● Changed the dash (-) in page ranges and roll results to en-dash (–)
● Companion takes a hit - Changed “roll +your companion’s +health.” to “roll +your companion’s health.”
● Explore a Waypoint - Added comma after “On a miss”
● Enter the Fray - Fixed bolding of strong hit
● Make a Discovery - updated “Roll Twice” to “Roll twice” (lowercase t) to match format used elsewhere
● Added formalized moves for scene challenges to the scene challenges section of the rulebook and to the Reference Guide codex
● Minor updates to all sheets for style consistency
● Updates to move reference sheets per changes above
● Updated character sheet to remove + symbols on condition meters
● Modules / Missile Array - Ability #3: Changed “you may reroll each challenge die” to ““you may reroll any challenge dice”
● Support Vehicle / Skiff - Ability #1: changed “reliability” to “durability”
● Path / Bannersworn - Ability #3: Changed to “When you make a progress move in direct service to your ideology, you may reroll one challenge die. If you score a strong hit with a match, your reputation grows among those who share your ideology; mark 1 tick on your bonds legacy track.”
● Path / Blademaster
○ Ability #1: Changed to: When you Clash or Strike in close-quarters, add +1. On a strong hit with a match, you are unstoppable; mark progress.
○ Ability #3: Changed to “You wield an iconic blade. Give it a name. When you Swear an Iron Vow by binding your promise to the blade, add +1. On a hit, fill the box below. If you make a move (including a progress move) using this oathbound blade and score a miss, you may clear the box to reroll any dice.”
● Path / Demolitionist - Ability #3 - Changed “reroll any dice” to “reroll any challenge dice.”
● Path / Infiltrator - Ability #3 - Removed “you may”
● Path / Lore Hunter
○ Ability #1 - Added momentum bonus for Reach a Milestone
○ Ability #2 - Changed bonus to reroll any challenge dice. Minor other adjustments to text.
● Path / Slayer
○ Reworded all abilities (changing “creature” to “inhuman foe”)
● Path / Sniper
○ Ability #1 - Revised to make it a self-contained move
○ Ability #3 - Minor revisions
● Companion / Glowcat - Ability #2: Minor adjustments to make sentence construction more consistent with other assets
● Deed / Marked - Ability #3 - Removed “you may”
● Deed / Vanguard - Ability #1 - Revised for clarity
● Creature / First Look - Changed suggested rolls to 1-2
● Faction / Changed summary for Guild
● Derelict / Research / Area - Fixed errant capitalization of entry 25-32 (Decontamination room)
● Derelict / Living / Peril - Updated entry 71-80
● Location Theme / Theme Type: Updated to include arrow symbols (>)
● Location Theme / Chaotic - Changed entry 49-56
● Location Theme / Haunted - Fixed error in entry 41-60
● Location Theme / Sacred - Changed description
● Precursor Vault / Interior Feature - Added arrow symbol (>) to 86-90 result
● Misc fixes and edits
● Art updates (done!)
● Added starship cutaway illustration
● Repaired broken interlinks in Chapter 1
● Truths
○ Minor edit to Medicine #2
● Updated all references to stats and condition meters to use the value without a plus sign (i.e. 5 instead of +5), The + was superfluous since condition meter values cannot go negative; this also makes those references consistent with the values shown on asset card integrity meters.
● Revisions to scene challenges (incorporated player-facing actions as distinct moves)
● Moves - Fixed duplicate “At a Facility” in Repair sidebar
● Rules summary - Fixed graphics associated with action roll outcomes
● Added PDFs for Reference Guide
● Gather Information
○ Changed “When you search for clues, ask questions, analyze evidence, or do research, roll +wits.” to “When you search for clues, conduct an investigation, analyze evidence, or do research, roll +wits.”
● Compel
○ Miss result - changed “they refuse or make a demand which…” to “they refuse or make a demand that…”
● Forge a Bond
○ Miss result - changed “they reveal a motivation or background which...” to “they reveal a motivation or background that...”
● Take Decisive Action
○ Changed to ““If you are in control, check the result as normal. If you are in a bad spot, count a strong hit as a weak hit, and a weak hit as a miss” to “If you are in control, check the result as normal. If you are in a bad spot, count a strong hit without a match as a weak hit, and a weak hit as a miss.”
● Resupply
○ Strong hit - changed “If you are in need of a specific item or resource which...” to “If you are in need of a specific item or resource that...”
● Continue a Legacy
○ Weak hit - changed “Name a location which…” to “Name a location that…”
● Ask the Oracle
○ Yes/no table: Changed “Sure Thing” to “Almost Certain”
● Updates to move reference sheets per notes above
● Minor updates to formatting across all worksheets
● Added oracles worksheet
● Path / Agent - Renamed Infiltrator
● Path / Demolitionist - Minor wording change (“reset Your momentum” changed to “reset momentum”
● Path / Gearhead - Updated ability #3 to use Secure an Advantage (instead of Face Danger)
● Path / Kinetic - Minor wording change (“reset Your momentum” changed to “reset momentum”)
● Path / Looper - Revised wording of 1st ability. Added “not Endure Stress” exception
● Path / Navigator - Updated the first option on ability #1 to be “on a strong hit” instead of “on a hit”
● Path / Scavenger - Updated ability #2 to use Secure an Advantage (instead of Face Danger)
● Path / Seer - Corrected typo in 2nd ability (“Meditate”)
● Focus
○ Fixed spelling of entry 2 (“Anomaly”)
● All Planet oracles
○ Combined the “Simple” and “Sparse” entries in the planetary life tables into a single new entry: “Scarce”. Adjusted roll numbers on all planetary life tables to accommodate this change.
● Settlement Name
○ Changed entry 10 (from Beowulf to Beacon)
● Settlement Trouble
○ Extensive updates and new entries
○ Removed Roll twice result and added 1-2 symbol
● Faction Quirks
○ Extensive revisions and resorting
● Location Themes
○ Revised main Location Theme table (added Mechanical theme, resorted and renumbered entries)
○ Added Mechanical theme oracles
● Misc Oracles
○ Added Story Clue oracle
○ Anomaly Effect
■ Fixed grammar error on entry 52-54
● Minor updates and fixes throughout
● Art additions / updates
● Chapter 2 - Launching Your Campaign
○ Changed all references of “Agent” to “Infiltrator”
○ Changed all references of “Archivist” to “Lore Hunter”
○ Updated backstory prompts table (new entry; resorted all entries; tweaked values; minor edits)
● Chapter 5 - Oracles
○ Updates per changes noted in “Oracles” section above
○ Reorganized “More Oracle Options” section
○ Added guidance for Campaign Elements
● Updated Glossary
● Added Artist Credits
● Added Index
● Moves reference sheet: Fixed typo under the miss result on Battle
● Path / Artist
● ...
Matrinicz