Shadowdark - class - Ranger Class - V2.pdf
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Ranger Class
Skilled trackers, stealthy
wanderers, and peerless warriors
who call the wilds their home.
Weapons:
Dagger, longbow,
longsword, shortbow,
shortsword, spear, staff
Armor:
Leather armor, chainmail
Hit Points:
1d8 per level
Wayfinder.
You have advantage
on checks associated with:
• Navigation
• Tracking
• Bushcraft
• Stealth
• Wild animals
14
15
Herbalism.
Make an INT check
to find an herb you choose. If
you fail, you can't try to find that
herb again until you successfully
complete a rest. Unused herbs
lose their effect in 3 rounds.
HERBS
DC Effect
11
12
Salve.
Heals 1 HP
Stimulant.
You can't be
surprised for 10 rounds
Foebane.
ADV on attacks
13
and damage against one
creature type you choose
for 1d6 rounds
Restorative.
Ends one
poison or disease
Curative.
Equivalent to a
Potion of Healing
RANGER TALENTS
2d6
2
3-6
7-9
10-11
12
12
Effect
You deal d12 damage with one weapon type you choose
+1 to melee or ranged attacks and damage
+2 to Strength, Dexterity, or Intelligence
You gain ADV on Herbalism checks for an herb you choose
Choose one option or 2 points to distribute to stats
Plik z chomika:
Matrinicz
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