D&D5e - Game Master's Guide to Traps, Puzzles & Dungeons 5E.pdf

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TRAPS, PUZZLES
AND DUNGEONS
e
master’s
boo
am
g
ko
e
f
th
Illustrations by
Jasmine Kalle
& kyle hilton
contributions from
Three Black Halflings
& Jasmine Bhullar
A punishing collection of bone-crunching contraptions, brain-teasing riddles
and stamina-testing encounter locations for 5th Edition RPG Adventures
Jeff Ashworth
Foreword by
Jim Davis &
Jonathan Pruitt
3 One-Shot
Adventures!
Plus
TRAPS, PUZZLES
AND DUNGEONS
e
master’s
boo
am
g
ko
e
f
th
Illustrations
by Jasmine
Kalle
contributions from
Three Black Halflings
and Jasmine Bhullar
A punishing collection of bone-crunching contraptions, brain-teasing riddles
and stamina-testing encounter locations for 5th Edition RPG Adventures
Jeff Ashworth
TRAPS, PUZZLES
AND DUNGEONS
contents
Foreword | Introduction
One-Shot Adventures
The Spire and the Scab
A quiet mountain town is rocked by an
earthquake that releases an ancient evil.
master’s
bo
me
ok
ga
e
of
th
04
06
Disruptive Traps
These traps slow the party down by
sending them somewhere else.
pg. 86
10
Complex Traps
Legendary-level traps that feature
numerous means of dealing death.
pg. 97
pg. 12
Puzzles
pg. 28
108
Pick of the Litter
In order to help a sphinx cub become a
guardian for the gods, the party must
solve a series of deadly puzzles as part of a
competition on the Plane of Heroes.
Rhymes & Riddles
A collection of vexing questions worthy of
even the most inscrutable sages.
pg. 110
Ciphers
pg. 44
Coded messages and ways to easily
implement them into ongoing adventures.
pg. 117
Skhalhammer Manor
The party must do battle with their
own nightmares inside a museum-like
manor house.
Gateway Puzzles
Sometimes opening a door involves far
more than turning a key.
pg. 122
Painful Traps
Traps
pg. 64
pg. 75
62
These traps are designed to hurt, rather
than destroy, your party. Still, some traps
work too well.
Deadly Traps
Fun fact: A wizard can’t cast spells if he’s
been decapitated.
Dungeon Chambers
A collection of 50 rooms from which your party may not escape.
1.
The Tower of Hope
2.
The Holding Cells
3.
The Pit of Pendulums
4.
The Open Chasm
5.
The Wave Pool
6.
The Firevault
7.
The Switchback
8.
The Titan’s Trap
9.
The Mossy Hill
10.
The Lava Floor
11.
The Turntable
12.
The Perilous Crossing
13.
The Swimming Statues
14.
The Octogenarium
15.
The Piston Palace
16.
A Miniature Fortress
17.
The Gear Box
18.
The Dungeoneer
19.
The Underport
20.
The Ball Pit
21.
The Sand Pit
22.
The Oozing Throne
23.
Shadow’s End
24.
The Cursed Treasury
25.
The Garden of Reflection
pg. 146
pg. 148
pg. 150
pg. 152
pg. 154
pg. 156
pg. 158
pg. 160
pg. 162
pg. 164
pg. 166
pg. 168
pg. 170
pg. 172
pg. 174
pg. 176
pg. 178
pg. 180
pg. 182
pg. 184
pg. 186
pg. 188
pg. 190
pg. 192
pg. 194
26.
The Cavern of Cages
27.
The Wall of Despair
28.
Tomb of the Forgotten
29.
The Tumbler
30.
The Rotten Temple
31.
Construct Loop
32.
The Monstrous Closet
33.
The Final Ballroom
34.
Goblin Gully
35.
The Doors to Elsewhere
36.
The Elemental Laboratory
37.
The Hanging Pool
38.
The Chained Champion
39.
The Pixies’ Palace
40.
The Hive
41.
The Armory
42.
The Bramble
43.
Those Four Pools
44.
The Fungal Sanctuary
45.
The Narrows
46.
The Horrible Maw
47.
The Bogmuck
48.
The Chow Line
49.
The Ascent
50.
The Herbalist’s Greenhouse
pg. 196
pg. 198
pg. 200
pg. 202
pg. 204
pg. 206
pg. 208
pg. 210
pg. 212
pg. 214
pg. 216
pg. 218
pg. 220
pg. 222
pg. 224
pg. 226
pg. 228
pg. 230
pg. 232
pg. 234
pg. 236
pg. 238
pg. 240
pg. 242
pg. 244
142
Random Selectors
Random Trap Selector
Random Puzzle Producer
Random Dungeon
Chamber Generator
pg. 246
pg. 248
pg. 250
246
“A fantastic drag-and-drop resource for any GM who wants to shake
things up and challenge their players with unique scenarios.
The Game
Master’s Book of Traps, Puzzles and Dungeons
is a must-have for your
collection—sure to add fun to your adventures for years to come.”
—Aaron Hübrich, Publisher and Creative Director, Jetpack7
“As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D.
in puzzlecraft. If you see your GM toting this book around, you’d better
bring your ‘A’ game, too!”
—Matt Forbeck,
New York Times-bestselling
author,
Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game
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