Cities Without Number - Character Sheet Non-Form Fillable.pdf

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Cities Without Number
Name
Background
Administer
Connect
Drive
Exert
Fix
Heal
Know
XP
Lvl 2 = 3xp
Lvl 3 = 6xp
Lvl 4 = 12xp
Lvl 5 = 18xp
Lvl 6 = 27xp
Lvl 7 = 39xp
Lvl 8 = 54xp
Lvl 9 = 72xp
Lvl 10 = 93xp
Lvl 11+ = +24
Character Sheet
Lead
Notice
Perform
Program
Punch
Shoot
Sneak
Cost: new value + 1
Stab
Survive
Talk
Trade
Work
Hit Points / Major Injuries
Max:
Attributes
3 (-2)
|
4-7 (-1)
|
8-13 (+0)
|
14-17 (+1)
|
18 (+2)
STR
(1D6 + Con) x Level
Hard to Kill Edge: Gain +2 per level
Money
DEX
CON
INT
WIS
CHA
Boosts: 1st: 1sp (lvl 1)
|
2nd: 2sp (lvl 1)
3rd: 3sp (lvl 3)
|
4th: 4sp (lvl 6)
|
5th: 5sp (lvl 9)
Armor
Soak
Trauma
Target
System Strain
Max: +2 at lvl 3
|
+3 at lvl 6
|
+4 at lvl 9
Permanent:
+3 sp per lvl (Educated Edge: +1 bonus sp)
Level
First Edge
Second Edge
Third Edge
Friends and Acquaintances
Gained at 5th Level
Base Atk Bonus
Foci
+
Equal to Lvl/2, rounded down
With On Target Edge, equal to Lvl
Skill Points
+1 Focus at lvl 2, lvl 5, lvl 7 & lvl 10
Lvl
Max = CON + Lifestyle Mod
Physical
Saving Throws
Evasion
Mental
Luck
Lvl
16 - lvl
- [Str | Con]
16 - lvl
- [Dex | Int]
16 - lvl
- [Wis | Cha]
16 - lvl
Lvl
Melee
Armor Class
Ranged
Armor Class
Current Armor
Cyberware
Cost
Type
Concealment Sys. Strain
Lvl
Lvl
Effect:
Effect:
Effect:
Effect:
Weapons
Name
Trauma Die
Mods
Trauma Mult.
Range
Ammo
Damage
Range
Trauma Mult.
Ammo
Damage
Range
Trauma Mult.
Ammo
Damage
Range
Trauma Mult.
Ammo
Damage
Shock
Shock
Shock
Shock
Total Atk
Bonus
Lvl
+
+
+
+
Readied Items
Lvl
Name
Trauma Die
Mods
Max Readied Items = STR ÷ 2
Effect:
Effect:
Effect:
Effect:
Cyber Maintenance
Name
Trauma Die
Mods
Name
Trauma Die
Mods
= 5% Total Cost / Month
Stowed Equipment (Backpack)
Max Enc = STR
Enc
Cyberdeck and Hacking Details
Noteworthy Missions
Vehicle and Drone Details
Non-Encumbering Equipment
Aliases / ID’s
Equipment in Storage
Notes to Remember
Languages Known
Current Goals
Assets / Owned Property
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