D&D3e D20 System - Mass Effect (501 Pgs).pdf

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Prologue
2
Table of Contents
Chapter 1: Prologue
Getting Started
Not familiar with PnP RPGs?
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6
7
Chapter 5:
Items and Equipment
Weapons
Armors
Biotic Amplifiers
Omni-Tools
Weapon Modifications
Armor Modifications
Other Equipment
Heavy Weapons
Cybernetics
Equipment and ME timeline
166
168
190
201
202
206
212
214
221
227
239
Chapter 9: NPC’s and Enemies 304
Geth
New Race/Class: Sentient Geth
Blood Pack Mercenaries
Blue Suns Mercenaries
Eclipse Mercenaries
CAT6 Mercenaries
Mechs
Reaper Ground Forces
Cerberus Forces
Collector Forces
Drones
Military Personnel
Rachni
Alien Creatures
Other Races
307
317
321
327
334
343
346
352
360
367
374
377
383
385
388
Chapter 2: Character Creation
Races
Asari
Batarians
Drell
Elcor
Humans
Krogan
Quarian
Salarian
Turian
Volus
Vorcha
Vital Statistics
Character Morality
Classes
Adept
Engineer
Infiltrator
Sentinel
Soldier
Vanguard
Race Specific Classes
Asari Pure Biotic
Asari Huntress
Asari Scientist
Krogan Battlemaster
Quarian Machinist
Salarian Scientist
Turian Agent
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15
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60
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Chapter 6: Combat
The Battle Grid
How combat works
Combat Statistics
Critical Hits and
Critical Failures
Attacks of Opportunity
Actions in Combat
Attack Actions
Special Attack Related Actions
Movement, Position
and Distance
Special Movement Rules
Injury and Death
Combat Modifiers
Cover and Line of Effect
Combat Maneuvers
Special Initiative Actions
Weight Load
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241
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246
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249
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253
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Chapter 10:
Ships and Vehicles
Type of Ships and Vehicles
Ships and Vehicles Statistics
Driving/Piloting
Vehicles and Ships in Combat
Vehicle and Ship Customization
394
395
395
403
403
408
Chapter 11:
Environmental Rules
A Varied Universe
Environmental Hazards
Afflictions
418
419
427
440
Chapter 12:
Mass Effect Universe
The Milky Way
The Citadel Council
Galactic Standard Time
Councilors
Citadel
Systems Alliance
Other Important Locations
Timeline
444
445
446
448
449
449
452
454
462
Chapter 7: Game Mastering
Chapter 8: Other Rules
Losing Body Parts
Morale (Variant Rule)
Retraining
Research
Achievement Feats
(Variant Rule)
Tricks
Warfare
264
270
271
272
274
275
284
286
288
Chapter 3: Skills and Feats
Skills
Feats
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65
91
Chapter 4: Specializations
Combat Specialization
Biotic Specialization
Tech Specialization
Ammo Specialization
Power Mods
100
101
117
138
154
159
Chapter 13: Appendix
Special Abilities
Conditions
Glossary
Index
Area Damage Sizes
Character Sheet
474
475
477
478
486
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497
3
Prologue
Credits
Lead Game Designer:
João Paulo da Vinha Santos
Additional Game Design Contributions:
Ricardo Freire da Silva, Olivier Brassard, Christopher Humphries,
Tommy Rayburn, Javier Suarez, Bobby Weiss, Mathew Rodriguez, Robert Day, S. D. Kahler II, Yoav Beeri,
Alice Michalak
Lead Graphic Designer:
Tommy Rayburn
Additional Graphic Design Contributions:
João Paulo da Vinha Santos, Benjamin Slack
Images used are take from these Mass Effect Concept Books:
The Art of Mass Effect, Art of the Mass Effect
Universe, Mass Effect 2 Collector’s Edition: Art Book, and The Art of Mass Effect 3
Additional artwork used is property of:
Patryk Olejniczak
Special Thanks
To the BioWare team that brought us one of the most amazing science-fiction universe and one of the best
roleplaying games there is.
To all those who supported me and helped shaped this game with ideas, feedback and playtests.
Based on the Mass Effect RPG created by BioWare and on the d20 system rules.
This game would not be possible without the passion and dedication of gamers who helped playtest and
develop it. This game is for enjoyment purposes only, it is NOT for sale.
Thank you for all your time and effort.
Prologue
4
In the year 2148, explorers on Mars discovered
the remains of an ancient spacefaring civilization.
In the decades that followed, these mysterious
artifacts revealed startling new technologies,
enabling travel to the furthest stars.
The basis for this incredible technology was a
force that controlled the very fabric of space and
time. They called it the greatest discovery in human
history.
The civilizations of the galaxy call it...
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