Shadowdark - Monday Monster 3 - Ooze Cubes.pdf

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Ooze Cubes
Gelatinous cubes
can mutate to
become magnetic, necrotic, or even
regenerative!
MAGNETIC CUBE
A gray cube of wobbly, translucent
ooze. Dented helms and chipped
swords float around inside it.
AC
11,
HP
24,
ATK
1 touch +4 (1d8 +
engulf),
MV
near
S
+3,
D
+1,
C
+2,
I
-4,
W
+1,
Ch
-4,
AL
N,
LV
5
Engulf.
DC 12 STR or trapped
inside cube. Touch attack auto-hits
engulfed targets each round. DC 12
STR on turn to escape.
Magnetic.
DC 12 STR each round
to hold onto large metal objects
in near range or they are engulfed
(creatures in armor also engulfed).
Rubbery.
Half damage from
stabbing weapons.
HEAL CUBE
A massive cube of clear slime with
a faint, pink color. Plump mice and
centipedes drift around inside.
AC
11,
HP
24,
ATK
1 touch +4 (engulf
+ heal),
MV
near
S
+3,
D
+1,
C
+2,
I
-4,
W
+1,
Ch
-4,
AL
N,
LV
5
Engulf.
DC 12 STR or trapped inside
cube. DC 12 STR on turn to escape.
Heal.
Creatures in cube heal 1 HP
per round. Treat as if underwater.
Rubbery.
Half damage from
stabbing weapons.
NECROTIC CUBE
A green-tinted cube of clear jelly with bleached skeletons adrift inside.
AC
11,
HP
24,
ATK
1 touch +4 (1d8 + engulf),
MV
near
S
+3,
D
+1,
C
+2,
I
-4,
W
+1,
Ch
-4,
AL
N,
LV
5
Engulf.
DC 12 STR or trapped inside cube. Touch attack auto-hits engulfed
targets each round. DC 12 STR on turn to escape.
Necrotic.
A creature who dies while engulfed becomes a skeleton.
Rubbery.
Half damage from stabbing weapons.
Skeletons.
Necrotic cubes have 1d6 skeletons inside them. Each round, one
escapes to attack the cube’s enemies on a d6 roll of 1-3.
Art by Lucas Korte, 2023
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