Warhammer - Age of Sigmar - Warhammer Legends - Endless Spells (v2021-08).pdf

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B A L E W I N D VORT E X
SUMMONING:
This endless spell
is summoned with a spell that has a
casting value of 5 and a range of 3".
Wizards
that are part of a garrison, or
that have a Wounds characteristic of 8
or more, or that are Unique, or that are
part of a unit that has 2 or more models,
or that are already on top of an endless
spell, cannot attempt to cast this spell. If
successfully cast, set up the endless spell
within range and visible to the caster,
more than 3" from all terrain features
and more than 3" from all enemy units.
Then place the caster on top of the
endless spell.
A
Wizard
on a Balewind Vortex
cannot move. When measuring range to
and from the
Wizard
on the Balewind
Vortex, the
Wizard
and the Balewind
Vortex are treated as a single model.
A Balewind Vortex is a
terrifying sight to behold on
the battlefield – a swirling,
violently swaying cyclone
of fell energies that can be
summoned by a wizard and
used as a platform from
which to more effectively
cast spells.
ENDLESS SPELL WARSCROLL
If the caster attempts to dispel this
endless spell, it is automatically
dispelled (do not make a dispelling
roll). If the caster is slain, this endless
spell is dispelled. If this endless spell is
dispelled and the caster has not been
slain, before removing the endless
spell from play, set up the caster wholly
within 6" of the endless spell and more
than 3" from all enemy units.
Arcane Enhancement:
The magical
energies of a Balewind Vortex are
attuned to those of the wizard who rides
upon it.
Add 1 to casting, unbinding and
dispelling rolls for
Wizard
on a
Balewind Vortex.
Held Aloft:
A wizard atop a
balewind vortex is protected from
incoming attacks.
Subtract 1 from hit rolls for attacks that
target a
Wizard
on a Balewind Vortex.
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