Cyberpunk RED - Interface RED - Volume 3.pdf

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interface
A collection for
enthusiasts
volume 3
Interface RED Volume 3
is the third compilation book of
Cyberpunk RED
DLCs – free monthly
RED
content just waiting for you at the
other end of the QR code below. Once more, we’ve polished them up to a Superchrome
®
sheen for your table and added a little something
extra for you, too! The
Interface RED
series compiles and preserves our DLCs, so you’ll be able to access them long into the Dark Future,
in case of a DataKrash, but if you’re just a metalhead here for the
Interface RED volume 3
exclusive Full Body Conversions article, that’s
okay too!
Get ready for eleven articles coming at you at high speed:
Hardened Mini-Bosses:
Mini-Bosses get the hardened treatment to keep up with your bullet-dodging, explosive-chucking, head-shot-
ting crew.
Digital Dating in the Dark Future:
Go on a date in Night City and meet someone – a perfect way to add new NPCs to your game.
Even Edgerunners get lonely sometimes!
Woodchipper’s Garage:
Visit Santo Domingo, where the Nomad Fixer Woodchipper has got some serious firepower to sell you.
Salvaging Night City:
Why buy anything when there’s plenty of good scrap just lying around the Combat Zones? A fun new downtime
activity!
Midnight with the Upload:
You need to keep up with the latest netrunning hardware, or you’re just a Flatline Recording waiting to
happen. The Upload will set you up right.
Must Have Cyberware Deals:
Head on down to Dock 13 in sunny South Night City, where Mr. A-MAAAZE has all the cyberware
you need to improve your life.
Collecting the Random:
A pristine data dump of ideas and inspiration from the Cyberpunk RED Crew to download directly to your
brain and keep your game fresh!
Elflines Online the TCG:
Play the hottest TCG in Night City and earn exclusive in-game rewards in ELO, like digital gold and digital
pets!
Spinning Your Wheels:
Take to the streets on your bike, skates, or skateboard and shred your way through Night City!
The 12 Days of Cybermas:
The Notorious Netrunner S.A.N.T.A has leaked twelve favorite pieces of cyberware from Cyberpunk
2020 to all the Techs of Night City.
Going Metal:
In this volume’s exclusive article, Johnny Silverhand’s number one fan, Samantha, introduces you to the world of Full
Body Conversions! Time to go full Borg!
We’re not done. The Free DLCs are going to keep coming, so keep watching rtalsoriangames.com for monthly RED content…or your
enemies will.
Want more content for free? Scan the QR
code to visit our website and download
hundreds of pages of free
Cyberpunk
RED
DLCs.
Enjoy the Chrome,
James Hutt
Senior Game Designer
& Mayor of Balance Town
CAST AND CREW
Writing and Design by
James Hutt and J Gray•Project
Management by
J Gray
Editing by
BJ Hensley•Business
Management by
Lisa Pondsmith•Art
Direction by
Winterjaye Kovach
Cover Illustration by
Christopher Remmers
Illustration by
3 Bit Studios, Adrian Marc, Bad Moon Art Studio, Christopher Remmers, Claudio Pozas, Eve Ventrue,
Helio Frazao, Huntang, J Gray, Neil Branquinho, Pedram Mohammadi, Richard Bagnall, Sebastian Szmyd, Shen Fei,
Vincent Leevre
Cartography by
J Gray and Jon Abbiss
Layout and Page Design by
J Gray
1
contents
Hardened Mini Bosses ..................................... 3
Must Have Cyberware Deals........................45
Digital Dating in the Dark Future .................... 9
Collecting the Random ................................... 51
Woodchipper’s Garage.................................25
Elflines Online the TCG...................................65
Salvaging Night City ...................................... 31
Spinning Your Wheels....................................75
Midnight With the Upload.............................37
The 12 Days of Cybermas .............................83
Going Metal .................................................... 91
CR3081 • ISBN 978-1-950911-29-5 • Version 1.0
Copyright © 2024 by R. Talsorian Games, Inc., Cyberpunk is a registered trademark of
CD Projekt Red S.A. All rights reserved under the Universal Copyrights Convention. All
situations, governments, and people herein are fictional. Any similarities portrayed herein
without satiric intent are strictly coincidental.
2
BY NEIL BRANQUINHO
Hardened mini bosses
break in case of powergaming
Writing and Design by
James Hutt
Editing by
BJ Hensley and J Gray•Art
Direction by
Winterjaye Kovach
Business Management by
Lisa Pondsmith•Layout
by
J Gray
3
HARDENED MINI BOSSES
Welcome back, Gamemaster, to the third installment of the Hardened series of
Cyberpunk RED
DLCs! In
this issue, we give the
Cyberpunk RED
core rulebook’s Mini Bosses the Hardened Treatment, and we even
throw in some new ones to help you level the playing field with your bullet-dodging, explosive-chucking,
head-shotting death merchant Player Characters. Since this is part three, we’re turning up the heat even
higher! Be warned, if you don’t have a Hardened Crew, these Hardened Mini Bosses are going to ring some
church bells.
As with all Hardened Opponents, the following Mini Bosses are not designed to wipe the floor with a
Hardened Crew but to challenge them without disrupting game economy or scaling up the number of enemy
combatants in an encounter.
Before we get into it, here are your final warnings, ignore them at your own risk: Any encounter involving a
Hardened Mini Boss is balanced to be deadlier. Stringing multiple such encounters together in a single job or
fielding them against non-Hardened Crews is a recipe for a Character funeral.
CP:R
refers to
the
Cyberpunk
RED
core
rulebook.
Hardened Mini Bosses are balanced when used as replacements
for the Mini Bosses in the
Cyberpunk RED
core rulebook
(
see CP:R page 414
)
at a rate of 1 per 3 Edgerunners.
M
ini
B
oss
M
ini
P
roMotions
If these Mini Bosses are just too Mini for your table, roll below to give them a Mini Promotion!
1d10
1
2
3
4
5
6
7
8
9
10
Hardened Mini Boss Mini Promotion
Increase one of their Skill Bases that is above 10 to 17.
Increase their HP by 10.
Give them Teamwork 3 (see
CP:R page 153),
and give them a Team Member of your choice.
Give them Medium Armorjack that’s been Tech upgraded, removing the Armor Penalty.
Give them an additional 600eb of cyberware.
Give them a Reputation of 5.
Give them an EMP Grenade (see
CP:R page 345)
and an Athletics Skill Base of 16.
Give them either a dose of Black Lace (see
CP:R page 357)
or Synthcoke (see
CP:R page 358)
before combat starts.
Increase their MOVE to 8 or increase their Evasion Skill Base to 18.
Give them Gills (see
CP:R page 363)
and a round of Exotic Bodysculpting (see
CP:R page 226).
Shark? Arowana? You decide.
i
can
t even review a
ramen cart
without Being hassled
.
t
hese new kids will Mug you for your
a
gent
,
threaten you over
your coverage
,
and kill you for your Piece if it
s of any quality
.
t
hat
s why
i
carry a
grenade
,
officer
. i
t
s for self defense
!
— Jericho Hunt
4
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