changed to “You wield an iconic blade. Give it a name. When you Swear an Iron Vow by binding your promise to the blade, add +1. On a hit, fill the box below. If you make a move (including a progress move) using this oathbound blade and score a miss, you may clear the box to reroll any dice.”

       Path / Demolitionist - Ability #3 - Changed “reroll any dice” to “reroll any challenge dice.”

       Path / Infiltrator - Ability #3 - Removed “you may”

       Path / Lore Hunter

       Ability #1 - Added momentum bonus for Reach a Milestone

       Ability #2 - Changed bonus to reroll any challenge dice. Minor other adjustments to text.

       Path / Slayer

       Reworded all abilities (changing “creature” to “inhuman foe”)

       Path / Sniper

       Ability #1 - Revised to make it a self-contained move

       Ability #3 - Minor revisions

       Companion / Glowcat - Ability #2: Minor adjustments to make sentence construction more consistent with other assets

       Deed / Marked - Ability #3 - Removed “you may”

       Deed / Vanguard - Ability #1 - Revised for clarity

Oracles

        Creature / First Look - Changed suggested rolls to 1-2

        Faction / Changed summary for Guild

        Derelict / Research / Area - Fixed errant capitalization of entry 25-32 (Decontamination room)

       Derelict / Living / Peril - Updated entry 71-80

       Location Theme / Theme Type: Updated to include arrow symbols (>)

       Location Theme / Chaotic - Changed entry 49-56

       Location Theme / Haunted - Fixed error in entry 41-60

       Location Theme / Sacred - Changed description

       Precursor Vault / Interior Feature - Added arrow symbol (>) to 86-90 result

Rulebook

       Misc fixes and edits

       Art updates (done!)

       Added starship cutaway illustration

       Repaired broken interlinks in Chapter 1

       Truths

       Minor edit to Medicine #2

       Updated all references to stats and condition meters to use the value without a plus sign (i.e. 5 instead of +5), The + was superfluous since condition meter values cannot go negative; this also makes those references consistent with the values shown on asset card integrity meters.

       Revisions to scene challenges (incorporated player-facing actions as distinct moves)

 


2/15/22 - Update #2

Reference Guide

       Moves - Fixed duplicate “At a Facility” in Repair sidebar

       Rules summary - Fixed graphics associated with action roll outcomes

 

 


2/15/22

Reference Guide

       Added PDFs for Reference Guide

 


2/1/22

Moves

       Gather Information

       Changed “When you search for clues, ask questions, analyze evidence, or do research, roll +wits.” to “When you search for clues, conduct an investigation, analyze evidence, or do research, roll +wits.”

       Compel             

       Miss result - changed “they refuse or make a demand which…” to “they refuse or make a demand that…

       Forge a Bond

       Miss result - changed “they reveal a motivation or background which...” to “they reveal a motivation or background that...”

        Take Decisive Action

       Changed to ““If you are in control, check the result as normal. If you are in a bad spot, count a strong hit as a weak hit, and a weak hit as a miss” to “If you are in control, check the result as normal. If you are in a bad spot, count a strong hit without a match as a weak hit, and a weak hit as a miss.”

       Resupply

       Strong hit - changed “If you are in need of a specific item or resource which...” to “If you are in need of a specific item or resource that...”

        Continue a Legacy

       Weak hit - changed “Name a location which…” to “Name a location that…

       Ask the Oracle

       Yes/no table: Changed “Sure Thing” to “Almost Certain”

Playkit

        Updates to move reference sheets per notes above

       Minor updates to formatting across all worksheets

        Added oracles worksheet

Assets

       Path / Agent - Renamed Infiltrator

       Path / Demolitionist - Minor wording change (“reset Your momentum” changed to “reset momentum”

       Path / Gearhead - Updated ability #3 to use Secure an Advantage (instead of Face Danger)

       Path / Kinetic - Minor wording change (“reset Your momentum” changed to “reset momentum”)

       Path / Looper - Revised wording of 1st ability. Added “not Endure Stress” exception

       Path / Navigator - Updated the first option on ability #1 to be “on a strong hit” instead of “on a hit”

       Path / Scavenger - Updated ability #2 to use Secure an Advantage (instead of Face Danger)

       Path / Seer - Corrected typo in 2nd ability (“Meditate”)

Oracles

        Focus

       Fixed spelling of entry 2 (“Anomaly”)

        All Planet oracles

       Combined the “Simple” and “Sparse” entries in the planetary life tables into a single new entry: “Scarce”. Adjusted roll numbers on all planetary life tables to accommodate this change.

       Settlement Name

       Changed entry 10 (from Beowulf to Beacon)

       Settlement Trouble

       Extensive updates and new entries

       Removed Roll twice result and added 1-2 symbol

       Faction Quirks

       Extensive revisions and resorting

       Location Themes

       Revised main Location Theme table (added Mechanical theme, resorted and renumbered entries)

       Added Mechanical theme oracles

       Misc Oracles

       Added Story Clue oracle

       Anomaly Effect

       Fixed grammar error on entry 52-54

Rulebook

       Minor updates and fixes throughout

       Art additions / updates

       Chapter 2 - Launching Your Campaign

       Changed all references of “Agent” to “Infiltrator”

       Changed all references of “Archivist” to “Lore Hunter”

       Updated backstory prompts table (new entry; resorted all entries; tweaked values; minor edits)

       Chapter 5 - Oracles

       Updates per changes noted in “Oracles” section above

       Reorganized “More Oracle Options” section

       Added guidance for Campaign Elements

       Updated Glossary

       Added Artist Credits

       Added Index

 


12/25/21

Playkit

       Moves reference sheet: Fixed typo under the miss result on Battle

 


12/24/21

Assets - New

        Path / Artist

        ...

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